* called from contexts where the client can't be freed safely, i.e. from the
* lower level functions pushing data inside the client output buffers. */
void asyncCloseClientOnOutputBufferLimitReached(redisClient *c) {
* called from contexts where the client can't be freed safely, i.e. from the
* lower level functions pushing data inside the client output buffers. */
void asyncCloseClientOnOutputBufferLimitReached(redisClient *c) {