#include <lauxlib.h>
#include <lualib.h>
+char *redisProtocolToLuaType_Int(lua_State *lua, char *reply);
+char *redisProtocolToLuaType_Bulk(lua_State *lua, char *reply);
+char *redisProtocolToLuaType_Status(lua_State *lua, char *reply);
+char *redisProtocolToLuaType_Error(lua_State *lua, char *reply);
+char *redisProtocolToLuaType_MultiBulk(lua_State *lua, char *reply);
+
+/* Take a Redis reply in the Redis protocol format and convert it into a
+ * Lua type. Thanks to this function, and the introduction of not connected
+ * clients, it is trvial to implement the redis() lua function.
+ *
+ * Basically we take the arguments, execute the Redis command in the context
+ * of a non connected client, then take the generated reply and convert it
+ * into a suitable Lua type. With this trick the scripting feature does not
+ * need the introduction of a full Redis internals API. Basically the script
+ * is like a normal client that bypasses all the slow I/O paths.
+ *
+ * Note: in this function we do not do any sanity check as the reply is
+ * generated by Redis directly. This allows use to go faster.
+ * The reply string can be altered during the parsing as it is discared
+ * after the conversion is completed.
+ *
+ * Errors are returned as a table with a single 'err' field set to the
+ * error string.
+ */
+
+char *redisProtocolToLuaType(lua_State *lua, char* reply) {
+ char *p = reply;
+
+ switch(*p) {
+ case ':':
+ p = redisProtocolToLuaType_Int(lua,reply);
+ break;
+ case '$':
+ p = redisProtocolToLuaType_Bulk(lua,reply);
+ break;
+ case '+':
+ p = redisProtocolToLuaType_Status(lua,reply);
+ break;
+ case '-':
+ p = redisProtocolToLuaType_Error(lua,reply);
+ break;
+ case '*':
+ p = redisProtocolToLuaType_MultiBulk(lua,reply);
+ break;
+ }
+ return p;
+}
+
+char *redisProtocolToLuaType_Int(lua_State *lua, char *reply) {
+ char *p = strchr(reply+1,'\r');
+ long long value;
+
+ string2ll(reply+1,p-reply-1,&value);
+ lua_pushnumber(lua,(lua_Number)value);
+ return p+2;
+}
+
+char *redisProtocolToLuaType_Bulk(lua_State *lua, char *reply) {
+ char *p = strchr(reply+1,'\r');
+ long long bulklen;
+
+ string2ll(reply+1,p-reply-1,&bulklen);
+ if (bulklen == -1) {
+ lua_pushboolean(lua,0);
+ return p+2;
+ } else {
+ lua_pushlstring(lua,p+2,bulklen);
+ return p+2+bulklen+2;
+ }
+}
+
+char *redisProtocolToLuaType_Status(lua_State *lua, char *reply) {
+ char *p = strchr(reply+1,'\r');
+
+ lua_newtable(lua);
+ lua_pushstring(lua,"ok");
+ lua_pushlstring(lua,reply+1,p-reply-1);
+ lua_settable(lua,-3);
+ return p+2;
+}
+
+char *redisProtocolToLuaType_Error(lua_State *lua, char *reply) {
+ char *p = strchr(reply+1,'\r');
+
+ lua_newtable(lua);
+ lua_pushstring(lua,"err");
+ lua_pushlstring(lua,reply+1,p-reply-1);
+ lua_settable(lua,-3);
+ return p+2;
+}
+
+char *redisProtocolToLuaType_MultiBulk(lua_State *lua, char *reply) {
+ char *p = strchr(reply+1,'\r');
+ long long mbulklen;
+ int j = 0;
+
+ string2ll(reply+1,p-reply-1,&mbulklen);
+ p += 2;
+ if (mbulklen == -1) {
+ lua_pushboolean(lua,0);
+ return p;
+ }
+ lua_newtable(lua);
+ for (j = 0; j < mbulklen; j++) {
+ lua_pushnumber(lua,j+1);
+ p = redisProtocolToLuaType(lua,p);
+ lua_settable(lua,-3);
+ }
+ return p;
+}
+
+void luaPushError(lua_State *lua, char *error) {
+ lua_newtable(lua);
+ lua_pushstring(lua,"err");
+ lua_pushstring(lua, error);
+ lua_settable(lua,-3);
+}
+
int luaRedisCommand(lua_State *lua) {
int j, argc = lua_gettop(lua);
struct redisCommand *cmd;
redisClient *c = server.lua_client;
sds reply;
+ /* Build the arguments vector */
argv = zmalloc(sizeof(robj*)*argc);
- for (j = 0; j < argc; j++)
- argv[j] = createStringObject((char*)lua_tostring(lua,j+1),lua_strlen(lua,j+1));
+ for (j = 0; j < argc; j++) {
+ if (!lua_isstring(lua,j+1)) break;
+ argv[j] = createStringObject((char*)lua_tostring(lua,j+1),
+ lua_strlen(lua,j+1));
+ }
+
+ /* Check if one of the arguments passed by the Lua script
+ * is not a string or an integer (lua_isstring() return true for
+ * integers as well). */
+ if (j != argc) {
+ j--;
+ while (j >= 0) {
+ decrRefCount(argv[j]);
+ j--;
+ }
+ zfree(argv);
+ luaPushError(lua,
+ "Lua redis() command arguments must be strings or integers");
+ return 1;
+ }
/* Command lookup */
cmd = lookupCommand(argv[0]->ptr);
- if (!cmd) {
+ if (!cmd || ((cmd->arity > 0 && cmd->arity != argc) ||
+ (argc < -cmd->arity)))
+ {
+ for (j = 0; j < argc; j++) decrRefCount(argv[j]);
zfree(argv);
- lua_pushnil(lua);
- lua_pushstring(lua,"Unknown Redis command called from Lua script");
- return 2;
+ if (cmd)
+ luaPushError(lua,
+ "Wrong number of args calling Redis command From Lua script");
+ else
+ luaPushError(lua,"Unknown Redis command called from Lua script");
+ return 1;
}
+
/* Run the command in the context of a fake client */
c->argv = argv;
c->argc = argc;
while(listLength(c->reply)) {
robj *o = listNodeValue(listFirst(c->reply));
- sdscatlen(reply,o->ptr,sdslen(o->ptr));
+ reply = sdscatlen(reply,o->ptr,sdslen(o->ptr));
listDelNode(c->reply,listFirst(c->reply));
}
- lua_pushlstring(lua,reply,sdslen(reply));
+ redisProtocolToLuaType(lua,reply);
sdsfree(reply);
/* Clean up. Command code may have changed argv/argc so we use the
return 1;
}
+void luaMaskCountHook(lua_State *lua, lua_Debug *ar) {
+ long long elapsed;
+ REDIS_NOTUSED(ar);
+
+ elapsed = (ustime()/1000) - server.lua_time_start;
+ if (elapsed >= server.lua_time_limit) {
+ redisLog(REDIS_NOTICE,"Lua script aborted for max execution time after %lld milliseconds of running time.",elapsed);
+ lua_pushstring(lua,"Script aborted for max execution time.");
+ lua_error(lua);
+ }
+}
+
void scriptingInit(void) {
lua_State *lua = lua_open();
luaL_openlibs(lua);
}
void luaReplyToRedisReply(redisClient *c, lua_State *lua) {
- int t = lua_type(lua,1);
+ int t = lua_type(lua,-1);
switch(t) {
case LUA_TSTRING:
- addReplyBulkCBuffer(c,(char*)lua_tostring(lua,1),lua_strlen(lua,1));
+ addReplyBulkCBuffer(c,(char*)lua_tostring(lua,-1),lua_strlen(lua,-1));
break;
case LUA_TBOOLEAN:
- addReply(c,lua_toboolean(lua,1) ? shared.cone : shared.czero);
+ addReply(c,lua_toboolean(lua,-1) ? shared.cone : shared.nullbulk);
break;
case LUA_TNUMBER:
- addReplyLongLong(c,(long long)lua_tonumber(lua,1));
+ addReplyLongLong(c,(long long)lua_tonumber(lua,-1));
+ break;
+ case LUA_TTABLE:
+ /* We need to check if it is an array, an error, or a status reply.
+ * Error are returned as a single element table with 'err' field.
+ * Status replies are returned as single elment table with 'ok' field */
+ lua_pushstring(lua,"err");
+ lua_gettable(lua,-2);
+ t = lua_type(lua,-1);
+ if (t == LUA_TSTRING) {
+ addReplySds(c,sdscatprintf(sdsempty(),
+ "-%s\r\n",(char*)lua_tostring(lua,-1)));
+ lua_pop(lua,2);
+ return;
+ }
+
+ lua_pop(lua,1);
+ lua_pushstring(lua,"ok");
+ lua_gettable(lua,-2);
+ t = lua_type(lua,-1);
+ if (t == LUA_TSTRING) {
+ addReplySds(c,sdscatprintf(sdsempty(),
+ "+%s\r\n",(char*)lua_tostring(lua,-1)));
+ lua_pop(lua,1);
+ } else {
+ void *replylen = addDeferredMultiBulkLength(c);
+ int j = 1, mbulklen = 0;
+
+ lua_pop(lua,1); /* Discard the 'ok' field value we popped */
+ while(1) {
+ lua_pushnumber(lua,j++);
+ lua_gettable(lua,-2);
+ t = lua_type(lua,-1);
+ if (t == LUA_TNIL) {
+ lua_pop(lua,1);
+ break;
+ }
+ luaReplyToRedisReply(c, lua);
+ mbulklen++;
+ }
+ setDeferredMultiBulkLength(c,replylen,mbulklen);
+ }
break;
default:
addReply(c,shared.nullbulk);
funcdef = sdscatlen(funcdef," ()\n",4);
funcdef = sdscatlen(funcdef,c->argv[1]->ptr,sdslen(c->argv[1]->ptr));
funcdef = sdscatlen(funcdef,"\nend\n",5);
- printf("Defining:\n%s\n",funcdef);
+ /* printf("Defining:\n%s\n",funcdef); */
if (luaL_loadbuffer(lua,funcdef,sdslen(funcdef),"func definition")) {
addReplyErrorFormat(c,"Error compiling script (new function): %s\n",
* EVAL received. */
luaSetGlobalArray(lua,"KEYS",c->argv+3,numkeys);
luaSetGlobalArray(lua,"ARGV",c->argv+3+numkeys,c->argc-3-numkeys);
+
+ /* Select the right DB in the context of the Lua client */
+ selectDb(server.lua_client,c->db->id);
+ /* Set an hook in order to be able to stop the script execution if it
+ * is running for too much time.
+ * We set the hook only if the time limit is enabled as the hook will
+ * make the Lua script execution slower. */
+ if (server.lua_time_limit > 0) {
+ lua_sethook(lua,luaMaskCountHook,LUA_MASKCOUNT,100000);
+ server.lua_time_start = ustime()/1000;
+ } else {
+ lua_sethook(lua,luaMaskCountHook,0,0);
+ }
+
/* At this point whatever this script was never seen before or if it was
* already defined, we can call it. We have zero arguments and expect
* a single return value. */
if (lua_pcall(lua,0,1,0)) {
+ selectDb(c,server.lua_client->db->id); /* set DB ID from Lua client */
addReplyErrorFormat(c,"Error running script (call to %s): %s\n",
funcname, lua_tostring(lua,-1));
lua_pop(lua,1);
+ lua_gc(lua,LUA_GCCOLLECT,0);
return;
}
+ selectDb(c,server.lua_client->db->id); /* set DB ID from Lua client */
luaReplyToRedisReply(c,lua);
+ lua_gc(lua,LUA_GCSTEP,1);
}