+/* VCG description handler for Bison.
+ Copyright 2001 Free Software Foundation, Inc.
+
+ This file is part of Bison, the GNU Compiler Compiler.
+
+ Bison is free software; you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation; either version 2, or (at your option)
+ any later version.
+
+ Bison is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
+
+ You should have received a copy of the GNU General Public License
+ along with Bison; see the file COPYING. If not, write to
+ the Free Software Foundation, Inc., 59 Temple Place - Suite 330,
+ Boston, MA 02111-1307, USA. */
+
+#ifndef VCG_H_
+# define VCG_H_
+
+/* VCG color map. The 32 prime predefined colors. */
+enum color_e
+{
+ white = 0,
+ blue,
+ red,
+ green = 3,
+ yellow,
+ magenta,
+ cyan = 6,
+ darkgrey,
+ darkblue,
+ darkred = 9,
+ darkgreen,
+ darkyellow,
+ darkmagenta = 12,
+ darkcyan,
+ gold,
+ lightgrey = 15,
+ lightblue,
+ lightred,
+ lightgreen = 18,
+ lightyellow,
+ lightmagenta,
+ lightcyan = 21,
+ lilac,
+ turquoise,
+ aquamarine = 24,
+ khaki,
+ purple,
+ yellowgreen = 27,
+ pink,
+ orange,
+ orchid,
+ black = 31
+};
+
+/* VCG textmode. Specify the adjustement of the text within the border of a summary node. */
+enum textmode_e
+{
+ centered,
+ left_justify,
+ right_justify
+};
+
+/* VCG shapes. Used for nodes shapes. */
+enum shape_e
+{
+ box,
+ rhomb,
+ ellipse,
+ triangle
+};
+
+/* Structure to construct lists of classnames. */
+struct classname_s
+{
+ int no; /* Class number */
+ char *name; /* Name associated to the class no. */
+ struct classname_s *next; /* next name class association. */
+};
+
+/* Layout Algorithms which can be found in VCG.
+ Details about each algoithm can be found below. */
+enum layoutalgorithm_e
+{
+ normal,
+ maxdepth,
+ mindepth,
+ maxdepthslow,
+ mindepthslow,
+ maxdegree,
+ mindegree,
+ maxindegree,
+ minindegree,
+ maxoutdegree,
+ minoutdegree,
+ minbackward,
+ dfs,
+ tree
+};
+
+/* VCG decision yes/no. */
+enum decision_e
+{
+ yes,
+ no
+};
+
+/* VCG graph orientation. */
+enum orientation_e
+{
+ top_to_bottom,
+ bottom_to_top,
+ left_to_right,
+ right_to_left
+};
+
+/* VCG alignement for node alignement. */
+enum alignement_e
+{
+ center,
+ top,
+ bottom
+};
+
+/* VCG arrow mode. */
+enum arrow_mode_e
+{
+ fixed,
+ free_a
+};
+
+/* VCG crossing weight type. */
+enum crossing_type_e
+{
+ bary,
+ median,
+ barymedian,
+ medianbary
+};
+
+/* VCG views. */
+enum view_e
+{
+ normal_view,
+ cfish,
+ pfish,
+ fcfish,
+ fpfish
+};
+
+/*------------------------------------------------------.
+| Node attributs list. structure that describes a node. |
+`------------------------------------------------------*/
+
+struct node_s
+{
+ /* Title the unique string identifying the node. This attribute is
+ mandatory. */
+ char *title;
+
+ /* Label the text displayed inside the node. If no label is specified
+ then the title of the node will be used. Note that this text may
+ contain control characters like NEWLINE that influences the size of
+ the node. */
+ char *label;
+
+ /* loc is the location as x, y position relatively to the system of
+ coordinates of the graph. Locations are specified in the form
+ loc: - x: xpos y: ypos "". The locations of nodes are only valid,
+ if the whole graph is fully specified with locations and no part is
+ folded. The layout algorithm of the tool calculates appropriate x, y
+ positions, if at least one node that must be drawn (i.e., is not
+ hidden by folding or edge classes) does not have fixed specified
+ locations.
+ Default is none. */
+ int locx;
+ int locy;
+
+ /* vertical order is the level position (rank) of the node. We can also
+ specify level: int. Level specifications are only valid, if the
+ layout is calculated, i.e. if at least one node does not have a
+ fixed location specification. The layout algorithm partitioned all
+ nodes into levels 0...maxlevel. Nodes at the level 0 are on the
+ upper corner. The algorithm is able to calculate appropriate levels
+ for the nodes automatically, if no fixed levels are given.
+ Specifications of levels are additional constraints, that may be
+ ignored, if they are in conflict with near edge specifications.
+ Default values are unspecified. */
+ int vertical_order;
+
+ /* horizontal order is the horizontal position of the node within a
+ level. The nodes which are specified with horizontal positions are
+ ordered according to these positions within the levels. The nodes
+ which do not have this attribute are inserted into this ordering by
+ the crossing reduction mechanism. Note that connected components are
+ handled separately, thus it is not possible to intermix such
+ components by specifying a horizontal order. If the algorithm for
+ downward laid out trees is used, the horizontal order influences
+ only the order of the child nodes at a node, but not the order of
+ the whole level.
+ Default is unspecified. */
+ int horizontal_order;
+
+ /* width, height is the width and height of a node including the border.
+ If no value (in pixels) is given then width and height are
+ calculated from the size of the label.
+ Default are width and height of the label. */
+ int width;
+ int height;
+
+ /* shrink, stretch gives the shrinking and stretching factor of the
+ node. The values of the attributes width, height, borderwidth and
+ the size of the label text is scaled by ((stretch=shrink) \Lambda
+ 100) percent. Note that the actual scale value is determined by the
+ scale value of a node relatively to a scale value of the graph,
+ i.e. if (stretch,shrink) = (2,1) for the graph and (stretch,shrink)
+ = (2,1) for the node of the graph, then the node is scaled by the
+ factor 4 compared to the normal size. The scale value can also be
+ specified by scaling: float.
+ Default are 1,1. */
+ int shrink;
+ int stretch;
+
+ /* folding specifies the default folding of the nodes. The folding k
+ (with k ? 0) means that the graph part that is reachable via edges
+ of a class less or equal to k is folded and displayed as one node.
+ There are commands to unfold such summary nodes, see section 5. If
+ no folding is specified for a node, then the node may be folded if
+ it is in the region of another node that starts the folding. If
+ folding 0 is specified, then the node is never folded. In this case
+ the folding stops at the predecessors of this node, if it is
+ reachable from another folding node. The summary node inherits some
+ attributes from the original node which starts the folding (all
+ color attributes, textmode and label, but not the location). A
+ folded region may contain folded regions with smaller folding class
+ values (nested foldings). If there is more than one node that start
+ the folding of the same region (this implies that the folding class
+ values are equal) then the attributes are inherited by one of these
+ nodes nondeterministically. If foldnode attributes are specified,
+ then the summary node attributes are inherited from these attributes.
+ Default is none. */
+ int folding;
+
+ /* shape specifies the visual appearance of a node: box, rhomb, ellipse,
+ and triangle. The drawing of ellipses is much slower than the drawing
+ of the other shapes.
+ Default is box. */
+ enum shape_e shape;
+
+ /* textmode specifies the adjustment of the text within the border of a
+ node. The possibilities are center, left.justify and right.justify.
+ Default is center. */
+ enum textmode_e textmode;
+
+ /* borderwidth specifies the thickness of the node's border in pixels.
+ color is the background color of the node. If none is given, the
+ node is white. For the possibilities, see the attribute color for
+ graphs.
+ Default is 2. */
+ int borderwidth;
+
+ /* node color.
+ Default is white or transparent, */
+ enum color_e color;
+
+ /* textcolor is the color for the label text. bordercolor is the color
+ of the border. Default color is the textcolor. info1, info2, info3
+ combines additional text labels with a node or a folded graph. info1,
+ Default is black. */
+ enum color_e textcolor;
+
+ /* info2, info3 can be selected from the menu. The corresponding text
+ labels can be shown by mouse clicks on nodes.\f
+ Default are null strings. */
+ char *infos[3];
+
+ /* Node border color.
+ Default is textcolor. */
+ enum color_e bordercolor;
+
+ /* Next node node... */
+ struct node_s *next;
+};
+
+/* typedef alias. */
+typedef struct node_s node_t;
+
+/*-------------------------------------------------------.
+| Edge attributs list. Structure that describes an edge. |
+`-------------------------------------------------------*/
+
+/* VCG Edge type. */
+enum edge_type
+{
+ normal_edge,
+ back_edge,
+ near_edge,
+ bent_near_edge
+};
+
+/* Structs enum definitions for edges. */
+enum linestyle_e
+{
+ continuous,
+ dashed,
+ dotted,
+ invisible
+};
+
+enum arrowstyle_e
+{
+ solid,
+ line,
+ none
+};
+
+/* The struct edge_s itself. */
+struct edge_s
+{
+
+ /* Edge type.
+ Default is normal edge. */
+ enum edge_type type;
+
+ /* Sourcename is the title of the source node of the edge.
+ Default: none. */
+ char *sourcename; /* Mandatory. */
+
+ /* Targetname is the title of the target node of the edge.
+ Default: none. */
+ char *targetname; /* Mandatory. */
+
+ /* Label specifies the label of the edge. It is drawn if
+ display.edge.labels is set to yes.
+ Default: no label. */
+ char *label;
+
+ /* Linestyle specifies the style the edge is drawn. Possibilities are:
+ ffl continuous a solid line is drawn ( -- ) ffl dashed the edge
+ consists of single dashes ( - - - ) ffl dotted the edge is made of
+ single dots ( \Delta \Delta \Delta ) ffl invisible the edge is not
+ drawn. The attributes of its shape (color, thickness) are ignored.
+ To draw a dashed or dotted line needs more time than solid lines.
+ Default is continuous. */
+ enum linestyle_e linestyle;
+
+ /* Thickness is the thickness of an edge.
+ Default is 2. */
+ int thickness;
+
+ /* Class specifies the folding class of the edge. Nodes reachable by
+ edges of a class less or equal to a constant k specify folding
+ regions of k. See the node attribute folding and the folding commands.
+ Default is 1. */
+ int class;
+
+ /* color is the color of the edge.
+ Default is black. */
+ enum color_e color;
+
+ /* textcolor is the color of the label of the edge. arrowcolor,
+ backarrowcolor is the color of the arrow head and of the backarrow
+ head. priority The positions of the nodes are mainly determined by
+ the incoming and outgoing edges. One can think of rubberbands instead
+ of edges that pull a node into its position. The priority of an edges
+ corresponds to the strength of the rubberband.
+ Default is color. */
+ enum color_e textcolor;
+
+ /* Arrow color.
+ Default is color. */
+ enum color_e arrowcolor;
+
+ /* BackArrow color.
+ Default is color. */
+ enum color_e backarrowcolor;
+
+ /* arrowsize, backarrowsize The arrow head is a right-angled, isosceles
+ triangle and the cathetuses have length arrowsize.
+ Default is 10. */
+ int arrowsize;
+
+ /* Backarrow size
+ Default is 0. */
+ int backarrowsize;
+
+ /* arrowstyle, backarrowstyle Each edge has two arrow heads: the one
+ appears at the target node (the normal arrow head), the other appears
+ at the source node (the backarrow head). Normal edges only have the
+ normal solid arrow head, while the backarrow head is not drawn, i.e.
+ it is none. Arrowstyle is the style of the normal arrow head, and
+ backarrowstyle is the style of the backarrow head. Styles are none,
+ i.e. no arrow head, solid, and line.
+ Default is solid. */
+ enum arrowstyle_e arrowstyle;
+
+ /* Default is none. */
+ enum arrowstyle_e backarrowstyle;
+
+ /* Default is 1. */
+ int priority;
+
+ /* Anchor. An anchor point describes the vertical position in a node
+ where an edge goes out. This is useful, if node labels are several
+ lines long, and outgoing edges are related to label lines. (E.g.,
+ this allows a nice visualization of structs containing pointers as
+ fields.).
+ Default is none. */
+ int anchor;
+
+ /* Horizontal order is the horizontal position the edge. This is of
+ interest only if the edge crosses several levels because it specifies
+ the point where the edge crosses the level. within a level. The nodes
+ which are specified with horizontal positions are ordered according
+ to these positions within a level. The horizontal position of a long
+ edge that crosses the level specifies between which two node of that
+ level the edge has to be drawn. Other edges which do not have this
+ attribute are inserted into this ordering by the crossing reduction
+ mechanism. Note that connected components are handled separately,
+ thus it is not possible to intermix such components by specifying a
+ horizontal order.
+ Default is unspcified. */
+ int horizontal_order;
+
+ /*
+ ** Next edge node...
+ */
+ struct edge_s *next;
+
+};
+
+/*
+** typedef alias.
+*/
+typedef struct edge_s edge_t;
+
+/***************************************************************.
+ **
+ ****************************************************************/
+
+/*--------------------------------------------------------.
+| Graph attributs list. Structure that describes a graph. |
+`--------------------------------------------------------*/
+
+struct graph_s
+{
+ /* Graph title or name.
+ Title specifies the name (a string) associated with the graph. The
+ default name of a subgraph is the name of the outer graph, and the
+ name of the outmost graph is the name of the specification input
+ file. The name of a graph is used to identify this graph, e.g., if
+ we want to express that an edge points to a subgraph. Such edges
+ point to the root of the graph, i.e. the first node of the graph or
+ the root of the first subgraph in the graph, if the subgraph is
+ visualized explicitly.
+ By default, it's the name of the vcg graph file description. */
+ char *title;
+
+ /* Graph label.
+ Label the text displayed inside the node, when the graph is folded
+ to a node. If no label is specified then the title of the graph will
+ be used. Note that this text may contain control characters like
+ NEWLINE that influences the size of the node.
+ By default, it takes the title value */
+ char *label;
+
+ /* Any informations.
+ Info1, info2, info3 combines additional text labels with a node or a
+ folded graph. info1, info2, info3 can be selected from the menu
+ interactively. The corresponding text labels can be shown by mouse
+ clicks on nodes.
+ Defalut values are empty strings (here NULL pointers) */
+ char *infos[3];
+
+ /* Background color and summary node colors
+ Color specifies the background color for the outermost graph, or the
+ color of the summary node for subgraphs. Colors are given in the enum
+ declared above. If more than these default colors are needed, a
+ color map with maximal 256 entries can be used. The first 32 entries
+ correspond to the colors just listed. A color of the color map can
+ selected by the color map index, an integer, for instance red has
+ index 2, green has index 3, etc.
+ Default is white for background and white or transparent for summary
+ nodes. */
+ unsigned char color;
+
+ /* Textcolor.
+ need explainations ???
+ defalut is black for summary nodes. */
+ unsigned char textcolor;
+
+ /* Bordercolor is the color of the summary node's border. Default color
+ is the textcolor. width, height are width and height of the
+ displayed part of the window of the outermost graph in pixels, or
+ width and height of the summary node of inner subgraphs.
+ Default is the defalut of the textcolor. */
+ unsigned char bordercolor;
+
+ /* Width, height are width and height of the displayed part of the
+ window of the outermost graph in pixels, or width and height of the
+ summary node of inner subgraphs.
+ Defalut value is 100. */
+ int width;
+ int height;
+
+ /* Specify the thickness if summary node's border in pixels.
+ defalut value is 2. */
+ int borderwidth;
+
+ /* x, y are the x-position and y-position of the graph's window in
+ pixels, relatively to the root screen, if it is the outermost graph.
+ The origin of the window is upper, left hand. For inner subgraphs,
+ it is the position of the folded summary node. The position can also
+ be specified in the form loc: fx:int y:intg.
+ The default value is 0. */
+ int x;
+ int y;
+
+ /* folding of a subgraph is 1, if the subgraph is fused, and 0, if the
+ subgraph is visualized explicitly. There are commands to unfold such
+ summary nodes.
+ Defalut value is 0 */
+ int folding;
+
+ /* Shrink, stretch gives the shrinking and stretching factor for the
+ graph's representation (default is 1, 1). ((stretch=shrink) \Lambda
+ 100) is the scaling of the graph in percentage, e.g.,
+ (stretch,shrink) = (1,1) or (2,2) or (3,3) : : : is normal size,
+ (stretch,shrink) = (1,2) is half size, (stretch,shrink) = (2,1) is
+ double size. For subgraphs, it is also the scaling factor of the
+ summary node. The scaling factor can also be specified by scaling:
+ float (here, scaling 1.0 means normal size). */
+ int shrink;
+ int stretch;
+
+ /* textmode specifies the adjustment of the text within the border of a
+ summary node. The possibilities are center, left.justify and
+ right.justify.
+ Default value is center.*/
+ enum textmode_e textmode;
+
+ /* Shape can be specified for subgraphs only. It is the shape of the
+ subgraph summary node that appears if the subgraph is folded: box,
+ rhomb, ellipse, and triangle. vertical order is the level position
+ (rank) of the summary node of an inner subgraph, if this subgraph is
+ folded. We can also specify level: int. The level is only
+ recognized, if an automatical layout is calculated. horizontal order
+ is the horizontal position of the summary node within a level. The
+ nodes which are specified with horizontal positions are ordered
+ according to these positions within the levels. The nodes which do
+ not have this attribute are inserted into this ordering by the
+ crossing reduction mechanism. Note that connected
+ components are handled separately, thus it is not possible to
+ intermix such components by specifying a horizontal order. If the
+ algorithm for downward laid out trees is used, the horizontal order
+ influences only the order of the child nodes at a node, but not the
+ order of the whole level.
+ Defalut is box, other: rhomb, ellipse, triangle. */
+ enum shape_e shape;
+
+ /* FIXME {vertival,horizontal}_order */
+
+ /* xmax, ymax specify the maximal size of the virtual window that is
+ used to display the graph. This is usually larger than the displayed
+ part, thus the width and height of the displayed part cannot be
+ greater than xmax and ymax. Only those parts of the graph are drawn
+ that are inside the virtual window. The virtual window can be moved
+ over the potential infinite system of coordinates by special
+ positioning commands.
+ Defaults are 90 and 90. */
+ int xmax;
+ int ymax;
+
+ /* xy-base: specify the upper left corner coordonates of the graph
+ relatively to the root window.
+ Defaults are 5, 5. */
+ int xbase;
+ int ybase;
+
+ /* xspace, yspace the minimum horizontal and vertical distance between
+ nodes. xlspace is the horizontal distance between lines at the
+ points where they cross the levels. (At these points, dummy nodes
+ are used. In fact, this is the horizontal distance between dummy
+ nodes.) It is recommended to set xlspace to a larger value, if
+ splines are used to draw edges, to prevent sharp bendings.
+ Default are 20 and 70. */
+ int xspace;
+ int yspace;
+
+ /* The horizontal space between lines at the point where they cross
+ the levels.
+ defaults value is 1/2 xspace (polygone) and 4/5 xspace (splines)*/
+ int xlspace;
+
+ /* xraster, yraster specifies the raster distance for the position of
+ the nodes. The center of a node is aligned to this raster. xlraster
+ is the horizontal raster for the positions of the line control
+ points (the dummy nodes). It should be a divisor of xraster.
+ defaluts are 1,1. */
+ int xraster;
+ int yraster;
+
+ /* xlraster is the horizontal raster for the positions of the line
+ control points (the dummy nodes). It should be a divisor of xraster.
+ defaults is 1. */
+ int xlraster;
+
+ /* hidden specifies the classes of edges that are hidden.
+ Edges that are within such a class are not laid out nor drawn.
+ Nodes that are only reachable (forward or backward) by edges of an
+ hidden class are not drawn. However, nodes that are not reachable
+ at all are drawn. (But see attribute ignore.singles.) Specification
+ of classes of hidden edges allows to hide parts of a graph, e.g.,
+ annotations of a syntax tree. This attribute is only allowed at the
+ outermost level. More than one settings are possible to specify
+ exactly the set of classes that are hidden. Note the important
+ difference between hiding of edges and the edge line style invisible.
+ Hidden edges are not existent in the layout. Edges with line style
+ invisible are existent in the layout; they need space and may
+ produce crossings and influence the layout, but you cannot see
+ them.
+ No default value. */
+ int hidden;
+
+ /* Classname allows to introduce names for the edge classes. The names
+ are used in the menus. infoname allows to introduce names for the
+ additional text labels. The names are used in the menus.
+ defaults are 1,2,3...
+ By default, no class names. */
+ struct classname_s *classname;
+
+ /* FIXME : infoname. */
+ /* FIXME : colorentry. */
+
+ /* layoutalgorithm chooses different graph layout algorithms
+ Possibilities are maxdepth, mindepth, maxdepthslow, mindepthslow,
+ maxdegree, mindegree, maxindegree, minindegree, maxoutdegree,
+ minoutdegree, minbackward, dfs and tree. The default algorithm tries
+ to give all edges the same orientation and is based on the
+ calculation of strongly connected components. The algorithms that
+ are based on depth first search are faster. While the simple dfs
+ does not enforce additionally constraints, the algorithm maxdepth
+ tries to increase the depth of the layout and the algorithm mindepth
+ tries to increase the wide of the layout. These algorithms are fast
+ heuristics. If they are not appropriate, the algorithms maxdepthslow
+ or mindepthslow also increase the depth or wide, but they are very
+ slow. The algorithm maxindegree lays out the nodes by scheduling the
+ nodes with the maximum of incoming edges first, and minindegree lays
+ out the nodes by scheduling the nodes with the minimum of incoming
+ edges first. In the same manner work the algorithms maxoutdegree and
+ minoutdegree for outgoing edges, and maxdegree and mindegree for the
+ sum of incoming and outgoing edges. These algorithms may have various
+ effects, and can sometimes be used as replacements of maxdepthslow
+ or mindepthslow.
+
+ The algorithm minbackward can be used if the graph is acyclic.
+ The algorithm tree is a specialized method for downward laid out
+ trees. It is much faster on such tree-like graphs and results in a
+ balanced layout.
+ Default is normal. */
+ enum layoutalgorithm_e layoutalgorithm;
+
+ /* Layout downfactor, layout upfactor, layout nearfactor The layout
+ algorithm partitions the set of edges into edges pointing upward,
+ edges pointing downward, and edges pointing sidewards. The last type
+ of edges is also called near edges. If the layout.downfactor is
+ large compared to the layout.upfactor and the layout.nearfactor,
+ then the positions of the nodes is mainly determined by the edges
+ pointing downwards. If the layout.upfactor is large compared to the
+ layout.downfactor and the layout.nearfactor, then the positions of
+ the nodes is mainly determined by the edges pointing upwards. If the
+ layout.nearfactor is large, then the positions of the nodes is
+ mainly determined by the edges pointing sidewards. These attributes
+ have no effect, if the method for downward laid out trees is used.
+ Defalut is normal. */
+ int layout_downfactor;
+ int layout_upfactor;
+ int layout_nearfactor;
+ /* Layout splinefactor determines the bending at splines. The factor
+ 100 indicates a very sharp bending, a factor 1 indicates a very flat
+ bending. Useful values are 30 : : : 80. */
+ int layout_splinefactor;
+
+ /* Late edge labels yes means that the graph is first partitioned and
+ then, labels are introduced. The default algorithm first creates
+ labels and then partitions the graph, which yield a more compact
+ layout, but may have more crossings.
+ Default is no. */
+ enum decision_e late_edge_labels;
+
+ /* Display edge labels yes means display labels and no means don't
+ display edge labels.
+ Default vaule is no. */
+ enum decision_e display_edge_labels;
+
+ /* Dirty edge labels yes enforces a fast layout of edge labels, which
+ may very ugly because several labels may be drawn at the same place.
+ Dirty edge labels cannot be used if splines are used.
+ Default is no.
+ */
+ enum decision_e dirty_edge_labels;
+
+ /* Finetuning no switches the fine tuning phase of the graph layout
+ algorithm off, while it is on as default. The fine tuning phase
+ tries to give all edges the same length.
+ Default is yes. */
+ enum decision_e finetuning;
+
+ /* Ignore singles yes hides all nodes which would appear single and
+ unconnected from the remaining graph. Such nodes have no edge at all
+ and are sometimes very ugly. Default is to show all nodes.
+ Default is no. */
+ enum decision_e ignore_singles;
+
+ /* Straight phase yes initiates an additional phase that tries to avoid
+ bendings in long edges.
+ Long edges are laid out by long straight vertical lines with
+ gradient 90 degree. Thus, this phase is not very appropriate for
+ normal layout, but it is recommended, if an orthogonal layout is
+ selected (see manhattan.edges).
+ Default is no. */
+ enum decision_e straight_phase;
+
+ /* priority phase yes replaces the normal pendulum method by a
+ specialized method: It forces straight long edges with 90 degree,
+ just as the straight phase. In fact, the straight phase is a fine
+ tune phase of the priority method. This phase is also recommended,
+ if an orthogonal layout is selected (see manhattan.edges).
+ Default is no. */
+ enum decision_e priority_phase;
+
+ /* manhattan edges yes switches the orthogonal layout on. Orthogonal
+ layout (or manhattan layout) means that all edges consist of line
+ segments with gradient 0 or 90 degree. Vertical edge segments might
+ by shared by several edges, while horizontal edge segments are never
+ shared. This results in very aesthetical layouts just for flowcharts.
+ If the orthogonal layout is used, then the priority phase and
+ straight phase should be used. Thus, these both phases are switched
+ on, too, unless priority layout and straight line tuning are
+ switched off explicitly.
+ Default is no. */
+ enum decision_e manhattan_edges;
+
+ /* Smanhattan edges yes switches a specialized orthogonal layout on:
+ Here, all horizontal edge segments between two levels share the same
+ horizontal line, i.e. not only vertical edge segments are shared,
+ but horizontal edge segments are shared by several edges, too. This
+ looks nice for trees but might be too confusing in general, because
+ the location of an edge might be ambiguously.
+ Default is no. */
+ enum decision_e smanhattan_edges;
+
+ /* Near edges no suppresses near edges and bent near edges in the
+ graph layout.
+ Default is yes. */
+ enum decision_e near_edges;
+
+ /* Orientation specifies the orientation of the graph: top.to.bottom,
+ bottom.to.top, left.to.right or right.to.left. Note: the normal
+ orientation is top.to.bottom. All explanations here are given
+ relatively to the normal orientation, i.e., e.g., if the orientation
+ is left to right, the attribute xlspace is not the horizontal but
+ the vertical distance between lines, etc.
+ Default is to_to_bottom. */
+ enum orientation_e orientation;
+
+ /* Node alignment specified the vertical alignment of nodes at the
+ horizontal reference line of the levels. If top is specified, the
+ tops of all nodes of a level have the same y-coordinate; on bottom,
+ the bottoms have the same y-coordinate, on center the nodes are
+ centered at the levels.
+ Default is center. */
+ enum alignement_e node_alignement;
+
+ /* Port sharing no suppresses the sharing of ports of edges at the
+ nodes. Normally, if multiple edges are adjacent to the same node,
+ and the arrow head of all these edges has the same visual appearance
+ (color, size, etc.), then these edges may share a port at a node,
+ i.e. only one arrow head is draw, and all edges are incoming into
+ this arrow head. This allows to have many edges adjacent to one node
+ without getting confused by too many arrow heads. If no port sharing
+ is used, each edge has its own port, i.e. its own place where it is
+ adjacent to the node.
+ Default is yes. */
+ enum decision_e port_sharing;
+
+ /* Arrow mode fixed (default) should be used, if port sharing is used,
+ because then, only a fixed set of rotations for the arrow heads are
+ used. If the arrow mode is free, then each arrow head is rotated
+ individually to each edge. But this can yield to a black spot, where
+ nothing is recognizable, if port sharing is used, since all these
+ qdifferently rotated arrow heads are drawn at the same place. If the
+ arrow mode is fixed, then the arrow head is rotated only in steps of
+ 45 degree, and only one arrow head occurs at each port.
+ Default is fixed. */
+ enum arrow_mode_e arrow_mode;
+
+ /* Treefactor The algorithm tree for downward laid out trees tries to
+ produce a medium dense, balanced tree-like layout. If the tree
+ factor is greater than 0.5, the tree edges are spread, i.e. they
+ get a larger gradient. This may improve the readability of the tree.
+ Note: it is not obvious whether spreading results in a more dense or
+ wide layout. For a tree, there is a tree factor such that the whole
+ tree is minimal wide.
+ Default is 0.5. */
+ float treefactor;
+
+ /* Spreadlevel This parameter only influences the algorithm tree, too.
+ For large, balanced trees, spreading of the uppermost nodes would
+ enlarge the width of the tree too much, such that the tree does not
+ fit anymore in a window. Thus, the spreadlevel specifies the minimal
+ level (rank) where nodes are spread. Nodes of levels upper than
+ spreadlevel are not spread.
+ Default is 1. */
+ int spreadlevel;
+
+ /* Crossing weight specifies the weight that is used for the crossing
+ reduction: bary (default), median, barymedian or medianbary. We
+ cannot give a general recommendation, which is the best method. For
+ graphs with very large average degree of edges (number of incoming
+ and outgoing edges at a node), the weight bary is the fastest
+ method. With the weights barymedian and medianbary, equal weights of
+ different nodes are not very probable, thus the crossing reduction
+ phase 2 might be very fast.
+ Default is bary. */
+ enum crossing_type_e crossing_weight;
+
+ /* Crossing phase2 is the most time consuming phase of the crossing
+ reduction. In this phase, the nodes that happen to have equal
+ crossing weights are permuted. By specifying no, this phase is
+ suppressed.
+ Default is yes. */
+ enum decision_e crossing_phase2;
+
+ /* Crossing optimization is a postprocessing phase after the normal
+ crossing reduction: we try to optimize locally, by exchanging pairs
+ of nodes to reduce the crossings. Although this phase is not very
+ time consuming, it can be suppressed by specifying no.
+ Default is yes. */
+ enum decision_e crossing_optimization;
+
+ /* View allows to select the fisheye views. Because
+ of the fixed size of the window that shows the graph, we normally
+ can only see a small amount of a large graph. If we shrink the graph
+ such that it fits into the window, we cannot recognize any detail
+ anymore. Fisheye views are coordinate transformations: the view onto
+ the graph is distort, to overcome this usage deficiency. The polar
+ fisheye is easy to explain: assume a projection of the plane that
+ contains the graph picture onto a spheric ball. If we now look onto
+ this ball in 3 D, we have a polar fisheye view. There is a focus
+ point which is magnified such that we see all details. Parts of the
+ plane that are far away from the focus point are demagnified very
+ much. Cartesian fisheye have a similar effect; only the formula for
+ the coordinate transformation is different. Selecting cfish means
+ the cartesian fisheye is used which demagnifies such that the whole
+ graph is visible (self adaptable cartesian fisheye). With fcfish,
+ the cartesian fisheye shows the region of a fixed radius around the
+ focus point (fixed radius cartesian fisheye). This region might be
+ smaller than the whole graph, but the demagnification needed to show
+ this region in the window is also not so large, thus more details
+ are recognizable. With pfish the self adaptable polar fisheye is
+ selected that shows the whole graph, and with fpfish the fixed
+ radius polar fisheye is selected.
+ Defalut is normal view. */
+ enum view_e view;
+
+ /* Edges no suppresses the drawing of edges.
+ Default is yes. */
+ enum decision_e edges;
+
+ /* Nodes no suppresses the drawing of nodes.
+ Default is yes. */
+ enum decision_e nodes;
+
+ /* Splines specifies whether splines are used to draw edges (yes or no).
+ As default, polygon segments are used to draw edges, because this is
+ much faster. Note that the spline drawing routine is not fully
+ validated, and is very slow. Its use is mainly to prepare high
+ quality PostScript output for very small graphs.
+ Default is no. */
+ enum decision_e splines;
+
+ /* Bmax set the maximal number of iterations that are done for the
+ reduction of edge bendings.
+ Default is 100. */
+ int bmax;
+
+ /* Cmin set the minimal number of iterations that are done for the
+ crossing reduction with the crossing weights. The normal method
+ stops if two consecutive checks does not reduce the number of
+ crossings anymore. However, this increasing of the number of
+ crossings might be locally, such that after some more iterations,
+ the crossing number might decrease much more.
+ Default is 0. */
+ int cmin;
+
+ /* Cmax set the maximal number of interactions for crossing reduction.
+ This is helpful for speedup the layout process.
+ Default is infinite. */
+ int cmax;
+
+ /* Pmin set the minimal number of iterations that is done with the
+ pendulum method. Similar to the crossing reduction, this method
+ stops if the `imbalancement weight' does not decreases anymore.
+ However, the increasing of the imbalancement weight might be locally,
+ such that after some more iterations, the imbalancement weight might
+ decrease much more.
+ Default is 0. */
+ int pmin;
+
+ /* Pmax set the maximal number of iterations of the pendulum method.
+ This is helpful for speedup the layout process.
+ Default is 100. */
+ int pmax;
+
+ /* Rmin set the minimal number of iterations that is done with the
+ rubberband method. This is similar as for the pendulum method.
+ Default is 0. */
+ int rmin;
+
+ /* Rmax set the maximal number of iterations of the rubberband method.
+ This is helpful for speedup the layout process.
+ Default is 100. */
+ int rmax;
+
+ /* Smax set the maximal number of iterations of the straight line
+ recognition phase (useful only, if the straight line recognition
+ phase is switched on, see attribute straight.phase).
+ Default is 100. */
+ int smax;
+
+ /* Generic values.
+ */
+ node_t node;
+ edge_t edge;
+
+ /* List of nodes declared.
+ Pointer. */
+ node_t *node_list;
+
+ /* List of edges declared.
+ Pointer. */
+ edge_t *edge_list;
+
+};
+
+/* Graph typedefs. */
+typedef struct graph_s graph_t;
+
+void new_graph PARAMS ((graph_t *g));
+void new_node PARAMS ((node_t *node));
+void new_edge PARAMS ((edge_t *edge));
+
+void add_node PARAMS ((graph_t *graph, node_t *node));
+void add_edge PARAMS ((graph_t *graph, edge_t *edge));
+
+void open_node PARAMS ((struct obstack *os));
+void output_node PARAMS ((node_t *node, struct obstack *os));
+void close_node PARAMS ((struct obstack *os));
+
+void open_edge PARAMS ((edge_t *edge, struct obstack *os));
+void output_edge PARAMS ((edge_t *edge, struct obstack *os));
+void close_edge PARAMS ((struct obstack *os));
+
+void open_graph PARAMS ((struct obstack *os));
+void output_graph PARAMS ((graph_t *graph, struct obstack *os));
+void close_graph PARAMS ((graph_t *graph, struct obstack *os));
+
+#endif /* VCG_H_ */
+