* the creation of globals accidentally.
*
* It should be the last to be called in the scripting engine initialization
- * sequence, because it may interact with creation of globals.
- * Note that the function is designed to be called multiple times if needed
- * without issues, because it is possible to enabled/disable globals protection
- * at runtime with CONFIG SET. */
+ * sequence, because it may interact with creation of globals. */
void scriptingEnableGlobalsProtection(lua_State *lua) {
char *s[32];
sds code = sdsempty();
s[j++]=" if not mt.declared[n] and debug.getinfo(2) then\n";
s[j++]=" local w = debug.getinfo(2, \"S\").what\n";
s[j++]=" if w ~= \"main\" and w ~= \"C\" then\n";
- s[j++]=" error(\"assignment to undeclared global variable '\"..n..\"'\", 2)\n";
+ s[j++]=" error(\"Script attempted to create global variable '\"..tostring(n)..\"'\", 2)\n";
s[j++]=" end\n";
s[j++]=" mt.declared[n] = true\n";
s[j++]=" end\n";
s[j++]="end\n";
s[j++]="mt.__index = function (t, n)\n";
s[j++]=" if debug.getinfo(2) and not mt.declared[n] and debug.getinfo(2, \"S\").what ~= \"C\" then\n";
- s[j++]=" error(\"global variable '\"..n..\"' is not declared\", 2)\n";
+ s[j++]=" error(\"Script attempted to access unexisting global variable '\"..n..\"'\", 2)\n";
s[j++]=" end\n";
s[j++]=" return rawget(t, n)\n";
s[j++]="end\n";
- s[j++]="function global(...)\n";
- s[j++]=" local nargs = select(\"#\",...)\n";
- s[j++]=" for i = 1, nargs do\n";
- s[j++]=" local v = select(i,...)\n";
- s[j++]=" mt.declared[v] = true\n";
- s[j++]=" end\n";
- s[j++]="end\n";
s[j++]=NULL;
for (j = 0; s[j] != NULL; j++) code = sdscatlen(code,s[j],strlen(s[j]));
sdsfree(code);
}
-void scriptingDisableGlobalsProtection(lua_State *lua) {
- char *s = "setmetatable(_G, nil)\n";
- luaL_loadbuffer(lua,s,strlen(s),"disable_strict_lua");
- lua_pcall(lua,0,0,0);
-}
-
/* Initialize the scripting environment.
* It is possible to call this function to reset the scripting environment
* assuming that we call scriptingRelease() before.
/* Lua beginners ofter don't use "local", this is likely to introduce
* subtle bugs in their code. To prevent problems we protect accesses
* to global variables. */
- if (server.lua_protect_globals)
- scriptingEnableGlobalsProtection(lua);
+ scriptingEnableGlobalsProtection(lua);
server.lua = lua;
}