return value;
}
+struct Progress {
+ virtual void operator()(const std::string &value) const = 0;
+ virtual void operator()(double value) const = 0;
+};
+
class Folder {
public:
virtual void Save(const std::string &path, bool edit, const void *flag, const Functor<void (std::streambuf &)> &code) = 0;
Hash hash;
};
-Bundle Sign(const std::string &root, Folder &folder, const std::string &key, const std::string &requirements, const Functor<std::string (const std::string &, const std::string &)> &alter, const Functor<void (const std::string &)> &progress, const Functor<void (double)> &percent);
+Bundle Sign(const std::string &root, Folder &folder, const std::string &key, const std::string &requirements, const Functor<std::string (const std::string &, const std::string &)> &alter, const Progress &progress);
typedef std::map<uint32_t, Hash> Slots;
-Hash Sign(const void *idata, size_t isize, std::streambuf &output, const std::string &identifier, const std::string &entitlements, const std::string &requirements, const std::string &key, const Slots &slots, const Functor<void (double)> &percent);
+Hash Sign(const void *idata, size_t isize, std::streambuf &output, const std::string &identifier, const std::string &entitlements, const std::string &requirements, const std::string &key, const Slots &slots, uint32_t flags, bool platform, const Progress &progress);
}