The symbol destructor is currently the only means to clear a symbol.
Unfortunately during error recovery we might have to clear the
lookahead, which is a local variable (yyla) that has not yet reached
its end of scope.
Rather that duplicating the code to destroy a symbol, or rather than
destroying and recreating yyla, let's provide a means to clear a
symbol.
Reported by Antonio Silva Correia, with an analysis from Michel d'Hooge.
<http://savannah.gnu.org/support/?108481>
* data/c++.m4, data/lalr1.cc (basis_symbol::clear, by_state::clear)
(by_type::clear): New.
(basic_symbol::~basic_symbol): Use clear.
Andrew Suffield asuffield@users.sourceforge.net
Angelo Borsotti angelo.borsotti@gmail.com
Anthony Heading ajrh@ajrh.net
+Antonio Silva Correia amsilvacorreia@hotmail.com
Arnold Robbins arnold@skeeve.com
Art Haas ahaas@neosoft.com
Baron Schwartz baron@sequent.org
Michael Felt mamfelt@gmail.com
Michael Hayes m.hayes@elec.canterbury.ac.nz
Michael Raskin 7c6f434c@mail.ru
+Michel d'Hooge michel.dhooge@gmail.com
Michiel De Wilde mdewilde.agilent@gmail.com
Mickael Labau labau_m@epita.fr
Mike Castle dalgoda@ix.netcom.com
/// Destroy the symbol.
~basic_symbol ();
+ /// Destroy contents, and record that is empty.
+ void clear ();
+
/// Whether empty.
bool empty () const;
/// Constructor from (external) token numbers.
by_type (kind_type t);
+ /// Record that this symbol is empty.
+ void clear ();
+
/// Steal the symbol type from \a that.
void move (by_type& that);
template <typename Base>
inline
]b4_parser_class_name[::basic_symbol<Base>::~basic_symbol ()
+ {
+ clear ();
+ }
+
+ template <typename Base>
+ inline
+ void
+ ]b4_parser_class_name[::basic_symbol<Base>::clear ()
{]b4_variant_if([[
// User destructor.
symbol_number_type yytype = this->type_get ();
// Type destructor.
]b4_symbol_variant([[yytype]], [[value]], [[template destroy]])])[
+ Base::clear ();
}
template <typename Base>
: type (yytranslate_ (t))
{}
+ inline
+ void
+ ]b4_parser_class_name[::by_type::clear ()
+ {
+ type = empty_symbol;
+ }
+
inline
void
]b4_parser_class_name[::by_type::move (by_type& that)
{
type = that.type;
- that.type = empty_symbol;
+ that.clear ();
}
inline
/// Copy constructor.
by_state (const by_state& other);
+ /// Record that this symbol is empty.
+ void clear ();
+
/// Steal the symbol type from \a that.
void move (by_state& that);
: state (other.state)
{}
+ inline
+ void
+ ]b4_parser_class_name[::by_state::clear ()
+ {
+ state = empty_state;
+ }
+
inline
void
]b4_parser_class_name[::by_state::move (by_state& that)
{
state = that.state;
- that.state = empty_state;
+ that.clear ();
}
inline