#define MH_MAGIC 0xfeedface
#define MH_CIGAM 0xcefaedfe
-#define MH_EXECUTE 0x2
-#define MH_DYLIB 0x6
-#define MH_BUNDLE 0x8
+#define MH_EXECUTE 0x2
+#define MH_DYLIB 0x6
+#define MH_BUNDLE 0x8
+#define MH_DYLIB_STUB 0x9
struct load_command {
uint32_t cmd;