+# b4_yytranslate_definition
+# -------------------------
+# Define yytranslate_. Sometimes we want it in the header file,
+# sometimes the cc file suffices.
+m4_define([b4_yytranslate_definition],
+[[ // YYTRANSLATE(YYLEX) -- Bison symbol number corresponding to YYLEX.
+ ]b4_parser_class_name[::token_number_type
+ ]b4_parser_class_name[::yytranslate_ (]b4_lex_symbol_if([token_type],
+ [int])[ t)
+ {
+ static
+ const token_number_type
+ translate_table[] =
+ {
+]b4_translate[
+ };
+ const unsigned int user_token_number_max_ = ]b4_user_token_number_max[;
+ const token_number_type undef_token_ = ]b4_undef_token_number[;
+
+ if (static_cast<int>(t) <= yyeof_)
+ return yyeof_;
+ else if (static_cast<unsigned int> (t) <= user_token_number_max_)
+ return translate_table[t];
+ else
+ return undef_token_;
+ }
+]])
+
+