}
};
-// I wish Apple cared about providing quality toolchains :/
-
-template <typename Function_>
-class Functor;
-
-template <typename Type_, typename... Args_>
-class Functor<Type_ (Args_...)> {
- public:
- virtual Type_ operator ()(Args_... args) const = 0;
-};
-
-template <typename Function_>
-class FunctorImpl;
-
-template <typename Value_, typename Type_, typename... Args_>
-class FunctorImpl<Type_ (Value_::*)(Args_...) const> :
- public Functor<Type_ (Args_...)>
-{
- private:
- const Value_ *value_;
-
- public:
- FunctorImpl(const Value_ &value) :
- value_(&value)
- {
- }
-
- virtual Type_ operator ()(Args_... args) const {
- return (*value_)(args...);
- }
-};
-
-template <typename Function_>
-FunctorImpl<decltype(&Function_::operator())> fun(const Function_ &value) {
- return value;
-}
-
namespace ldid {
static void Allocate(void *idata, size_t isize, std::streambuf &output, const Functor<size_t (size_t)> &allocate, const Functor<size_t (std::streambuf &output, size_t, const std::string &, const char *)> &save) {
namespace ldid {
+// I wish Apple cared about providing quality toolchains :/
+
+template <typename Function_>
+class Functor;
+
+template <typename Type_, typename... Args_>
+class Functor<Type_ (Args_...)> {
+ public:
+ virtual Type_ operator ()(Args_... args) const = 0;
+};
+
+template <typename Function_>
+class FunctorImpl;
+
+template <typename Value_, typename Type_, typename... Args_>
+class FunctorImpl<Type_ (Value_::*)(Args_...) const> :
+ public Functor<Type_ (Args_...)>
+{
+ private:
+ const Value_ *value_;
+
+ public:
+ FunctorImpl(const Value_ &value) :
+ value_(&value)
+ {
+ }
+
+ virtual Type_ operator ()(Args_... args) const {
+ return (*value_)(args...);
+ }
+};
+
+template <typename Function_>
+FunctorImpl<decltype(&Function_::operator())> fun(const Function_ &value) {
+ return value;
+}
+
typedef std::map<uint32_t, std::string> Slots;
void Sign(void *idata, size_t isize, std::streambuf &output, const std::string &name, const std::string &entitlements, const std::string &key, const Slots &slots);