Define a variable to adjust Bison's behavior.
The possible choices for @var{variable}, as well as their meanings, depend on
the selected target language and/or the parser skeleton (@pxref{Decl
-Summary,,%language}).
+Summary,,%language}, @pxref{Decl Summary,,%skeleton}).
Bison will warn if a @var{variable} is defined multiple times.
Specify the programming language for the generated parser. Currently
supported languages include C, C++, and Java.
@var{language} is case-insensitive.
+
+This directive is experimental and its effect may be modified in future
+releases.
@end deffn
@deffn {Directive} %locations
@deffn {Directive} %skeleton "@var{file}"
Specify the skeleton to use.
-You probably don't need this option unless you are developing Bison.
-You should use @code{%language} if you want to specify the skeleton for a
-different language, because it is clearer and because it will always choose the
-correct skeleton for non-deterministic or push parsers.
+@c You probably don't need this option unless you are developing Bison.
+@c You should use @code{%language} if you want to specify the skeleton for a
+@c different language, because it is clearer and because it will always choose the
+@c correct skeleton for non-deterministic or push parsers.
If @var{file} does not contain a @code{/}, @var{file} is the name of a skeleton
file in the Bison installation directory.
Summary}). Currently supported languages include C, C++, and Java.
@var{language} is case-insensitive.
+This option is experimental and its effect may be modified in future
+releases.
+
@item --locations
Pretend that @code{%locations} was specified. @xref{Decl Summary}.
Specify the skeleton to use, similar to @code{%skeleton}
(@pxref{Decl Summary, , Bison Declaration Summary}).
-You probably don't need this option unless you are developing Bison.
-You should use @option{--language} if you want to specify the skeleton for a
-different language, because it is clearer and because it will always
-choose the correct skeleton for non-deterministic or push parsers.
+@c You probably don't need this option unless you are developing Bison.
+@c You should use @option{--language} if you want to specify the skeleton for a
+@c different language, because it is clearer and because it will always
+@c choose the correct skeleton for non-deterministic or push parsers.
If @var{file} does not contain a @code{/}, @var{file} is the name of a skeleton
file in the Bison installation directory.
@node C++ Bison Interface
@subsection C++ Bison Interface
-@c - %language "C++"
+@c - %skeleton "lalr1.cc"
@c - Always pure
@c - initial action
-The C++ @acronym{LALR}(1) parser is selected using the language directive,
-@samp{%language "C++"}, or the synonymous command-line option
-@option{--language=c++}.
+The C++ @acronym{LALR}(1) parser is selected using the skeleton directive,
+@samp{%skeleton "lalr1.c"}, or the synonymous command-line option
+@option{--skeleton=lalr1.c}.
@xref{Decl Summary}.
When run, @command{bison} will create several entities in the @samp{yy}
@comment file: calc++-parser.yy
@example
-%language "C++" /* -*- C++ -*- */
+%skeleton "lalr1.cc" /* -*- C++ -*- */
%require "@value{VERSION}"
%defines
%define parser_class_name "calcxx_parser"
int
main (int argc, char *argv[])
@{
+ int res = 0;
calcxx_driver driver;
for (++argv; argv[0]; ++argv)
if (*argv == std::string ("-p"))
driver.trace_scanning = true;
else if (!driver.parse (*argv))
std::cout << driver.result << std::endl;
+ else
+ res = 1;
+ return res;
@}
@end example