triangle
};
+/* Structure for colorentries. */
+struct colorentry_s
+{
+ int color_index;
+ int red_cp;
+ int green_cp;
+ int blue_cp;
+ struct colorentry_s *next;
+};
+
/* Structure to construct lists of classnames. */
struct classname_s
{
struct classname_s *next; /* next name class association. */
};
+/* Structure is in infoname. */
+struct infoname_s
+{
+ int integer;
+ char *string;
+ struct infoname_s *next;
+};
+
/* Layout Algorithms which can be found in VCG.
Details about each algoithm can be found below. */
enum layoutalgorithm_e
Defalut is box, other: rhomb, ellipse, triangle. */
enum shape_e shape;
- /* FIXME {vertival,horizontal}_order */
+ /* Vertical order is the level position (rank) of the summary node of an
+ inner subgraph, if this subgraph is folded. We can also specify
+ level: int. The level is only recognized, if an automatical layout is
+ calculated. */
+ int vertical_order;
+
+ /* Horizontal order is the horizontal position of the summary node within
+ a level. The nodes which are specified with horizontal positions are
+ ordered according to these positions within the levels. The nodes which
+ do not have this attribute are inserted into this ordering by the
+ crossing reduction mechanism. Note that connected components are
+ handled separately, thus it is not possible to intermix such components
+ by specifying a horizontal order. If the algorithm for downward laid
+ out trees is used, the horizontal order influences only the order of
+ the child nodes at a node, but not the order of the whole level. */
+ int horizontal_order;
/* xmax, ymax specify the maximal size of the virtual window that is
used to display the graph. This is usually larger than the displayed
By default, no class names. */
struct classname_s *classname;
- /* FIXME : infoname. */
- /* FIXME : colorentry. */
+ /* Infoname allows to introduce names for the additional text labels.
+ The names are used in the menus.
+ Infoname is given by an integer and a string.
+ The default value is NULL. */
+ struct infoname_s *infoname;
+
+ /* Colorentry allows to fill the color map. A color is a triplet of integer
+ values for the red/green/blue-part. Each integer is between 0 (off) and
+ 255 (on), e.g., 0 0 0 is black and 255 255 255 is white. For instance
+ colorentry 75 : 70 130 180 sets the map entry 75 to steel blue. This
+ color can be used by specifying just the number 75.
+ Default id NULL. */
+ struct colorentry_s *colorentry;
/* layoutalgorithm chooses different graph layout algorithms
Possibilities are maxdepth, mindepth, maxdepthslow, mindepthslow,