char *redisProtocolToLuaType_MultiBulk(lua_State *lua, char *reply);
int redis_math_random (lua_State *L);
int redis_math_randomseed (lua_State *L);
+void sha1hex(char *digest, char *script, size_t len);
/* Take a Redis reply in the Redis protocol format and convert it into a
* Lua type. Thanks to this function, and the introduction of not connected
goto cleanup;
}
+ /* There are commands that are not allowed inside scripts. */
if (cmd->flags & REDIS_CMD_NOSCRIPT) {
luaPushError(lua, "This Redis command is not allowed from scripts");
goto cleanup;
}
- if (cmd->flags & REDIS_CMD_WRITE && server.lua_random_dirty) {
- luaPushError(lua,
- "Write commands not allowed after non deterministic commands");
- goto cleanup;
+ /* Write commands are forbidden against read-only slaves, or if a
+ * command marked as non-deterministic was already called in the context
+ * of this script. */
+ if (cmd->flags & REDIS_CMD_WRITE) {
+ if (server.lua_random_dirty) {
+ luaPushError(lua,
+ "Write commands not allowed after non deterministic commands");
+ goto cleanup;
+ } else if (server.masterhost && server.repl_slave_ro &&
+ !(server.lua_caller->flags & REDIS_MASTER))
+ {
+ luaPushError(lua, shared.roslaveerr->ptr);
+ goto cleanup;
+ } else if (server.stop_writes_on_bgsave_err &&
+ server.saveparamslen > 0 &&
+ server.lastbgsave_status == REDIS_ERR)
+ {
+ luaPushError(lua, shared.bgsaveerr->ptr);
+ goto cleanup;
+ }
+ }
+
+ /* If we reached the memory limit configured via maxmemory, commands that
+ * could enlarge the memory usage are not allowed, but only if this is the
+ * first write in the context of this script, otherwise we can't stop
+ * in the middle. */
+ if (server.maxmemory && server.lua_write_dirty == 0 &&
+ (cmd->flags & REDIS_CMD_DENYOOM))
+ {
+ if (freeMemoryIfNeeded() == REDIS_ERR) {
+ luaPushError(lua, shared.oomerr->ptr);
+ goto cleanup;
+ }
}
if (cmd->flags & REDIS_CMD_RANDOM) server.lua_random_dirty = 1;
if (cmd->flags & REDIS_CMD_WRITE) server.lua_write_dirty = 1;
/* Run the command */
- cmd->proc(c);
+ c->cmd = cmd;
+ call(c,REDIS_CALL_SLOWLOG | REDIS_CALL_STATS);
/* Convert the result of the Redis command into a suitable Lua type.
* The first thing we need is to create a single string from the client
return luaRedisGenericCommand(lua,0);
}
+/* This adds redis.sha1hex(string) to Lua scripts using the same hashing
+ * function used for sha1ing lua scripts. */
+int luaRedisSha1hexCommand(lua_State *lua) {
+ int argc = lua_gettop(lua);
+ char digest[41];
+ size_t len;
+ char *s;
+
+ if (argc != 1) {
+ luaPushError(lua, "wrong number of arguments");
+ return 1;
+ }
+
+ s = (char*)lua_tolstring(lua,1,&len);
+ sha1hex(digest,s,len);
+ lua_pushstring(lua,digest);
+ return 1;
+}
+
int luaLogCommand(lua_State *lua) {
int j, argc = lua_gettop(lua);
int level;
}
LUALIB_API int (luaopen_cjson) (lua_State *L);
+LUALIB_API int (luaopen_struct) (lua_State *L);
+LUALIB_API int (luaopen_cmsgpack) (lua_State *L);
void luaLoadLibraries(lua_State *lua) {
luaLoadLib(lua, "", luaopen_base);
luaLoadLib(lua, LUA_STRLIBNAME, luaopen_string);
luaLoadLib(lua, LUA_MATHLIBNAME, luaopen_math);
luaLoadLib(lua, LUA_DBLIBNAME, luaopen_debug);
- luaLoadLib(lua, "cjson", luaopen_cjson);
+ luaLoadLib(lua, "cjson", luaopen_cjson);
+ luaLoadLib(lua, "struct", luaopen_struct);
+ luaLoadLib(lua, "cmsgpack", luaopen_cmsgpack);
#if 0 /* Stuff that we don't load currently, for sandboxing concerns. */
luaLoadLib(lua, LUA_LOADLIBNAME, luaopen_package);
lua_pushnumber(lua,REDIS_WARNING);
lua_settable(lua,-3);
+ /* redis.sha1hex */
+ lua_pushstring(lua, "sha1hex");
+ lua_pushcfunction(lua, luaRedisSha1hexCommand);
+ lua_settable(lua, -3);
+
/* Finally set the table as 'redis' global var. */
lua_setglobal(lua,"redis");
scriptingInit();
}
-/* Hash the scripit into a SHA1 digest. We use this as Lua function name.
- * Digest should point to a 41 bytes buffer: 40 for SHA1 converted into an
+/* Perform the SHA1 of the input string. We use this both for hasing script
+ * bodies in order to obtain the Lua function name, and in the implementation
+ * of redis.sha1().
+ *
+ * 'digest' should point to a 41 bytes buffer: 40 for SHA1 converted into an
* hexadecimal number, plus 1 byte for null term. */
-void hashScript(char *digest, char *script, size_t len) {
+void sha1hex(char *digest, char *script, size_t len) {
SHA1_CTX ctx;
unsigned char hash[20];
char *cset = "0123456789abcdef";
funcname[1] = '_';
if (!evalsha) {
/* Hash the code if this is an EVAL call */
- hashScript(funcname+2,c->argv[1]->ptr,sdslen(c->argv[1]->ptr));
+ sha1hex(funcname+2,c->argv[1]->ptr,sdslen(c->argv[1]->ptr));
} else {
/* We already have the SHA if it is a EVALSHA */
int j;
funcname[0] = 'f';
funcname[1] = '_';
- hashScript(funcname+2,c->argv[2]->ptr,sdslen(c->argv[2]->ptr));
+ sha1hex(funcname+2,c->argv[2]->ptr,sdslen(c->argv[2]->ptr));
sha = sdsnewlen(funcname+2,40);
if (dictFind(server.lua_scripts,sha) == NULL) {
if (luaCreateFunction(c,server.lua,funcname,c->argv[2])