+
+ /*---------.
+ | States. |
+ `---------*/
+
+
+state_number_t nstates = 0;
+/* FINAL_STATE is properly set by new_state when it recognizes its
+ accessing symbol: EOF. */
+state_t *final_state = NULL;
+
+/*------------------------------------------------------------.
+| Create a new state with ACCESSING_SYMBOL, for those items. |
+`------------------------------------------------------------*/
+
+state_t *
+state_new (symbol_number_t accessing_symbol,
+ size_t core_size, item_number_t *core)
+{
+ state_t *res;
+
+ if (nstates >= STATE_NUMBER_MAX)
+ fatal (_("too many states (max %d)"), STATE_NUMBER_MAX);
+
+#define STATE_ALLOC(Nitems) \
+ (state_t *) xcalloc ((unsigned) (sizeof (state_t) \
+ + (Nitems - 1) * sizeof (item_number_t)), 1)
+
+ res = STATE_ALLOC (core_size);
+ res->accessing_symbol = accessing_symbol;
+ res->number = nstates;
+ ++nstates;
+ res->solved_conflicts = NULL;
+
+ res->nitems = core_size;
+ memcpy (res->items, core, core_size * sizeof (core[0]));
+
+ return res;
+}
+
+