#include <cstdlib>
#include <map>
+#include <set>
+#include <sstream>
#include <streambuf>
#include <string>
+#include <vector>
namespace ldid {
-typedef std::map<uint32_t, std::string> Slots;
+// I wish Apple cared about providing quality toolchains :/
-void Sign(void *idata, size_t isize, std::streambuf &output, const std::string &name, const std::string &entitlements, const std::string &key, const Slots &slots);
+template <typename Function_>
+class Functor;
+
+template <typename Type_, typename... Args_>
+class Functor<Type_ (Args_...)> {
+ public:
+ virtual Type_ operator ()(Args_... args) const = 0;
+};
+
+template <typename Function_>
+class FunctorImpl;
+
+template <typename Value_, typename Type_, typename... Args_>
+class FunctorImpl<Type_ (Value_::*)(Args_...) const> :
+ public Functor<Type_ (Args_...)>
+{
+ private:
+ const Value_ *value_;
+
+ public:
+ FunctorImpl(const Value_ &value) :
+ value_(&value)
+ {
+ }
+
+ virtual Type_ operator ()(Args_... args) const {
+ return (*value_)(args...);
+ }
+};
+
+template <typename Function_>
+FunctorImpl<decltype(&Function_::operator())> fun(const Function_ &value) {
+ return value;
+}
+
+struct Progress {
+ virtual void operator()(const std::string &value) const = 0;
+ virtual void operator()(double value) const = 0;
+};
+
+class Folder {
+ public:
+ virtual void Save(const std::string &path, bool edit, const void *flag, const Functor<void (std::streambuf &)> &code) = 0;
+ virtual bool Look(const std::string &path) const = 0;
+ virtual void Open(const std::string &path, const Functor<void (std::streambuf &, size_t, const void *)> &code) const = 0;
+ virtual void Find(const std::string &path, const Functor<void (const std::string &)> &code, const Functor<void (const std::string &, const Functor<std::string ()> &)> &link) const = 0;
+};
+
+class DiskFolder :
+ public Folder
+{
+ private:
+ const std::string path_;
+ std::map<std::string, std::string> commit_;
+
+ protected:
+ std::string Path(const std::string &path) const;
+
+ private:
+ void Find(const std::string &root, const std::string &base, const Functor<void (const std::string &)> &code, const Functor<void (const std::string &, const Functor<std::string ()> &)> &link) const;
+
+ public:
+ DiskFolder(const std::string &path);
+ ~DiskFolder();
+
+ virtual void Save(const std::string &path, bool edit, const void *flag, const Functor<void (std::streambuf &)> &code);
+ virtual bool Look(const std::string &path) const;
+ virtual void Open(const std::string &path, const Functor<void (std::streambuf &, size_t, const void *)> &code) const;
+ virtual void Find(const std::string &path, const Functor<void (const std::string &)> &code, const Functor<void (const std::string &, const Functor<std::string ()> &)> &link) const;
+};
+
+class SubFolder :
+ public Folder
+{
+ private:
+ Folder &parent_;
+ std::string path_;
+
+ public:
+ SubFolder(Folder &parent, const std::string &path);
+
+ virtual void Save(const std::string &path, bool edit, const void *flag, const Functor<void (std::streambuf &)> &code);
+ virtual bool Look(const std::string &path) const;
+ virtual void Open(const std::string &path, const Functor<void (std::streambuf &, size_t, const void *)> &code) const;
+ virtual void Find(const std::string &path, const Functor<void (const std::string &)> &code, const Functor<void (const std::string &, const Functor<std::string ()> &)> &link) const;
+};
+
+class UnionFolder :
+ public Folder
+{
+ private:
+ struct Reset {
+ const void *flag_;
+ std::streambuf *data_;
+ };
+
+ Folder &parent_;
+ std::set<std::string> deletes_;
+
+ std::map<std::string, std::string> remaps_;
+ mutable std::map<std::string, Reset> resets_;
+
+ std::string Map(const std::string &path) const;
+ void Map(const std::string &path, const Functor<void (const std::string &)> &code, const std::string &file, const Functor<void (const Functor<void (std::streambuf &, size_t, const void *)> &)> &save) const;
+
+ public:
+ UnionFolder(Folder &parent);
+
+ virtual void Save(const std::string &path, bool edit, const void *flag, const Functor<void (std::streambuf &)> &code);
+ virtual bool Look(const std::string &path) const;
+ virtual void Open(const std::string &path, const Functor<void (std::streambuf &, size_t, const void *)> &code) const;
+ virtual void Find(const std::string &path, const Functor<void (const std::string &)> &code, const Functor<void (const std::string &, const Functor<std::string ()> &)> &link) const;
+
+ void operator ()(const std::string &from) {
+ deletes_.insert(from);
+ }
+
+ void operator ()(const std::string &from, const std::string &to) {
+ operator ()(from);
+ remaps_[to] = from;
+ }
+
+ void operator ()(const std::string &from, const void *flag, std::streambuf &data) {
+ operator ()(from);
+ auto &reset(resets_[from]);
+ reset.flag_ = flag;
+ reset.data_ = &data;
+ }
+};
+
+struct Hash {
+ uint8_t sha1_[0x14];
+ uint8_t sha256_[0x20];
+};
+
+struct Bundle {
+ std::string path;
+ Hash hash;
+};
+
+Bundle Sign(const std::string &root, Folder &folder, const std::string &key, const std::string &requirements, const Functor<std::string (const std::string &, const std::string &)> &alter, const Progress &progress);
+
+typedef std::map<uint32_t, Hash> Slots;
+
+Hash Sign(const void *idata, size_t isize, std::streambuf &output, const std::string &identifier, const std::string &entitlements, const std::string &requirements, const std::string &key, const Slots &slots, uint32_t flags, bool platform, const Progress &progress);
}