if (trace_flag)
fprintf (stderr, "Entering new_state, state = %d, symbol = %d (%s)\n",
- nstates, symbol, quotearg_style (escape_quoting_style,
- symbols[symbol]->tag));
+ nstates, symbol, symbol_tag_get (symbols[symbol]));
if (nstates >= SHRT_MAX)
fatal (_("too many states (max %d)"), SHRT_MAX);
if (trace_flag)
fprintf (stderr, "Entering get_state, state = %d, symbol = %d (%s)\n",
- this_state->number, symbol, quotearg_style (escape_quoting_style,
- symbols[symbol]->tag));
+ this_state->number, symbol,
+ symbol_tag_get (symbols[symbol]));
/* Add up the target state's active item numbers to get a hash key.
*/
if (trace_flag)
fprintf (stderr, "Processing state %d (reached by %s)\n",
this_state->number,
- quotearg_style (escape_quoting_style,
- symbols[this_state->accessing_symbol]->tag));
+ symbol_tag_get (symbols[this_state->accessing_symbol]));
/* Set up ruleset and itemset for the transitions out of this
state. ruleset gets a 1 bit for each rule that could reduce
now. itemset gets a vector of all the items that could be