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Add support for new WinterBoard Settings features.
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1/*
2 * Copyright (C) 2004, 2005 Apple Computer, Inc. All rights reserved.
3 *
4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions
6 * are met:
7 * 1. Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * 2. Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 *
13 * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
14 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
15 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
16 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
17 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
18 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
19 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
20 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
21 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
22 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
23 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
24 */
25
26#ifndef SVGRenderTreeAsText_h
27#define SVGRenderTreeAsText_h
28
29#if ENABLE(SVG)
30
31#include "TextStream.h"
32
33namespace WebCore {
34
35 class TransformationMatrix;
36 class Color;
37 class FloatPoint;
38 class FloatRect;
39 class FloatSize;
40 class IntPoint;
41 class IntRect;
42 class Node;
43 class RenderPath;
44 class RenderSVGContainer;
45 class RenderSVGInlineText;
46 class RenderSVGRoot;
47 class RenderSVGText;
48
49// functions used by the main RenderTreeAsText code
50void write(TextStream&, const RenderPath&, int indent = 0);
51void write(TextStream&, const RenderSVGContainer&, int indent = 0);
52void write(TextStream&, const RenderSVGInlineText&, int ident = 0);
53void write(TextStream&, const RenderSVGRoot&, int indent = 0);
54void write(TextStream&, const RenderSVGText&, int ident = 0);
55
56void writeRenderResources(TextStream&, Node* parent);
57
58// helper operators defined used in various classes to dump the render tree.
59TextStream& operator<<(TextStream&, const TransformationMatrix&);
60TextStream& operator<<(TextStream&, const IntRect&);
61TextStream& operator<<(TextStream&, const Color&);
62TextStream& operator<<(TextStream&, const IntPoint&);
63TextStream& operator<<(TextStream&, const FloatSize&);
64TextStream& operator<<(TextStream&, const FloatRect&);
65TextStream& operator<<(TextStream&, const FloatPoint&);
66
67// helper operators specific to dumping the render tree. these are used in various classes to dump the render tree
68// these could be defined in separate namespace to avoid matching these generic signatures unintentionally.
69
70template<typename Item>
71TextStream& operator<<(TextStream& ts, const Vector<Item*>& v)
72{
73 ts << "[";
74
75 for (unsigned i = 0; i < v.size(); i++) {
76 ts << *v[i];
77 if (i < v.size() - 1)
78 ts << ", ";
79 }
80
81 ts << "]";
82 return ts;
83}
84
85template<typename Item>
86TextStream& operator<<(TextStream& ts, const Vector<Item>& v)
87{
88 ts << "[";
89
90 for (unsigned i = 0; i < v.size(); i++) {
91 ts << v[i];
92 if (i < v.size() - 1)
93 ts << ", ";
94 }
95
96 ts << "]";
97 return ts;
98}
99
100template<typename Pointer>
101TextStream& operator<<(TextStream& ts, Pointer* t)
102{
103 ts << reinterpret_cast<intptr_t>(t);
104 return ts;
105}
106
107} // namespace WebCore
108
109#endif // ENABLE(SVG)
110
111#endif // SVGRenderTreeAsText_h