# unixsocketperm 755
# Close the connection after a client is idle for N seconds (0 to disable)
-timeout 300
+timeout 0
# Set server verbosity to 'debug'
# it can be one of:
# verbose (many rarely useful info, but not a mess like the debug level)
# notice (moderately verbose, what you want in production probably)
# warning (only very important / critical messages are logged)
-loglevel verbose
+loglevel notice
# Specify the log file name. Also 'stdout' can be used to force
# Redis to log on the standard output. Note that if you use standard
# is still in progress, the slave can act in two different ways:
#
# 1) if slave-serve-stale-data is set to 'yes' (the default) the slave will
-# still reply to client requests, possibly with out of data data, or the
+# still reply to client requests, possibly with out of date data, or the
# data set may just be empty if this is the first synchronization.
#
# 2) if slave-serve-stale data is set to 'no' the slave will reply with
#
slave-serve-stale-data yes
+# Slaves send PINGs to server in a predefined interval. It's possible to change
+# this interval with the repl_ping_slave_period option. The default value is 10
+# seconds.
+#
+# repl-ping-slave-period 10
+
+# The following option sets a timeout for both Bulk transfer I/O timeout and
+# master data or ping response timeout. The default value is 60 seconds.
+#
+# It is important to make sure that this value is greater than the value
+# specified for repl-ping-slave-period otherwise a timeout will be detected
+# every time there is low traffic between the master and the slave.
+#
+# repl-timeout 60
+
################################## SECURITY ###################################
# Require clients to issue AUTH <PASSWORD> before processing any other
#
# The default is "everysec" that's usually the right compromise between
# speed and data safety. It's up to you to understand if you can relax this to
-# "no" that will will let the operating system flush the output buffer when
+# "no" that will let the operating system flush the output buffer when
# it wants, for better performances (but if you can live with the idea of
# some data loss consider the default persistence mode that's snapshotting),
# or on the contrary, use "always" that's very slow but a bit safer than
# still in execution after the maxium allowed time and will start to
# reply to queries with an error.
#
-# The SHUTDOWN command will be available to shutdown the server without
-# violating the database consistency if the script entered an infinite loop.
+# When a long running script exceed the maxium execution time only the
+# SCRIPT KILL and SHUTDOWN NOSAVE commands are available. The first can be
+# used to stop a script that did not yet called write commands. The second
+# is the only way to shut down the server in the case a write commands was
+# already issue by the script but the user don't want to wait for the natural
+# termination of the script.
#
# Set it to 0 or a negative value for unlimited execution without warnings.
lua-time-limit 5000