string2ll(reply+1,p-reply-1,&bulklen);
if (bulklen == -1) {
- lua_pushnil(lua);
+ lua_pushboolean(lua,0);
return p+2;
} else {
lua_pushlstring(lua,p+2,bulklen);
string2ll(reply+1,p-reply-1,&mbulklen);
p += 2;
if (mbulklen == -1) {
- lua_pushnil(lua);
+ lua_pushboolean(lua,0);
return p;
}
lua_newtable(lua);
return 1;
}
+void luaMaskCountHook(lua_State *lua, lua_Debug *ar) {
+ long long elapsed;
+ REDIS_NOTUSED(ar);
+
+ elapsed = (ustime()/1000) - server.lua_time_start;
+ if (elapsed >= server.lua_time_limit) {
+ redisLog(REDIS_NOTICE,"Lua script aborted for max execution time after %lld milliseconds of running time.",elapsed);
+ lua_pushstring(lua,"Script aborted for max execution time.");
+ lua_error(lua);
+ }
+}
+
void scriptingInit(void) {
lua_State *lua = lua_open();
luaL_openlibs(lua);
}
void luaReplyToRedisReply(redisClient *c, lua_State *lua) {
- int t = lua_type(lua,1);
+ int t = lua_type(lua,-1);
switch(t) {
case LUA_TSTRING:
- addReplyBulkCBuffer(c,(char*)lua_tostring(lua,1),lua_strlen(lua,1));
+ addReplyBulkCBuffer(c,(char*)lua_tostring(lua,-1),lua_strlen(lua,-1));
break;
case LUA_TBOOLEAN:
- addReply(c,lua_toboolean(lua,1) ? shared.cone : shared.czero);
+ addReply(c,lua_toboolean(lua,-1) ? shared.cone : shared.nullbulk);
break;
case LUA_TNUMBER:
- addReplyLongLong(c,(long long)lua_tonumber(lua,1));
+ addReplyLongLong(c,(long long)lua_tonumber(lua,-1));
break;
case LUA_TTABLE:
/* We need to check if it is an array, an error, or a status reply.
if (t == LUA_TNIL) {
lua_pop(lua,1);
break;
- } else if (t == LUA_TSTRING) {
- size_t len;
- char *s = (char*) lua_tolstring(lua,-1,&len);
-
- addReplyBulkCBuffer(c,s,len);
- mbulklen++;
- } else if (t == LUA_TNUMBER) {
- addReplyLongLong(c,(long long)lua_tonumber(lua,-1));
- mbulklen++;
}
- lua_pop(lua,1);
+ luaReplyToRedisReply(c, lua);
+ mbulklen++;
}
setDeferredMultiBulkLength(c,replylen,mbulklen);
}
/* Select the right DB in the context of the Lua client */
selectDb(server.lua_client,c->db->id);
+ /* Set an hook in order to be able to stop the script execution if it
+ * is running for too much time.
+ * We set the hook only if the time limit is enabled as the hook will
+ * make the Lua script execution slower. */
+ if (server.lua_time_limit > 0) {
+ lua_sethook(lua,luaMaskCountHook,LUA_MASKCOUNT,100000);
+ server.lua_time_start = ustime()/1000;
+ } else {
+ lua_sethook(lua,luaMaskCountHook,0,0);
+ }
+
/* At this point whatever this script was never seen before or if it was
* already defined, we can call it. We have zero arguments and expect
* a single return value. */