namespace ldid {
+// I wish Apple cared about providing quality toolchains :/
+
+template <typename Function_>
+class Functor;
+
+template <typename Type_, typename... Args_>
+class Functor<Type_ (Args_...)> {
+ public:
+ virtual Type_ operator ()(Args_... args) const = 0;
+};
+
+template <typename Function_>
+class FunctorImpl;
+
+template <typename Value_, typename Type_, typename... Args_>
+class FunctorImpl<Type_ (Value_::*)(Args_...) const> :
+ public Functor<Type_ (Args_...)>
+{
+ private:
+ const Value_ *value_;
+
+ public:
+ FunctorImpl(const Value_ &value) :
+ value_(&value)
+ {
+ }
+
+ virtual Type_ operator ()(Args_... args) const {
+ return (*value_)(args...);
+ }
+};
+
+template <typename Function_>
+FunctorImpl<decltype(&Function_::operator())> fun(const Function_ &value) {
+ return value;
+}
+
typedef std::map<uint32_t, std::string> Slots;
void Sign(void *idata, size_t isize, std::streambuf &output, const std::string &name, const std::string &entitlements, const std::string &key, const Slots &slots);