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1 | /* |
2 | * Copyright (C) 2006, 2007 Eric Seidel <eric@webkit.org> | |
3 | * | |
4 | * Redistribution and use in source and binary forms, with or without | |
5 | * modification, are permitted provided that the following conditions | |
6 | * are met: | |
7 | * 1. Redistributions of source code must retain the above copyright | |
8 | * notice, this list of conditions and the following disclaimer. | |
9 | * 2. Redistributions in binary form must reproduce the above copyright | |
10 | * notice, this list of conditions and the following disclaimer in the | |
11 | * documentation and/or other materials provided with the distribution. | |
12 | * | |
13 | * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY | |
14 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE | |
15 | * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR | |
16 | * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR | |
17 | * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, | |
18 | * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, | |
19 | * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR | |
20 | * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY | |
21 | * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | |
22 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | |
23 | * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | |
24 | */ | |
25 | ||
26 | #ifndef PathTraversalState_h | |
27 | #define PathTraversalState_h | |
28 | ||
29 | #include "FloatPoint.h" | |
30 | #include <wtf/Vector.h> | |
31 | ||
32 | namespace WebCore { | |
33 | ||
34 | class Path; | |
35 | ||
36 | class PathTraversalState { | |
37 | public: | |
38 | enum PathTraversalAction { | |
39 | TraversalTotalLength, | |
40 | TraversalPointAtLength, | |
41 | TraversalSegmentAtLength, | |
42 | TraversalNormalAngleAtLength | |
43 | }; | |
44 | ||
45 | PathTraversalState(PathTraversalAction); | |
46 | ||
47 | float closeSubpath(); | |
48 | float moveTo(const FloatPoint&); | |
49 | float lineTo(const FloatPoint&); | |
50 | float quadraticBezierTo(const FloatPoint& newControl, const FloatPoint& newEnd); | |
51 | float cubicBezierTo(const FloatPoint& newControl1, const FloatPoint& newControl2, const FloatPoint& newEnd); | |
52 | ||
53 | public: | |
54 | PathTraversalAction m_action; | |
55 | bool m_success; | |
56 | ||
57 | FloatPoint m_current; | |
58 | FloatPoint m_start; | |
59 | FloatPoint m_control1; | |
60 | FloatPoint m_control2; | |
61 | ||
62 | float m_totalLength; | |
63 | unsigned m_segmentIndex; | |
64 | float m_desiredLength; | |
65 | ||
66 | // For normal calculations | |
67 | FloatPoint m_previous; | |
68 | float m_normalAngle; // degrees | |
69 | }; | |
70 | } | |
71 | ||
72 | #endif |