/* TODO:
*
- * - The WATCH helper will be used to signal the cache system
- * we need to flush a given key/dbid into disk, adding this key/dbid
- * pair into a server.ds_cache_dirty linked list AND hash table (so that we
- * don't add the same thing multiple times).
- *
- * - cron() checks if there are elements on this list. When there are things
- * to flush, we create an IO Job for the I/O thread.
- * NOTE: We disalbe object sharing when server.ds_enabled == 1 so objects
- * that are referenced an IO job for flushing on disk are marked as
- * o->storage == REDIS_DS_SAVING.
- *
- * - This is what we do on key lookup:
- * 1) The key already exists in memory. object->storage == REDIS_DS_MEMORY
- * or it is object->storage == REDIS_DS_DIRTY:
- * We don't do nothing special, lookup, return value object pointer.
- * 2) The key is in memory but object->storage == REDIS_DS_SAVING.
- * When this happens we block waiting for the I/O thread to process
- * this object. Then continue.
- * 3) The key is not in memory. We block to load the key from disk.
- * Of course the key may not be present at all on the disk store as well,
- * in such case we just detect this condition and continue, returning
- * NULL from lookup.
- *
- * - Preloading of needed keys:
- * 1) As it was done with VM, also with this new system we try preloading
- * keys a client is going to use. We block the client, load keys
- * using the I/O thread, unblock the client. Same code as VM more or less.
- *
- * - Reclaiming memory.
- * In cron() we detect our memory limit was reached. What we
- * do is deleting keys that are REDIS_DS_MEMORY, using LRU.
- *
- * If this is not enough to return again under the memory limits we also
- * start to flush keys that need to be synched on disk synchronously,
- * removing it from the memory. We do this blocking as memory limit is a
- * much "harder" barrirer in the new design.
- *
- * - IO thread operations are no longer stopped for sync loading/saving of
- * things. When a key is found to be in the process of being saved
- * we simply wait for the IO thread to end its work.
- *
- * Otherwise if there is to load a key without any IO thread operation
- * just started it is blocking-loaded in the lookup function.
+ * WARNING: most of the following todo items and design issues are no
+ * longer relevant with the new design. Here as a checklist to see if
+ * some old ideas still apply.
*
* - What happens when an object is destroyed?
*
- * If o->storage == REDIS_DS_MEMORY then we simply destory the object.
- * If o->storage == REDIS_DS_DIRTY we can still remove the object. It had
- * changes not flushed on disk, but is being removed so
- * who cares.
- * if o->storage == REDIS_DS_SAVING then the object is being saved so
- * it is impossible that its refcount == 1, must be at
- * least two. When the object is saved the storage will
- * be set back to DS_MEMORY.
+ * If the object is destroyed since semantically it was deleted or
+ * replaced with something new, we don't care if there was a SAVE
+ * job pending for it. Anyway when the IO JOb will be created we'll get
+ * the pointer of the current value.
*
- * - What happens when keys are deleted?
- *
- * We simply schedule a key flush operation as usually, but when the
- * IO thread will be created the object pointer will be set to NULL
- * so the IO thread will know that the work to do is to delete the key
- * from the disk store.
+ * If the object is already a REDIS_IO_SAVEINPROG object, then it is
+ * impossible that we get a decrRefCount() that will reach refcount of zero
+ * since the object is both in the dataset and in the io job entry.
*
* - What happens with MULTI/EXEC?
*
- * Good question.
+ * Good question. Without some kind of versioning with a global counter
+ * it is not possible to have trasactions on disk, but they are still
+ * useful since from the point of view of memory and client bugs it is
+ * a protection anyway. Also it's useful for WATCH.
+ *
+ * Btw there is to check what happens when WATCH gets combined to keys
+ * that gets removed from the object cache. Should be save but better
+ * to check.
+ *
+ * - Check if/why INCR will not update the LRU info for the object.
+ *
+ * - Fix/Check the following race condition: a key gets a DEL so there is
+ * a write operation scheduled against this key. Later the same key will
+ * be the argument of a GET, but the write operation was still not
+ * completed (to delete the file). If the GET will be for some reason
+ * a blocking loading (via lookup) we can load the old value on memory.
+ *
+ * This problems can be fixed with negative caching. We can use it
+ * to optimize the system, but also when a key is deleted we mark
+ * it as non existing on disk as well (in a way that this cache
+ * entry can't be evicted, setting time to 0), then we avoid looking at
+ * the disk at all if the key can't be there. When an IO Job complete
+ * a deletion, we set the time of the negative caching to a non zero
+ * value so it will be evicted later.
+ *
+ * Are there other patterns like this where we load stale data?
+ *
+ * Also, make sure that key preloading is ONLY done for keys that are
+ * not marked as cacheKeyDoesNotExist(), otherwise, again, we can load
+ * data from disk that should instead be deleted.
+ *
+ * - dsSet() should use rename(2) in order to avoid corruptions.
+ *
+ * - Don't add a LOAD if there is already a LOADINPROGRESS, or is this
+ * impossible since anyway the io_keys stuff will work as lock?
+ *
+ * - Serialize special encoded things in a raw form.
+ *
+ * - When putting IO read operations on top of the queue, do this only if
+ * the already-on-top operation is not a save or if it is a save that
+ * is scheduled for later execution. If there is a save that is ready to
+ * fire, let's insert the load operation just before the first save that
+ * is scheduled for later exection for instance.
+ *
+ * - Support MULTI/EXEC transactions via a journal file, that is played on
+ * startup to check if there is cleanup to do. This way we can implement
+ * transactions with our simple file based KV store.
*/
/* Virtual Memory is composed mainly of two subsystems:
*/
void spawnIOThread(void);
+int cacheScheduleIOPushJobs(int flags);
+int processActiveIOJobs(int max);
/* =================== Virtual Memory - Blocking Side ====================== */
server.io_processed = listCreate();
server.io_ready_clients = listCreate();
pthread_mutex_init(&server.io_mutex,NULL);
+ pthread_cond_init(&server.io_condvar,NULL);
+ pthread_mutex_init(&server.bgsavethread_mutex,NULL);
server.io_active_threads = 0;
if (pipe(pipefds) == -1) {
redisLog(REDIS_WARNING,"Unable to intialized DS: pipe(2): %s. Exiting."
* are swappable objects */
int maxtries = 100;
- if (dictSize(db->dict) == 0) continue;
- for (i = 0; i < 5; i++) {
+ for (i = 0; i < 5 && dictSize(db->dict); i++) {
dictEntry *de;
double swappability;
+ robj keyobj;
+ sds keystr;
if (maxtries) maxtries--;
de = dictGetRandomKey(db->dict);
+ keystr = dictGetEntryKey(de);
val = dictGetEntryVal(de);
- /* Only swap objects that are currently in memory.
- *
- * Also don't swap shared objects: not a good idea in general and
- * we need to ensure that the main thread does not touch the
- * object while the I/O thread is using it, but we can't
- * control other keys without adding additional mutex. */
- if (val->storage != REDIS_DS_MEMORY) {
+ initStaticStringObject(keyobj,keystr);
+
+ /* Don't remove objects that are currently target of a
+ * read or write operation. */
+ if (cacheScheduleIOGetFlags(db,&keyobj) != 0) {
if (maxtries) i--; /* don't count this try */
continue;
}
}
}
if (best == NULL) {
- /* FIXME: If there are objects marked as DS_DIRTY or DS_SAVING
- * let's wait for this objects to be clear and retry...
- *
- * Object cache vm limit is considered an hard limit. */
+ /* Not able to free a single object? we should check if our
+ * IO queues have stuff in queue, and try to consume the queue
+ * otherwise we'll use an infinite amount of memory if changes to
+ * the dataset are faster than I/O */
+ if (listLength(server.cache_io_queue) > 0) {
+ redisLog(REDIS_DEBUG,"--- Busy waiting IO to reclaim memory");
+ cacheScheduleIOPushJobs(REDIS_IO_ASAP);
+ processActiveIOJobs(1);
+ return REDIS_OK;
+ }
+ /* Nothing to free at all... */
return REDIS_ERR;
}
key = dictGetEntryKey(best);
return REDIS_OK;
}
-/* Return true if it's safe to swap out objects in a given moment.
- * Basically we don't want to swap objects out while there is a BGSAVE
- * or a BGAEOREWRITE running in backgroud. */
-int dsCanTouchDiskStore(void) {
- return (server.bgsavechildpid == -1 && server.bgrewritechildpid == -1);
+/* ==================== Disk store negative caching ========================
+ *
+ * When disk store is enabled, we need negative caching, that is, to remember
+ * keys that are for sure *not* on the disk key-value store.
+ *
+ * This is usefuls because without negative caching cache misses will cost us
+ * a disk lookup, even if the same non existing key is accessed again and again.
+ *
+ * With negative caching we remember that the key is not on disk, so if it's
+ * not in memory and we have a negative cache entry, we don't try a disk
+ * access at all.
+ */
+
+/* Returns true if the specified key may exists on disk, that is, we don't
+ * have an entry in our negative cache for this key */
+int cacheKeyMayExist(redisDb *db, robj *key) {
+ return dictFind(db->io_negcache,key) == NULL;
+}
+
+/* Set the specified key as an entry that may possibily exist on disk, that is,
+ * remove the negative cache entry for this key if any. */
+void cacheSetKeyMayExist(redisDb *db, robj *key) {
+ dictDelete(db->io_negcache,key);
+}
+
+/* Set the specified key as non existing on disk, that is, create a negative
+ * cache entry for this key. */
+void cacheSetKeyDoesNotExist(redisDb *db, robj *key) {
+ if (dictReplace(db->io_negcache,key,(void*)time(NULL))) {
+ incrRefCount(key);
+ }
}
-/* =================== Virtual Memory - Threaded I/O ======================= */
+/* Remove one entry from negative cache using approximated LRU. */
+int negativeCacheEvictOneEntry(void) {
+ struct dictEntry *de;
+ robj *best = NULL;
+ redisDb *best_db = NULL;
+ time_t time, best_time = 0;
+ int j;
+
+ for (j = 0; j < server.dbnum; j++) {
+ redisDb *db = server.db+j;
+ int i;
+
+ if (dictSize(db->io_negcache) == 0) continue;
+ for (i = 0; i < 3; i++) {
+ de = dictGetRandomKey(db->io_negcache);
+ time = (time_t) dictGetEntryVal(de);
+
+ if (best == NULL || time < best_time) {
+ best = dictGetEntryKey(de);
+ best_db = db;
+ best_time = time;
+ }
+ }
+ }
+ if (best) {
+ dictDelete(best_db->io_negcache,best);
+ return REDIS_OK;
+ } else {
+ return REDIS_ERR;
+ }
+}
+
+/* ================== Disk store cache - Threaded I/O ====================== */
void freeIOJob(iojob *j) {
decrRefCount(j->key);
/* Every time a thread finished a Job, it writes a byte into the write side
* of an unix pipe in order to "awake" the main thread, and this function
- * is called. */
+ * is called.
+ *
+ * If privdata == NULL the function will try to put more jobs in the queue
+ * of IO jobs to process as more room is made. privdata is equal to NULL
+ * when the function is called from the event loop, so we want to push
+ * more IO jobs in the queue. Instead when the function is called by
+ * other functions that want to create a write-barrier to avoid race
+ * conditions we don't push new jobs in the queue. */
void vmThreadedIOCompletedJob(aeEventLoop *el, int fd, void *privdata,
int mask)
{
int retval, processed = 0, toprocess = -1;
REDIS_NOTUSED(el);
REDIS_NOTUSED(mask);
- REDIS_NOTUSED(privdata);
/* For every byte we read in the read side of the pipe, there is one
* I/O job completed to process. */
while((retval = read(fd,buf,1)) == 1) {
iojob *j;
listNode *ln;
- struct dictEntry *de;
redisLog(REDIS_DEBUG,"Processing I/O completed job");
redisLog(REDIS_DEBUG,"COMPLETED Job type %s, key: %s",
(j->type == REDIS_IOJOB_LOAD) ? "load" : "save",
(unsigned char*)j->key->ptr);
- de = dictFind(j->db->dict,j->key->ptr);
- redisAssert(de != NULL);
if (j->type == REDIS_IOJOB_LOAD) {
/* Create the key-value pair in the in-memory database */
- dbAdd(j->db,j->key,j->val);
- /* Handle clients waiting for this key to be loaded. */
+ if (j->val != NULL) {
+ /* Note: it's possible that the key is already in memory
+ * due to a blocking load operation. */
+ if (dbAdd(j->db,j->key,j->val) == REDIS_OK) {
+ incrRefCount(j->val);
+ if (j->expire != -1) setExpire(j->db,j->key,j->expire);
+ }
+ } else {
+ /* Key not found on disk. If it is also not in memory
+ * as a cached object, nor there is a job writing it
+ * in background, we are sure the key does not exist
+ * currently.
+ *
+ * So we set a negative cache entry avoiding that the
+ * resumed client will block load what does not exist... */
+ if (dictFind(j->db->dict,j->key->ptr) == NULL &&
+ (cacheScheduleIOGetFlags(j->db,j->key) &
+ (REDIS_IO_SAVE|REDIS_IO_SAVEINPROG)) == 0)
+ {
+ cacheSetKeyDoesNotExist(j->db,j->key);
+ }
+ }
+ cacheScheduleIODelFlag(j->db,j->key,REDIS_IO_LOADINPROG);
handleClientsBlockedOnSwappedKey(j->db,j->key);
- freeIOJob(j);
} else if (j->type == REDIS_IOJOB_SAVE) {
- redisAssert(j->val->storage == REDIS_DS_SAVING);
- j->val->storage = REDIS_DS_MEMORY;
- freeIOJob(j);
+ cacheScheduleIODelFlag(j->db,j->key,REDIS_IO_SAVEINPROG);
}
+ freeIOJob(j);
processed++;
+ if (privdata == NULL) cacheScheduleIOPushJobs(0);
if (processed == toprocess) return;
}
if (retval < 0 && errno != EAGAIN) {
iojob *j;
listNode *ln;
REDIS_NOTUSED(arg);
+ long long start;
pthread_detach(pthread_self());
+ lockThreadedIO();
while(1) {
/* Get a new job to process */
- lockThreadedIO();
if (listLength(server.io_newjobs) == 0) {
- /* No new jobs in queue, exit. */
- redisLog(REDIS_DEBUG,"Thread %ld exiting, nothing to do",
- (long) pthread_self());
- server.io_active_threads--;
- unlockThreadedIO();
- return NULL;
+ /* Wait for more work to do */
+ redisLog(REDIS_DEBUG,"[T] wait for signal");
+ pthread_cond_wait(&server.io_condvar,&server.io_mutex);
+ redisLog(REDIS_DEBUG,"[T] signal received");
+ continue;
}
+ start = ustime();
+ redisLog(REDIS_DEBUG,"[T] %ld IO jobs to process",
+ listLength(server.io_newjobs));
ln = listFirst(server.io_newjobs);
j = ln->value;
listDelNode(server.io_newjobs,ln);
listAddNodeTail(server.io_processing,j);
ln = listLast(server.io_processing); /* We use ln later to remove it */
unlockThreadedIO();
- redisLog(REDIS_DEBUG,"Thread %ld: new job type %s: %p about key '%s'",
+
+ redisLog(REDIS_DEBUG,"[T] %ld: new job type %s: %p about key '%s'",
(long) pthread_self(),
(j->type == REDIS_IOJOB_LOAD) ? "load" : "save",
(void*)j, (char*)j->key->ptr);
/* Process the Job */
if (j->type == REDIS_IOJOB_LOAD) {
- j->val = dsGet(j->db,j->key);
- redisAssert(j->val != NULL);
+ time_t expire;
+
+ j->val = dsGet(j->db,j->key,&expire);
+ if (j->val) j->expire = expire;
} else if (j->type == REDIS_IOJOB_SAVE) {
- redisAssert(j->val->storage == REDIS_DS_SAVING);
- if (j->val)
- dsSet(j->db,j->key,j->val);
- else
+ if (j->val) {
+ dsSet(j->db,j->key,j->val,j->expire);
+ } else {
dsDel(j->db,j->key);
+ }
}
/* Done: insert the job into the processed queue */
- redisLog(REDIS_DEBUG,"Thread %ld completed the job: %p (key %s)",
+ redisLog(REDIS_DEBUG,"[T] %ld completed the job: %p (key %s)",
(long) pthread_self(), (void*)j, (char*)j->key->ptr);
+
+ redisLog(REDIS_DEBUG,"[T] lock IO");
lockThreadedIO();
+ redisLog(REDIS_DEBUG,"[T] IO locked");
listDelNode(server.io_processing,ln);
listAddNodeTail(server.io_processed,j);
- unlockThreadedIO();
/* Signal the main thread there is new stuff to process */
redisAssert(write(server.io_ready_pipe_write,"x",1) == 1);
+ redisLog(REDIS_DEBUG,"TIME (%c): %lld\n", j->type == REDIS_IOJOB_LOAD ? 'L' : 'S', ustime()-start);
}
- return NULL; /* never reached */
+ /* never reached, but that's the full pattern... */
+ unlockThreadedIO();
+ return NULL;
}
void spawnIOThread(void) {
server.io_active_threads++;
}
-/* We need to wait for the last thread to exit before we are able to
- * fork() in order to BGSAVE or BGREWRITEAOF. */
-void waitEmptyIOJobsQueue(void) {
- while(1) {
+/* Wait that up to 'max' pending IO Jobs are processed by the I/O thread.
+ * From our point of view an IO job processed means that the count of
+ * server.io_processed must increase by one.
+ *
+ * If max is -1, all the pending IO jobs will be processed.
+ *
+ * Returns the number of IO jobs processed.
+ *
+ * NOTE: while this may appear like a busy loop, we are actually blocked
+ * by IO since we continuously acquire/release the IO lock. */
+int processActiveIOJobs(int max) {
+ int processed = 0;
+
+ while(max == -1 || max > 0) {
int io_processed_len;
+ redisLog(REDIS_DEBUG,"[P] lock IO");
lockThreadedIO();
+ redisLog(REDIS_DEBUG,"Waiting IO jobs processing: new:%d proessing:%d processed:%d",listLength(server.io_newjobs),listLength(server.io_processing),listLength(server.io_processed));
+
if (listLength(server.io_newjobs) == 0 &&
- listLength(server.io_processing) == 0 &&
- server.io_active_threads == 0)
+ listLength(server.io_processing) == 0)
{
+ /* There is nothing more to process */
+ redisLog(REDIS_DEBUG,"[P] Nothing to process, unlock IO, return");
unlockThreadedIO();
- return;
+ break;
+ }
+
+#if 1
+ /* If there are new jobs we need to signal the thread to
+ * process the next one. FIXME: drop this if useless. */
+ redisLog(REDIS_DEBUG,"[P] waitEmptyIOJobsQueue: new %d, processing %d, processed %d",
+ listLength(server.io_newjobs),
+ listLength(server.io_processing),
+ listLength(server.io_processed));
+
+ if (listLength(server.io_newjobs)) {
+ redisLog(REDIS_DEBUG,"[P] There are new jobs, signal");
+ pthread_cond_signal(&server.io_condvar);
}
- /* While waiting for empty jobs queue condition we post-process some
- * finshed job, as I/O threads may be hanging trying to write against
- * the io_ready_pipe_write FD but there are so much pending jobs that
- * it's blocking. */
+#endif
+
+ /* Check if we can process some finished job */
io_processed_len = listLength(server.io_processed);
+ redisLog(REDIS_DEBUG,"[P] Unblock IO");
unlockThreadedIO();
+ redisLog(REDIS_DEBUG,"[P] Wait");
+ usleep(10000);
if (io_processed_len) {
vmThreadedIOCompletedJob(NULL,server.io_ready_pipe_read,
(void*)0xdeadbeef,0);
- usleep(1000); /* 1 millisecond */
- } else {
- usleep(10000); /* 10 milliseconds */
+ processed++;
+ if (max != -1) max--;
}
}
+ return processed;
+}
+
+void waitEmptyIOJobsQueue(void) {
+ processActiveIOJobs(-1);
+}
+
+/* Process up to 'max' IO Jobs already completed by threads but still waiting
+ * processing from the main thread.
+ *
+ * If max == -1 all the pending jobs are processed.
+ *
+ * The number of processed jobs is returned. */
+int processPendingIOJobs(int max) {
+ int processed = 0;
+
+ while(max == -1 || max > 0) {
+ int io_processed_len;
+
+ lockThreadedIO();
+ io_processed_len = listLength(server.io_processed);
+ unlockThreadedIO();
+ if (io_processed_len == 0) break;
+ vmThreadedIOCompletedJob(NULL,server.io_ready_pipe_read,
+ (void*)0xdeadbeef,0);
+ if (max != -1) max--;
+ processed++;
+ }
+ return processed;
+}
+
+void processAllPendingIOJobs(void) {
+ processPendingIOJobs(-1);
}
/* This function must be called while with threaded IO locked */
redisLog(REDIS_DEBUG,"Queued IO Job %p type %d about key '%s'\n",
(void*)j, j->type, (char*)j->key->ptr);
listAddNodeTail(server.io_newjobs,j);
- if (server.io_active_threads < server.vm_max_threads)
- spawnIOThread();
}
-void dsCreateIOJob(int type, redisDb *db, robj *key, robj *val) {
+/* Consume all the IO scheduled operations, and all the thread IO jobs
+ * so that eventually the state of diskstore is a point-in-time snapshot.
+ *
+ * This is useful when we need to BGSAVE with diskstore enabled. */
+void cacheForcePointInTime(void) {
+ redisLog(REDIS_NOTICE,"Diskstore: synching on disk to reach point-in-time state.");
+ while (listLength(server.cache_io_queue) != 0) {
+ cacheScheduleIOPushJobs(REDIS_IO_ASAP);
+ processActiveIOJobs(1);
+ }
+ waitEmptyIOJobsQueue();
+ processAllPendingIOJobs();
+}
+
+void cacheCreateIOJob(int type, redisDb *db, robj *key, robj *val, time_t expire) {
iojob *j;
j = zmalloc(sizeof(*j));
j->key = key;
incrRefCount(key);
j->val = val;
- incrRefCount(val);
+ if (val) incrRefCount(val);
+ j->expire = expire;
lockThreadedIO();
queueIOJob(j);
+ pthread_cond_signal(&server.io_condvar);
unlockThreadedIO();
}
-void cacheScheduleForFlush(redisDb *db, robj *key) {
- dirtykey *dk;
- dictEntry *de;
-
- de = dictFind(db->dict,key->ptr);
- if (de) {
- robj *val = dictGetEntryVal(de);
- if (val->storage == REDIS_DS_DIRTY)
- return;
- else
- val->storage = REDIS_DS_DIRTY;
+/* ============= Disk store cache - Scheduling of IO operations =============
+ *
+ * We use a queue and an hash table to hold the state of IO operations
+ * so that's fast to lookup if there is already an IO operation in queue
+ * for a given key.
+ *
+ * There are two types of IO operations for a given key:
+ * REDIS_IO_LOAD and REDIS_IO_SAVE.
+ *
+ * The function cacheScheduleIO() function pushes the specified IO operation
+ * in the queue, but avoid adding the same key for the same operation
+ * multiple times, thanks to the associated hash table.
+ *
+ * We take a set of flags per every key, so when the scheduled IO operation
+ * gets moved from the scheduled queue to the actual IO Jobs queue that
+ * is processed by the IO thread, we flag it as IO_LOADINPROG or
+ * IO_SAVEINPROG.
+ *
+ * So for every given key we always know if there is some IO operation
+ * scheduled, or in progress, for this key.
+ *
+ * NOTE: all this is very important in order to guarantee correctness of
+ * the Disk Store Cache. Jobs are always queued here. Load jobs are
+ * queued at the head for faster execution only in the case there is not
+ * already a write operation of some kind for this job.
+ *
+ * So we have ordering, but can do exceptions when there are no already
+ * operations for a given key. Also when we need to block load a given
+ * key, for an immediate lookup operation, we can check if the key can
+ * be accessed synchronously without race conditions (no IN PROGRESS
+ * operations for this key), otherwise we blocking wait for completion. */
+
+#define REDIS_IO_LOAD 1
+#define REDIS_IO_SAVE 2
+#define REDIS_IO_LOADINPROG 4
+#define REDIS_IO_SAVEINPROG 8
+
+void cacheScheduleIOAddFlag(redisDb *db, robj *key, long flag) {
+ struct dictEntry *de = dictFind(db->io_queued,key);
+
+ if (!de) {
+ dictAdd(db->io_queued,key,(void*)flag);
+ incrRefCount(key);
+ return;
+ } else {
+ long flags = (long) dictGetEntryVal(de);
+
+ if (flags & flag) {
+ redisLog(REDIS_WARNING,"Adding the same flag again: was: %ld, addede: %ld",flags,flag);
+ redisAssert(!(flags & flag));
+ }
+ flags |= flag;
+ dictGetEntryVal(de) = (void*) flags;
+ }
+}
+
+void cacheScheduleIODelFlag(redisDb *db, robj *key, long flag) {
+ struct dictEntry *de = dictFind(db->io_queued,key);
+ long flags;
+
+ redisAssert(de != NULL);
+ flags = (long) dictGetEntryVal(de);
+ redisAssert(flags & flag);
+ flags &= ~flag;
+ if (flags == 0) {
+ dictDelete(db->io_queued,key);
+ } else {
+ dictGetEntryVal(de) = (void*) flags;
}
+}
+
+int cacheScheduleIOGetFlags(redisDb *db, robj *key) {
+ struct dictEntry *de = dictFind(db->io_queued,key);
+
+ return (de == NULL) ? 0 : ((long) dictGetEntryVal(de));
+}
+
+void cacheScheduleIO(redisDb *db, robj *key, int type) {
+ ioop *op;
+ long flags;
- redisLog(REDIS_DEBUG,"Scheduling key %s for saving",key->ptr);
- dk = zmalloc(sizeof(*dk));
- dk->db = db;
- dk->key = key;
+ if ((flags = cacheScheduleIOGetFlags(db,key)) & type) return;
+
+ redisLog(REDIS_DEBUG,"Scheduling key %s for %s",
+ key->ptr, type == REDIS_IO_LOAD ? "loading" : "saving");
+ cacheScheduleIOAddFlag(db,key,type);
+ op = zmalloc(sizeof(*op));
+ op->type = type;
+ op->db = db;
+ op->key = key;
incrRefCount(key);
- dk->ctime = time(NULL);
- listAddNodeTail(server.cache_flush_queue, key);
+ op->ctime = time(NULL);
+
+ /* Give priority to load operations if there are no save already
+ * in queue for the same key. */
+ if (type == REDIS_IO_LOAD && !(flags & REDIS_IO_SAVE)) {
+ listAddNodeHead(server.cache_io_queue, op);
+ cacheScheduleIOPushJobs(REDIS_IO_ONLYLOADS);
+ } else {
+ /* FIXME: probably when this happens we want to at least move
+ * the write job about this queue on top, and set the creation time
+ * to a value that will force processing ASAP. */
+ listAddNodeTail(server.cache_io_queue, op);
+ }
}
-void cacheCron(void) {
+/* Push scheduled IO operations into IO Jobs that the IO thread can process.
+ *
+ * If flags include REDIS_IO_ONLYLOADS only load jobs are processed:this is
+ * useful since it's safe to push LOAD IO jobs from any place of the code, while
+ * SAVE io jobs should never be pushed while we are processing a command
+ * (not protected by lookupKey() that will block on keys in IO_SAVEINPROG
+ * state.
+ *
+ * The REDIS_IO_ASAP flag tells the function to don't wait for the IO job
+ * scheduled completion time, but just do the operation ASAP. This is useful
+ * when we need to reclaim memory from the IO queue.
+ */
+#define MAX_IO_JOBS_QUEUE 10
+int cacheScheduleIOPushJobs(int flags) {
time_t now = time(NULL);
listNode *ln;
+ int jobs, topush = 0, pushed = 0;
- /* Sync stuff on disk */
- while((ln = listFirst(server.cache_flush_queue)) != NULL) {
- dirtykey *dk = ln->value;
+ /* Don't push new jobs if there is a threaded BGSAVE in progress. */
+ if (server.bgsavethread != (pthread_t) -1) return 0;
- if ((now - dk->ctime) >= server.cache_flush_delay) {
- struct dictEntry *de;
- robj *val;
+ /* Sync stuff on disk, but only if we have less
+ * than MAX_IO_JOBS_QUEUE IO jobs. */
+ lockThreadedIO();
+ jobs = listLength(server.io_newjobs);
+ unlockThreadedIO();
+
+ topush = MAX_IO_JOBS_QUEUE-jobs;
+ if (topush < 0) topush = 0;
+ if (topush > (signed)listLength(server.cache_io_queue))
+ topush = listLength(server.cache_io_queue);
+
+ while((ln = listFirst(server.cache_io_queue)) != NULL) {
+ ioop *op = ln->value;
+ struct dictEntry *de;
+ robj *val;
+
+ if (!topush) break;
+ topush--;
+
+ if (op->type != REDIS_IO_LOAD && flags & REDIS_IO_ONLYLOADS) break;
+
+ /* Don't execute SAVE before the scheduled time for completion */
+ if (op->type == REDIS_IO_SAVE && !(flags & REDIS_IO_ASAP) &&
+ (now - op->ctime) < server.cache_flush_delay) break;
+
+ /* Don't add a SAVE job in the IO thread queue if there is already
+ * a save in progress for the same key. */
+ if (op->type == REDIS_IO_SAVE &&
+ cacheScheduleIOGetFlags(op->db,op->key) & REDIS_IO_SAVEINPROG)
+ {
+ /* Move the operation at the end of the list if there
+ * are other operations, so we can try to process the next one.
+ * Otherwise break, nothing to do here. */
+ if (listLength(server.cache_io_queue) > 1) {
+ listDelNode(server.cache_io_queue,ln);
+ listAddNodeTail(server.cache_io_queue,op);
+ continue;
+ } else {
+ break;
+ }
+ }
+
+ redisLog(REDIS_DEBUG,"Creating IO %s Job for key %s",
+ op->type == REDIS_IO_LOAD ? "load" : "save", op->key->ptr);
- redisLog(REDIS_DEBUG,"Creating IO Job to save key %s",dk->key->ptr);
+ if (op->type == REDIS_IO_LOAD) {
+ cacheCreateIOJob(REDIS_IOJOB_LOAD,op->db,op->key,NULL,0);
+ } else {
+ time_t expire = -1;
- /* Lookup the key. We need to check if it's still here and
- * possibly access to the value. */
- de = dictFind(dk->db->dict,dk->key->ptr);
+ /* Lookup the key, in order to put the current value in the IO
+ * Job. Otherwise if the key does not exists we schedule a disk
+ * store delete operation, setting the value to NULL. */
+ de = dictFind(op->db->dict,op->key->ptr);
if (de) {
val = dictGetEntryVal(de);
- redisAssert(val->storage == REDIS_DS_DIRTY);
- val->storage = REDIS_DS_SAVING;
+ expire = getExpire(op->db,op->key);
} else {
/* Setting the value to NULL tells the IO thread to delete
* the key on disk. */
val = NULL;
}
- dsCreateIOJob(REDIS_IOJOB_SAVE,dk->db,dk->key,val);
- listDelNode(server.cache_flush_queue,ln);
- } else {
- break; /* too early */
+ cacheCreateIOJob(REDIS_IOJOB_SAVE,op->db,op->key,val,expire);
}
+ /* Mark the operation as in progress. */
+ cacheScheduleIODelFlag(op->db,op->key,op->type);
+ cacheScheduleIOAddFlag(op->db,op->key,
+ (op->type == REDIS_IO_LOAD) ? REDIS_IO_LOADINPROG :
+ REDIS_IO_SAVEINPROG);
+ /* Finally remove the operation from the queue.
+ * But we'll have trace of it in the hash table. */
+ listDelNode(server.cache_io_queue,ln);
+ decrRefCount(op->key);
+ zfree(op);
+ pushed++;
}
+ return pushed;
+}
+
+void cacheCron(void) {
+ /* Push jobs */
+ cacheScheduleIOPushJobs(0);
/* Reclaim memory from the object cache */
while (server.ds_enabled && zmalloc_used_memory() >
server.cache_max_memory)
{
- if (cacheFreeOneEntry() == REDIS_ERR) break;
+ int done = 0;
+
+ if (cacheFreeOneEntry() == REDIS_OK) done++;
+ if (negativeCacheEvictOneEntry() == REDIS_OK) done++;
+ if (done == 0) break; /* nothing more to free */
}
}
-/* ============ Virtual Memory - Blocking clients on missing keys =========== */
+/* ========== Disk store cache - Blocking clients on missing keys =========== */
/* This function makes the clinet 'c' waiting for the key 'key' to be loaded.
- * If the key is already in memory we don't need to block, regardless
- * of the storage of the value object for this key:
- *
- * - If it's REDIS_DS_MEMORY we have the key in memory.
- * - If it's REDIS_DS_DIRTY they key was modified, but still in memory.
- * - if it's REDIS_DS_SAVING the key is being saved by an IO Job. When
- * the client will lookup the key it will block if the key is still
- * in this stage but it's more or less the best we can do.
+ * If the key is already in memory we don't need to block.
*
* FIXME: we should try if it's actually better to suspend the client
* accessing an object that is being saved, and awake it only when
de = dictFind(c->db->dict,key->ptr);
if (de != NULL) return 0;
+ /* Don't wait for keys we are sure are not on disk either */
+ if (!cacheKeyMayExist(c->db,key)) return 0;
+
/* Add the key to the list of keys this client is waiting for.
* This maps clients to keys they are waiting for. */
listAddNodeTail(c->io_keys,key);
listAddNodeTail(l,c);
/* Are we already loading the key from disk? If not create a job */
- if (de == NULL)
- dsCreateIOJob(REDIS_IOJOB_LOAD,c->db,key,NULL);
- return 1;
-}
-
-/* Preload keys for any command with first, last and step values for
- * the command keys prototype, as defined in the command table. */
-void waitForMultipleSwappedKeys(redisClient *c, struct redisCommand *cmd, int argc, robj **argv) {
- int j, last;
- if (cmd->vm_firstkey == 0) return;
- last = cmd->vm_lastkey;
- if (last < 0) last = argc+last;
- for (j = cmd->vm_firstkey; j <= last; j += cmd->vm_keystep) {
- redisAssert(j < argc);
- waitForSwappedKey(c,argv[j]);
- }
-}
-
-/* Preload keys needed for the ZUNIONSTORE and ZINTERSTORE commands.
- * Note that the number of keys to preload is user-defined, so we need to
- * apply a sanity check against argc. */
-void zunionInterBlockClientOnSwappedKeys(redisClient *c, struct redisCommand *cmd, int argc, robj **argv) {
- int i, num;
- REDIS_NOTUSED(cmd);
-
- num = atoi(argv[2]->ptr);
- if (num > (argc-3)) return;
- for (i = 0; i < num; i++) {
- waitForSwappedKey(c,argv[3+i]);
- }
-}
-
-/* Preload keys needed to execute the entire MULTI/EXEC block.
- *
- * This function is called by blockClientOnSwappedKeys when EXEC is issued,
- * and will block the client when any command requires a swapped out value. */
-void execBlockClientOnSwappedKeys(redisClient *c, struct redisCommand *cmd, int argc, robj **argv) {
- int i, margc;
- struct redisCommand *mcmd;
- robj **margv;
- REDIS_NOTUSED(cmd);
- REDIS_NOTUSED(argc);
- REDIS_NOTUSED(argv);
-
- if (!(c->flags & REDIS_MULTI)) return;
- for (i = 0; i < c->mstate.count; i++) {
- mcmd = c->mstate.commands[i].cmd;
- margc = c->mstate.commands[i].argc;
- margv = c->mstate.commands[i].argv;
-
- if (mcmd->vm_preload_proc != NULL) {
- mcmd->vm_preload_proc(c,mcmd,margc,margv);
- } else {
- waitForMultipleSwappedKeys(c,mcmd,margc,margv);
- }
+ if (de == NULL) {
+ int flags = cacheScheduleIOGetFlags(c->db,key);
+
+ /* It is possible that even if there are no clients waiting for
+ * a load operation, still we have a load operation in progress.
+ * For instance think to a client performing a GET and then
+ * closing the connection */
+ if ((flags & (REDIS_IO_LOAD|REDIS_IO_LOADINPROG)) == 0)
+ cacheScheduleIO(c->db,key,REDIS_IO_LOAD);
}
+ return 1;
}
/* Is this client attempting to run a command against swapped keys?
* Return 1 if the client is marked as blocked, 0 if the client can
* continue as the keys it is going to access appear to be in memory. */
int blockClientOnSwappedKeys(redisClient *c, struct redisCommand *cmd) {
- if (cmd->vm_preload_proc != NULL) {
- cmd->vm_preload_proc(c,cmd,c->argc,c->argv);
+ int *keyindex, numkeys, j, i;
+
+ /* EXEC is a special case, we need to preload all the commands
+ * queued into the transaction */
+ if (cmd->proc == execCommand) {
+ struct redisCommand *mcmd;
+ robj **margv;
+ int margc;
+
+ if (!(c->flags & REDIS_MULTI)) return 0;
+ for (i = 0; i < c->mstate.count; i++) {
+ mcmd = c->mstate.commands[i].cmd;
+ margc = c->mstate.commands[i].argc;
+ margv = c->mstate.commands[i].argv;
+
+ keyindex = getKeysFromCommand(mcmd,margv,margc,&numkeys,
+ REDIS_GETKEYS_PRELOAD);
+ for (j = 0; j < numkeys; j++) {
+ redisLog(REDIS_WARNING,"Preloading %s",
+ (char*)margv[keyindex[j]]->ptr);
+ waitForSwappedKey(c,margv[keyindex[j]]);
+ }
+ getKeysFreeResult(keyindex);
+ }
} else {
- waitForMultipleSwappedKeys(c,cmd,c->argc,c->argv);
+ keyindex = getKeysFromCommand(cmd,c->argv,c->argc,&numkeys,
+ REDIS_GETKEYS_PRELOAD);
+ for (j = 0; j < numkeys; j++) {
+ redisLog(REDIS_WARNING,"Preloading %s",
+ (char*)c->argv[keyindex[j]]->ptr);
+ waitForSwappedKey(c,c->argv[keyindex[j]]);
+ }
+ getKeysFreeResult(keyindex);
}
/* If the client was blocked for at least one key, mark it as blocked. */