+ verify (UCHAR_MAX <= INT_MAX);
+ unsigned long int code = strtoul (ucn + 2, NULL, 16);
+
+ /* FIXME: Currently we assume Unicode-compatible unibyte characters
+ on ASCII hosts (i.e., Latin-1 on hosts with 8-bit bytes). On
+ non-ASCII hosts we support only the portable C character set.
+ These limitations should be removed once we add support for
+ multibyte characters. */
+
+ if (UCHAR_MAX < code)
+ return -1;
+
+#if ! ('$' == 0x24 && '@' == 0x40 && '`' == 0x60 && '~' == 0x7e)
+ {
+ /* A non-ASCII host. Use CODE to index into a table of the C
+ basic execution character set, which is guaranteed to exist on
+ all Standard C platforms. This table also includes '$', '@',
+ and '`', which are not in the basic execution character set but
+ which are unibyte characters on all the platforms that we know
+ about. */
+ static signed char const table[] =
+ {
+ '\0', -1, -1, -1, -1, -1, -1, '\a',
+ '\b', '\t', '\n', '\v', '\f', '\r', -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1,
+ ' ', '!', '"', '#', '$', '%', '&', '\'',
+ '(', ')', '*', '+', ',', '-', '.', '/',
+ '0', '1', '2', '3', '4', '5', '6', '7',
+ '8', '9', ':', ';', '<', '=', '>', '?',
+ '@', 'A', 'B', 'C', 'D', 'E', 'F', 'G',
+ 'H', 'I', 'J', 'K', 'L', 'M', 'N', 'O',
+ 'P', 'Q', 'R', 'S', 'T', 'U', 'V', 'W',
+ 'X', 'Y', 'Z', '[', '\\', ']', '^', '_',
+ '`', 'a', 'b', 'c', 'd', 'e', 'f', 'g',
+ 'h', 'i', 'j', 'k', 'l', 'm', 'n', 'o',
+ 'p', 'q', 'r', 's', 't', 'u', 'v', 'w',
+ 'x', 'y', 'z', '{', '|', '}', '~'
+ };
+
+ code = code < sizeof table ? table[code] : -1;
+ }
+#endif
+
+ return code;