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1INSTALL for Lua 5.1
2
3* Building Lua
4 ------------
5 Lua is built in the src directory, but the build process can be
6 controlled from the top-level Makefile.
7
8 Building Lua on Unix systems should be very easy. First do "make" and
9 see if your platform is listed. If so, just do "make xxx", where xxx
10 is your platform name. The platforms currently supported are:
11 aix ansi bsd freebsd generic linux macosx mingw posix solaris
12
13 If your platform is not listed, try the closest one or posix, generic,
14 ansi, in this order.
15
16 See below for customization instructions and for instructions on how
17 to build with other Windows compilers.
18
19 If you want to check that Lua has been built correctly, do "make test"
20 after building Lua. Also, have a look at the example programs in test.
21
22* Installing Lua
23 --------------
24 Once you have built Lua, you may want to install it in an official
25 place in your system. In this case, do "make install". The official
26 place and the way to install files are defined in Makefile. You must
27 have the right permissions to install files.
28
29 If you want to build and install Lua in one step, do "make xxx install",
30 where xxx is your platform name.
31
32 If you want to install Lua locally, then do "make local". This will
33 create directories bin, include, lib, man, and install Lua there as
34 follows:
35
36 bin: lua luac
37 include: lua.h luaconf.h lualib.h lauxlib.h lua.hpp
38 lib: liblua.a
39 man/man1: lua.1 luac.1
40
41 These are the only directories you need for development.
42
43 There are man pages for lua and luac, in both nroff and html, and a
44 reference manual in html in doc, some sample code in test, and some
45 useful stuff in etc. You don't need these directories for development.
46
47 If you want to install Lua locally, but in some other directory, do
48 "make install INSTALL_TOP=xxx", where xxx is your chosen directory.
49
50 See below for instructions for Windows and other systems.
51
52* Customization
53 -------------
54 Three things can be customized by editing a file:
55 - Where and how to install Lua -- edit Makefile.
56 - How to build Lua -- edit src/Makefile.
57 - Lua features -- edit src/luaconf.h.
58
59 You don't actually need to edit the Makefiles because you may set the
60 relevant variables when invoking make.
61
62 On the other hand, if you need to select some Lua features, you'll need
63 to edit src/luaconf.h. The edited file will be the one installed, and
64 it will be used by any Lua clients that you build, to ensure consistency.
65
66 We strongly recommend that you enable dynamic loading. This is done
67 automatically for all platforms listed above that have this feature
68 (and also Windows). See src/luaconf.h and also src/Makefile.
69
70* Building Lua on Windows and other systems
71 -----------------------------------------
72 If you're not using the usual Unix tools, then the instructions for
73 building Lua depend on the compiler you use. You'll need to create
74 projects (or whatever your compiler uses) for building the library,
75 the interpreter, and the compiler, as follows:
76
77 library: lapi.c lcode.c ldebug.c ldo.c ldump.c lfunc.c lgc.c llex.c
78 lmem.c lobject.c lopcodes.c lparser.c lstate.c lstring.c
79 ltable.c ltm.c lundump.c lvm.c lzio.c
80 lauxlib.c lbaselib.c ldblib.c liolib.c lmathlib.c loslib.c
81 ltablib.c lstrlib.c loadlib.c linit.c
82
83 interpreter: library, lua.c
84
85 compiler: library, luac.c print.c
86
87 If you use Visual Studio .NET, you can use etc/luavs.bat in its
88 "Command Prompt".
89
90 If all you want is to build the Lua interpreter, you may put all .c files
91 in a single project, except for luac.c and print.c. Or just use etc/all.c.
92
93 To use Lua as a library in your own programs, you'll need to know how to
94 create and use libraries with your compiler.
95
96 As mentioned above, you may edit luaconf.h to select some features before
97 building Lua.
98
99(end of INSTALL)