int count; /* Total number of MULTI commands */
} multiState;
+typedef struct blockingState {
+ robj **keys; /* The key we are waiting to terminate a blocking
+ * operation such as BLPOP. Otherwise NULL. */
+ int count; /* Number of blocking keys */
+ time_t timeout; /* Blocking operation timeout. If UNIX current time
+ * is >= timeout then the operation timed out. */
+ robj *target; /* The key that should receive the element,
+ * for BRPOPLPUSH. */
+} blockingState;
+
/* With multiplexing we need to take per-clinet state.
* Clients are taken in a liked list. */
typedef struct redisClient {
long repldboff; /* replication DB file offset */
off_t repldbsize; /* replication DB file size */
multiState mstate; /* MULTI/EXEC state */
- robj **blocking_keys; /* The key we are waiting to terminate a blocking
- * operation such as BLPOP. Otherwise NULL. */
- int blocking_keys_num; /* Number of blocking keys */
- time_t blockingto; /* Blocking operation timeout. If UNIX current time
- * is >= blockingto then the operation timed out. */
- robj *blocking_target;
+ blockingState bstate; /* blocking state */
list *io_keys; /* Keys this client is waiting to be loaded from the
* swap file in order to continue. */
list *watched_keys; /* Keys WATCHED for MULTI/EXEC CAS */