redisClient *c = server.lua_client;
sds reply;
+ /* Require at least one argument */
+ if (argc == 0) {
+ luaPushError(lua,
+ "Please specify at least one argument for redis.call()");
+ return 1;
+ }
+
/* Build the arguments vector */
argv = zmalloc(sizeof(robj*)*argc);
for (j = 0; j < argc; j++) {
* reply as expected. */
if ((cmd->flags & REDIS_CMD_SORT_FOR_SCRIPT) &&
(reply[0] == '*' && reply[1] != '-')) {
- /* Skip this step if command is SORT but output was already sorted */
- if (cmd->proc != sortCommand || server.sort_dontsort)
luaSortArray(lua);
}
sdsfree(reply);
+ c->reply_bytes = 0;
cleanup:
/* Clean up. Command code may have changed argv/argc so we use the
return 1;
}
+/* Returns a table with a single field 'field' set to the string value
+ * passed as argument. This helper function is handy when returning
+ * a Redis Protocol error or status reply from Lua:
+ *
+ * return redis.error_reply("ERR Some Error")
+ * return redis.status_reply("ERR Some Error")
+ */
+int luaRedisReturnSingleFieldTable(lua_State *lua, char *field) {
+ if (lua_gettop(lua) != 1 || lua_type(lua,-1) != LUA_TSTRING) {
+ luaPushError(lua, "wrong number or type of arguments");
+ return 1;
+ }
+
+ lua_newtable(lua);
+ lua_pushstring(lua, field);
+ lua_pushvalue(lua, -3);
+ lua_settable(lua, -3);
+ return 1;
+}
+
+int luaRedisErrorReplyCommand(lua_State *lua) {
+ return luaRedisReturnSingleFieldTable(lua,"err");
+}
+
+int luaRedisStatusReplyCommand(lua_State *lua) {
+ return luaRedisReturnSingleFieldTable(lua,"ok");
+}
+
int luaLogCommand(lua_State *lua) {
int j, argc = lua_gettop(lua);
int level;
lua_pushcfunction(lua, luaRedisSha1hexCommand);
lua_settable(lua, -3);
+ /* redis.error_reply and redis.status_reply */
+ lua_pushstring(lua, "error_reply");
+ lua_pushcfunction(lua, luaRedisErrorReplyCommand);
+ lua_settable(lua, -3);
+ lua_pushstring(lua, "status_reply");
+ lua_pushcfunction(lua, luaRedisStatusReplyCommand);
+ lua_settable(lua, -3);
+
/* Finally set the table as 'redis' global var. */
lua_setglobal(lua,"redis");
lua_State *lua = server.lua;
char funcname[43];
long long numkeys;
+ int delhook = 0;
/* We want the same PRNG sequence at every call so that our PRNG is
* not affected by external state. */
* is running for too much time.
* We set the hook only if the time limit is enabled as the hook will
* make the Lua script execution slower. */
+ server.lua_caller = c;
+ server.lua_time_start = ustime()/1000;
+ server.lua_kill = 0;
if (server.lua_time_limit > 0 && server.masterhost == NULL) {
lua_sethook(lua,luaMaskCountHook,LUA_MASKCOUNT,100000);
- } else {
- lua_sethook(lua,luaMaskCountHook,0,0);
+ delhook = 1;
}
/* At this point whatever this script was never seen before or if it was
* already defined, we can call it. We have zero arguments and expect
* a single return value. */
- server.lua_caller = c;
- server.lua_time_start = ustime()/1000;
- server.lua_kill = 0;
if (lua_pcall(lua,0,1,0)) {
+ if (delhook) lua_sethook(lua,luaMaskCountHook,0,0); /* Disable hook */
if (server.lua_timedout) {
server.lua_timedout = 0;
/* Restore the readable handler that was unregistered when the
lua_gc(lua,LUA_GCCOLLECT,0);
return;
}
+ if (delhook) lua_sethook(lua,luaMaskCountHook,0,0); /* Disable hook */
server.lua_timedout = 0;
server.lua_caller = NULL;
selectDb(c,server.lua_client->db->id); /* set DB ID from Lua client */