redisClient *c = zmalloc(sizeof(redisClient));
c->bufpos = 0;
- anetNonBlock(NULL,fd);
- anetTcpNoDelay(NULL,fd);
- if (aeCreateFileEvent(server.el,fd,AE_READABLE,
- readQueryFromClient, c) == AE_ERR)
- {
- close(fd);
- zfree(c);
- return NULL;
+ /* passing -1 as fd it is possible to create a non connected client.
+ * This is useful since all the Redis commands needs to be executed
+ * in the context of a client. When commands are executed in other
+ * contexts (for instance a Lua script) we need a non connected client. */
+ if (fd != -1) {
+ anetNonBlock(NULL,fd);
+ anetTcpNoDelay(NULL,fd);
+ if (aeCreateFileEvent(server.el,fd,AE_READABLE,
+ readQueryFromClient, c) == AE_ERR)
+ {
+ close(fd);
+ zfree(c);
+ return NULL;
+ }
}
selectDb(c,0);
c->pubsub_patterns = listCreate();
listSetFreeMethod(c->pubsub_patterns,decrRefCount);
listSetMatchMethod(c->pubsub_patterns,listMatchObjects);
- listAddNodeTail(server.clients,c);
+ if (fd != -1) listAddNodeTail(server.clients,c);
initClientMultiState(c);
return c;
}
/* Set the event loop to listen for write events on the client's socket.
* Typically gets called every time a reply is built. */
int _installWriteEvent(redisClient *c) {
+ if (c->flags & REDIS_LUA_CLIENT) return REDIS_OK;
if (c->fd <= 0) return REDIS_ERR;
if (c->bufpos == 0 && listLength(c->reply) == 0 &&
(c->replstate == REDIS_REPL_NONE ||