+
+/* Add a sample to the operations per second array of samples. */
+void trackOperationsPerSecond(void) {
+ long long t = mstime() - server.ops_sec_last_sample_time;
+ long long ops = server.stat_numcommands - server.ops_sec_last_sample_ops;
+ long long ops_sec;
+
+ ops_sec = t > 0 ? (ops*1000/t) : 0;
+
+ server.ops_sec_samples[server.ops_sec_idx] = ops_sec;
+ server.ops_sec_idx = (server.ops_sec_idx+1) % REDIS_OPS_SEC_SAMPLES;
+ server.ops_sec_last_sample_time = mstime();
+ server.ops_sec_last_sample_ops = server.stat_numcommands;
+}
+
+/* Return the mean of all the samples. */
+long long getOperationsPerSecond(void) {
+ int j;
+ long long sum = 0;
+
+ for (j = 0; j < REDIS_OPS_SEC_SAMPLES; j++)
+ sum += server.ops_sec_samples[j];
+ return sum / REDIS_OPS_SEC_SAMPLES;
+}
+
+void clientsCronHandleTimeout(redisClient *c) {
+ time_t now = time(NULL);
+
+ if (server.maxidletime &&
+ !(c->flags & REDIS_SLAVE) && /* no timeout for slaves */
+ !(c->flags & REDIS_MASTER) && /* no timeout for masters */
+ !(c->flags & REDIS_BLOCKED) && /* no timeout for BLPOP */
+ dictSize(c->pubsub_channels) == 0 && /* no timeout for pubsub */
+ listLength(c->pubsub_patterns) == 0 &&
+ (now - c->lastinteraction > server.maxidletime))
+ {
+ redisLog(REDIS_VERBOSE,"Closing idle client");
+ freeClient(c);
+ } else if (c->flags & REDIS_BLOCKED) {
+ if (c->bpop.timeout != 0 && c->bpop.timeout < now) {
+ addReply(c,shared.nullmultibulk);
+ unblockClientWaitingData(c);
+ }
+ }
+}
+
+void clientsCron(void) {
+ /* Make sure to process at least 1/100 of clients per call.
+ * Since this function is called 10 times per second we are sure that
+ * in the worst case we process all the clients in 10 seconds.
+ * In normal conditions (a reasonable number of clients) we process
+ * all the clients in a shorter time. */
+ int iterations = listLength(server.clients)/100;
+ if (iterations < 50) iterations = 50;
+
+ while(listLength(server.clients) && iterations--) {
+ redisClient *c;
+ listNode *head;
+
+ /* Rotate the list, take the current head, process.
+ * This way if the client must be removed from the list it's the
+ * first element and we don't incur into O(N) computation. */
+ listRotate(server.clients);
+ head = listFirst(server.clients);
+ c = listNodeValue(head);
+ clientsCronHandleTimeout(c);
+ }
+}
+