/* Generate the LR(0) parser states for Bison.
- Copyright (C) 1984, 1986, 1989, 2000-2002, 2004-2010 Free Software
+ Copyright (C) 1984, 1986, 1989, 2000-2002, 2004-2015 Free Software
Foundation, Inc.
This file is part of Bison, the GNU Compiler Compiler.
#include "system.h"
#include <bitset.h>
-#include <quotearg.h>
#include "LR0.h"
#include "closure.h"
if (trace_flag & trace_automaton)
fprintf (stderr, "state_list_append (state = %d, symbol = %d (%s))\n",
- nstates, sym, symbols[sym]->tag);
+ nstates, sym, symbols[sym]->tag);
node->next = NULL;
node->state = s;
symbols. */
size_t count = 0;
size_t *symbol_count = xcalloc (nsyms + nuseless_nonterminals,
- sizeof *symbol_count);
+ sizeof *symbol_count);
for (r = 0; r < nrules; ++r)
for (rhsp = rules[r].rhs; *rhsp >= 0; ++rhsp)
{
- count++;
- symbol_count[*rhsp]++;
+ count++;
+ symbol_count[*rhsp]++;
}
/* See comments before new_itemsets. All the vectors of items
for (i = 0; i < nitemset; ++i)
if (item_number_is_symbol_number (ritem[itemset[i]]))
{
- symbol_number sym = item_number_as_symbol_number (ritem[itemset[i]]);
- if (!kernel_size[sym])
- {
- shift_symbol[nshifts] = sym;
- nshifts++;
- }
-
- kernel_base[sym][kernel_size[sym]] = itemset[i] + 1;
- kernel_size[sym]++;
+ symbol_number sym = item_number_as_symbol_number (ritem[itemset[i]]);
+ if (!kernel_size[sym])
+ {
+ shift_symbol[nshifts] = sym;
+ nshifts++;
+ }
+
+ kernel_base[sym][kernel_size[sym]] = itemset[i] + 1;
+ kernel_size[sym]++;
}
}
if (trace_flag & trace_automaton)
fprintf (stderr, "Entering get_state, symbol = %d (%s)\n",
- sym, symbols[sym]->tag);
+ sym, symbols[sym]->tag);
s = state_hash_lookup (core_size, core);
if (!s)
/*---------------------------------------------------------------.
| Use the information computed by new_itemsets to find the state |
-| numbers reached by each shift transition from S. |
+| numbers reached by each shift transition from S. |
| |
| SHIFTSET is set up as a vector of those states. |
`---------------------------------------------------------------*/
symbol_number sym = shift_symbol[i];
int j;
for (j = i; 0 < j && sym < shift_symbol[j - 1]; j--)
- shift_symbol[j] = shift_symbol[j - 1];
+ shift_symbol[j] = shift_symbol[j - 1];
shift_symbol[j] = sym;
}
{
item_number item = ritem[itemset[i]];
if (item_number_is_rule_number (item))
- {
- rule_number r = item_number_as_rule_number (item);
- redset[count++] = &rules[r];
- if (r == 0)
- {
- /* This is "reduce 0", i.e., accept. */
- aver (!final_state);
- final_state = s;
- }
- }
+ {
+ rule_number r = item_number_as_rule_number (item);
+ redset[count++] = &rules[r];
+ if (r == 0)
+ {
+ /* This is "reduce 0", i.e., accept. */
+ aver (!final_state);
+ final_state = s;
+ }
+ }
}
/* Make a reductions structure and copy the data into it. */
state_list *this = first_state;
/* Pessimization, but simplification of the code: make sure all
- the states have valid transitions and reductions members,
- even if reduced to 0. It is too soon for errs, which are
- computed later, but set_conflicts. */
+ the states have valid transitions and reductions members,
+ even if reduced to 0. It is too soon for errs, which are
+ computed later, but set_conflicts. */
state *s = this->state;
if (!s->transitions)
- state_transitions_set (s, 0, 0);
+ state_transitions_set (s, 0, 0);
if (!s->reductions)
- state_reductions_set (s, 0, 0);
+ state_reductions_set (s, 0, 0);
states[s->number] = s;
{
state *s = list->state;
if (trace_flag & trace_automaton)
- fprintf (stderr, "Processing state %d (reached by %s)\n",
- s->number,
- symbols[s->accessing_symbol]->tag);
+ fprintf (stderr, "Processing state %d (reached by %s)\n",
+ s->number,
+ symbols[s->accessing_symbol]->tag);
/* Set up itemset for the transitions out of this state. itemset gets a
vector of all the items that could be accepted next. */
closure (s->items, s->nitems);
append_states (s);
/* Create the shifts structures for the shifts to those states,
- now that the state numbers transitioning to are known. */
+ now that the state numbers transitioning to are known. */
state_transitions_set (s, nshifts, shiftset);
}