-/* Type definitions for nondeterministic finite state machine for Bison.
+/* Type definitions for the finite state machine for Bison.
- Copyright (C) 2001, 2002, 2003, 2004, 2005, 2006, 2007 Free Software
- Foundation, Inc.
+ Copyright (C) 2001-2007, 2009-2011 Free Software Foundation, Inc.
This file is part of Bison, the GNU Compiler Compiler.
#include "complain.h"
#include "gram.h"
#include "state.h"
+#include "print-xml.h"
/*-------------------.
res->transitions = NULL;
res->reductions = NULL;
res->errs = NULL;
+ res->state_list = NULL;
res->consistent = 0;
res->solved_conflicts = NULL;
+ res->solved_conflicts_xml = NULL;
res->nitems = nitems;
memcpy (res->items, core, items_size);
return res;
}
+state *
+state_new_isocore (state const *s)
+{
+ state *res;
+ size_t items_size = s->nitems * sizeof *s->items;
+
+ aver (nstates < STATE_NUMBER_MAXIMUM);
+
+ res = xmalloc (offsetof (state, items) + items_size);
+ res->number = nstates++;
+ res->accessing_symbol = s->accessing_symbol;
+ res->transitions =
+ transitions_new (s->transitions->num, s->transitions->states);
+ res->reductions = reductions_new (s->reductions->num, s->reductions->rules);
+ res->errs = NULL;
+ res->state_list = NULL;
+ res->consistent = s->consistent;
+ res->solved_conflicts = NULL;
+ res->solved_conflicts_xml = NULL;
+
+ res->nitems = s->nitems;
+ memcpy (res->items, s->items, items_size);
+
+ return res;
+}
+
/*---------.
| Free S. |
}
}
+void
+state_rule_lookahead_tokens_print_xml (state *s, rule *r,
+ FILE *out, int level)
+{
+ /* Find the reduction we are handling. */
+ reductions *reds = s->reductions;
+ int red = state_reduction_find (s, r);
+
+ /* Print them if there are. */
+ if (reds->lookahead_tokens && red != -1)
+ {
+ bitset_iterator biter;
+ int k;
+ xml_puts (out, level, "<lookaheads>");
+ BITSET_FOR_EACH (biter, reds->lookahead_tokens[red], k, 0)
+ {
+ xml_printf (out, level + 1, "<symbol>%s</symbol>",
+ xml_escape (symbols[k]->tag));
+ }
+ xml_puts (out, level, "</lookaheads>");
+ }
+}
+
/*---------------------.
| A state hash table. |
void
state_hash_insert (state *s)
{
- hash_insert (state_table, s);
+ if (!hash_insert (state_table, s))
+ xalloc_die ();
}