#include "redis.h"
#include "sha1.h"
+#include "rand.h"
#include <lua.h>
#include <lauxlib.h>
#include <lualib.h>
#include <ctype.h>
+#include <math.h>
char *redisProtocolToLuaType_Int(lua_State *lua, char *reply);
char *redisProtocolToLuaType_Bulk(lua_State *lua, char *reply);
char *redisProtocolToLuaType_Status(lua_State *lua, char *reply);
char *redisProtocolToLuaType_Error(lua_State *lua, char *reply);
char *redisProtocolToLuaType_MultiBulk(lua_State *lua, char *reply);
+int redis_math_random (lua_State *L);
+int redis_math_randomseed (lua_State *L);
/* Take a Redis reply in the Redis protocol format and convert it into a
* Lua type. Thanks to this function, and the introduction of not connected
lua_State *lua = lua_open();
luaL_openlibs(lua);
+ /* Initialize a dictionary we use to map SHAs to scripts.
+ * This is useful for replication, as we need to replicate EVALSHA
+ * as EVAL, so we need to remember the associated script. */
+ server.lua_scripts = dictCreate(&dbDictType,NULL);
+
/* Register the redis commands table and fields */
lua_newtable(lua);
/* Finally set the table as 'redis' global var. */
lua_setglobal(lua,"redis");
+ /* Replace math.random and math.randomseed with our implementations. */
+ lua_getglobal(lua,"math");
+
+ lua_pushstring(lua,"random");
+ lua_pushcfunction(lua,redis_math_random);
+ lua_settable(lua,-3);
+
+ lua_pushstring(lua,"randomseed");
+ lua_pushcfunction(lua,redis_math_randomseed);
+ lua_settable(lua,-3);
+
+ lua_setglobal(lua,"math");
+
/* Create the (non connected) client that we use to execute Redis commands
* inside the Lua interpreter */
server.lua_client = createClient(-1);
char funcname[43];
long long numkeys;
+ /* We want the same PRNG sequence at every call so that our PRNG is
+ * not affected by external state. */
+ redisSrand48(0);
+
/* Get the number of arguments that are keys */
if (getLongLongFromObjectOrReply(c,c->argv[2],&numkeys,NULL) != REDIS_OK)
return;
return;
}
lua_getglobal(lua, funcname);
+
+ /* We also save a SHA1 -> Original script map in a dictionary
+ * so that we can replicate / write in the AOF all the
+ * EVALSHA commands as EVAL using the original script. */
+ {
+ int retval = dictAdd(server.lua_scripts,
+ sdsnewlen(funcname+2,40),c->argv[1]);
+ redisAssert(retval == DICT_OK);
+ incrRefCount(c->argv[1]);
+ }
}
/* Populate the argv and keys table accordingly to the arguments that
selectDb(c,server.lua_client->db->id); /* set DB ID from Lua client */
luaReplyToRedisReply(c,lua);
lua_gc(lua,LUA_GCSTEP,1);
+
+ /* If we have slaves attached we want to replicate this command as
+ * EVAL instead of EVALSHA. We do this also in the AOF as currently there
+ * is no easy way to propagate a command in a different way in the AOF
+ * and in the replication link.
+ *
+ * IMPROVEMENT POSSIBLE:
+ * 1) Replicate this command as EVALSHA in the AOF.
+ * 2) Remember what slave already received a given script, and replicate
+ * the EVALSHA against this slaves when possible.
+ */
+ if (evalsha) {
+ robj *script = dictFetchValue(server.lua_scripts,c->argv[1]->ptr);
+
+ redisAssert(script != NULL);
+ rewriteClientCommandArgument(c,0,
+ resetRefCount(createStringObject("EVAL",4)));
+ rewriteClientCommandArgument(c,1,script);
+ }
}
void evalCommand(redisClient *c) {
}
evalGenericCommand(c,1);
}
+
+/* We replace math.random() with our implementation that is not affected
+ * by specific libc random() implementations and will output the same sequence
+ * (for the same seed) in every arch. */
+
+/* The following implementation is the one shipped with Lua itself but with
+ * rand() replaced by redisLrand48(). */
+int redis_math_random (lua_State *L) {
+ /* the `%' avoids the (rare) case of r==1, and is needed also because on
+ some systems (SunOS!) `rand()' may return a value larger than RAND_MAX */
+ lua_Number r = (lua_Number)(redisLrand48()%REDIS_LRAND48_MAX) /
+ (lua_Number)REDIS_LRAND48_MAX;
+ switch (lua_gettop(L)) { /* check number of arguments */
+ case 0: { /* no arguments */
+ lua_pushnumber(L, r); /* Number between 0 and 1 */
+ break;
+ }
+ case 1: { /* only upper limit */
+ int u = luaL_checkint(L, 1);
+ luaL_argcheck(L, 1<=u, 1, "interval is empty");
+ lua_pushnumber(L, floor(r*u)+1); /* int between 1 and `u' */
+ break;
+ }
+ case 2: { /* lower and upper limits */
+ int l = luaL_checkint(L, 1);
+ int u = luaL_checkint(L, 2);
+ luaL_argcheck(L, l<=u, 2, "interval is empty");
+ lua_pushnumber(L, floor(r*(u-l+1))+l); /* int between `l' and `u' */
+ break;
+ }
+ default: return luaL_error(L, "wrong number of arguments");
+ }
+ return 1;
+}
+
+int redis_math_randomseed (lua_State *L) {
+ redisSrand48(luaL_checkint(L, 1));
+ return 0;
+}