+
+int getClientLimitClassByName(char *name) {
+ if (!strcasecmp(name,"normal")) return REDIS_CLIENT_LIMIT_CLASS_NORMAL;
+ else if (!strcasecmp(name,"slave")) return REDIS_CLIENT_LIMIT_CLASS_SLAVE;
+ else if (!strcasecmp(name,"pubsub")) return REDIS_CLIENT_LIMIT_CLASS_PUBSUB;
+ else return -1;
+}
+
+char *getClientLimitClassName(int class) {
+ switch(class) {
+ case REDIS_CLIENT_LIMIT_CLASS_NORMAL: return "normal";
+ case REDIS_CLIENT_LIMIT_CLASS_SLAVE: return "slave";
+ case REDIS_CLIENT_LIMIT_CLASS_PUBSUB: return "pubsub";
+ default: return NULL;
+ }
+}
+
+/* The function checks if the client reached output buffer soft or hard
+ * limit, and also update the state needed to check the soft limit as
+ * a side effect.
+ *
+ * Return value: non-zero if the client reached the soft or the hard limit.
+ * Otherwise zero is returned. */
+int checkClientOutputBufferLimits(redisClient *c) {
+ int soft = 0, hard = 0, class;
+ unsigned long used_mem = getClientOutputBufferMemoryUsage(c);
+
+ class = getClientLimitClass(c);
+ if (server.client_obuf_limits[class].hard_limit_bytes &&
+ used_mem >= server.client_obuf_limits[class].hard_limit_bytes)
+ hard = 1;
+ if (server.client_obuf_limits[class].soft_limit_bytes &&
+ used_mem >= server.client_obuf_limits[class].soft_limit_bytes)
+ soft = 1;
+
+ /* We need to check if the soft limit is reached continuously for the
+ * specified amount of seconds. */
+ if (soft) {
+ if (c->obuf_soft_limit_reached_time == 0) {
+ c->obuf_soft_limit_reached_time = server.unixtime;
+ soft = 0; /* First time we see the soft limit reached */
+ } else {
+ time_t elapsed = server.unixtime - c->obuf_soft_limit_reached_time;
+
+ if (elapsed <=
+ server.client_obuf_limits[class].soft_limit_seconds) {
+ soft = 0; /* The client still did not reached the max number of
+ seconds for the soft limit to be considered
+ reached. */
+ }
+ }
+ } else {
+ c->obuf_soft_limit_reached_time = 0;
+ }
+ return soft || hard;
+}
+
+/* Asynchronously close a client if soft or hard limit is reached on the
+ * output buffer size. The caller can check if the client will be closed
+ * checking if the client REDIS_CLOSE_ASAP flag is set.
+ *
+ * Note: we need to close the client asynchronously because this function is
+ * called from contexts where the client can't be freed safely, i.e. from the
+ * lower level functions pushing data inside the client output buffers. */
+void asyncCloseClientOnOutputBufferLimitReached(redisClient *c) {
+ if (c->reply_bytes == 0 || c->flags & REDIS_CLOSE_ASAP) return;
+ if (checkClientOutputBufferLimits(c)) {
+ sds client = getClientInfoString(c);
+
+ freeClientAsync(c);
+ redisLog(REDIS_WARNING,"Client %s scheduled to be closed ASAP for overcoming of output buffer limits.", client);
+ sdsfree(client);
+ }
+}
+
+/* Helper function used by freeMemoryIfNeeded() in order to flush slaves
+ * output buffers without returning control to the event loop. */
+void flushSlavesOutputBuffers(void) {
+ listIter li;
+ listNode *ln;
+
+ listRewind(server.slaves,&li);
+ while((ln = listNext(&li))) {
+ redisClient *slave = listNodeValue(ln);
+ int events;
+
+ events = aeGetFileEvents(server.el,slave->fd);
+ if (events & AE_WRITABLE &&
+ slave->replstate == REDIS_REPL_ONLINE &&
+ listLength(slave->reply))
+ {
+ sendReplyToClient(server.el,slave->fd,slave,0);
+ }
+ }
+}