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1/*
2 * Copyright (C) 2009 Apple Inc. All rights reserved.
3 *
4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions
6 * are met:
7 * 1. Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * 2. Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 *
13 * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
14 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
15 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
16 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
17 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
18 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
19 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
20 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
21 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
22 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
23 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
24 */
25
26#ifndef TransformState_h
27#define TransformState_h
28
29#include "FloatPoint.h"
30#include "FloatQuad.h"
31#include "IntSize.h"
32#include "TransformationMatrix.h"
33#include <wtf/Noncopyable.h>
34#include <wtf/PassRefPtr.h>
35#include <wtf/OwnPtr.h>
36#include <wtf/RefCounted.h>
37
38namespace WebCore {
39
40class TransformState : Noncopyable {
41public:
42 enum TransformDirection { ApplyTransformDirection, UnapplyInverseTransformDirection };
43 enum TransformAccumulation { FlattenTransform, AccumulateTransform };
44
45 // If quad is non-null, it will be mapped
46 TransformState(TransformDirection mappingDirection, const FloatPoint& p, const FloatQuad* quad = 0)
47 : m_lastPlanarPoint(p)
48 , m_accumulatingTransform(false)
49 , m_mapQuad(quad != 0)
50 , m_direction(mappingDirection)
51 {
52 if (quad)
53 m_lastPlanarQuad = *quad;
54 }
55
56 void move(const IntSize& s, TransformAccumulation accumulate = FlattenTransform)
57 {
58 move(s.width(), s.height(), accumulate);
59 }
60
61 void move(int x, int y, TransformAccumulation = FlattenTransform);
62 void applyTransform(const TransformationMatrix& transformFromContainer, TransformAccumulation = FlattenTransform);
63 void flatten();
64
65 // Return the coords of the point or quad in the last flattened layer
66 FloatPoint lastPlanarPoint() const { return m_lastPlanarPoint; }
67 FloatQuad lastPlanarQuad() const { return m_lastPlanarQuad; }
68
69 // Return the point or quad mapped through the current transform
70 FloatPoint mappedPoint() const;
71 FloatQuad mappedQuad() const;
72
73private:
74 void flattenWithTransform(const TransformationMatrix&);
75
76 FloatPoint m_lastPlanarPoint;
77 FloatQuad m_lastPlanarQuad;
78
79 // We only allocate the transform if we need to
80 OwnPtr<TransformationMatrix> m_accumulatedTransform;
81 bool m_accumulatingTransform;
82 bool m_mapQuad;
83 TransformDirection m_direction;
84};
85
86class HitTestingTransformState : public RefCounted<HitTestingTransformState> {
87public:
88 static PassRefPtr<HitTestingTransformState> create(const FloatPoint& p, const FloatQuad& quad)
89 {
90 return adoptRef(new HitTestingTransformState(p, quad));
91 }
92
93 static PassRefPtr<HitTestingTransformState> create(const HitTestingTransformState& other)
94 {
95 return adoptRef(new HitTestingTransformState(other));
96 }
97
98 enum TransformAccumulation { FlattenTransform, AccumulateTransform };
99 void translate(int x, int y, TransformAccumulation);
100 void applyTransform(const TransformationMatrix& transformFromContainer, TransformAccumulation);
101
102 FloatPoint mappedPoint() const;
103 FloatQuad mappedQuad() const;
104 void flatten();
105
106 FloatPoint m_lastPlanarPoint;
107 FloatQuad m_lastPlanarQuad;
108 TransformationMatrix m_accumulatedTransform;
109 bool m_accumulatingTransform;
110
111private:
112 HitTestingTransformState(const FloatPoint& p, const FloatQuad& quad)
113 : m_lastPlanarPoint(p)
114 , m_lastPlanarQuad(quad)
115 , m_accumulatingTransform(false)
116 {
117 }
118
119 HitTestingTransformState(const HitTestingTransformState& other)
120 : RefCounted<HitTestingTransformState>()
121 , m_lastPlanarPoint(other.m_lastPlanarPoint)
122 , m_lastPlanarQuad(other.m_lastPlanarQuad)
123 , m_accumulatedTransform(other.m_accumulatedTransform)
124 , m_accumulatingTransform(other.m_accumulatingTransform)
125 {
126 }
127
128 void flattenWithTransform(const TransformationMatrix&);
129};
130
131} // namespace WebCore
132
133#endif // TransformState_h