}
}
if (best == NULL) {
- /* Was not able to fix a single object... we should check if our
+ /* Not able to free a single object? we should check if our
* IO queues have stuff in queue, and try to consume the queue
* otherwise we'll use an infinite amount of memory if changes to
* the dataset are faster than I/O */
return REDIS_OK;
}
-/* Return true if it's safe to swap out objects in a given moment.
- * Basically we don't want to swap objects out while there is a BGSAVE
- * or a BGAEOREWRITE running in backgroud. */
-int dsCanTouchDiskStore(void) {
- return (server.bgsavechildpid == -1 && server.bgrewritechildpid == -1);
-}
-
/* ==================== Disk store negative caching ========================
*
* When disk store is enabled, we need negative caching, that is, to remember
/* Every time a thread finished a Job, it writes a byte into the write side
* of an unix pipe in order to "awake" the main thread, and this function
- * is called. */
+ * is called.
+ *
+ * If privdata == NULL the function will try to put more jobs in the queue
+ * of IO jobs to process as more room is made. privdata is equal to NULL
+ * when the function is called from the event loop, so we want to push
+ * more IO jobs in the queue. Instead when the function is called by
+ * other functions that want to create a write-barrier to avoid race
+ * conditions we don't push new jobs in the queue. */
void vmThreadedIOCompletedJob(aeEventLoop *el, int fd, void *privdata,
int mask)
{
int retval, processed = 0, toprocess = -1;
REDIS_NOTUSED(el);
REDIS_NOTUSED(mask);
- REDIS_NOTUSED(privdata);
/* For every byte we read in the read side of the pipe, there is one
* I/O job completed to process. */
}
cacheScheduleIODelFlag(j->db,j->key,REDIS_IO_LOADINPROG);
handleClientsBlockedOnSwappedKey(j->db,j->key);
- freeIOJob(j);
} else if (j->type == REDIS_IOJOB_SAVE) {
cacheScheduleIODelFlag(j->db,j->key,REDIS_IO_SAVEINPROG);
- freeIOJob(j);
}
+ freeIOJob(j);
processed++;
+ if (privdata == NULL) cacheScheduleIOPushJobs(0);
if (processed == toprocess) return;
}
if (retval < 0 && errno != EAGAIN) {
iojob *j;
listNode *ln;
REDIS_NOTUSED(arg);
+ long long start;
pthread_detach(pthread_self());
lockThreadedIO();
redisLog(REDIS_DEBUG,"[T] signal received");
continue;
}
+ start = ustime();
redisLog(REDIS_DEBUG,"[T] %ld IO jobs to process",
listLength(server.io_newjobs));
ln = listFirst(server.io_newjobs);
/* Signal the main thread there is new stuff to process */
redisAssert(write(server.io_ready_pipe_write,"x",1) == 1);
+ redisLog(REDIS_DEBUG,"TIME (%c): %lld\n", j->type == REDIS_IOJOB_LOAD ? 'L' : 'S', ustime()-start);
}
/* never reached, but that's the full pattern... */
unlockThreadedIO();
redisLog(REDIS_DEBUG,"Queued IO Job %p type %d about key '%s'\n",
(void*)j, j->type, (char*)j->key->ptr);
listAddNodeTail(server.io_newjobs,j);
- if (server.io_active_threads < server.vm_max_threads)
- spawnIOThread();
}
/* Consume all the IO scheduled operations, and all the thread IO jobs
* scheduled completion time, but just do the operation ASAP. This is useful
* when we need to reclaim memory from the IO queue.
*/
-#define MAX_IO_JOBS_QUEUE 100
+#define MAX_IO_JOBS_QUEUE 10
int cacheScheduleIOPushJobs(int flags) {
time_t now = time(NULL);
listNode *ln;
listAddNodeTail(l,c);
/* Are we already loading the key from disk? If not create a job */
- if (de == NULL)
- cacheScheduleIO(c->db,key,REDIS_IO_LOAD);
+ if (de == NULL) {
+ int flags = cacheScheduleIOGetFlags(c->db,key);
+
+ /* It is possible that even if there are no clients waiting for
+ * a load operation, still we have a load operation in progress.
+ * For instance think to a client performing a GET and then
+ * closing the connection */
+ if ((flags & (REDIS_IO_LOAD|REDIS_IO_LOADINPROG)) == 0)
+ cacheScheduleIO(c->db,key,REDIS_IO_LOAD);
+ }
return 1;
}