+/*-------------------------------------------------------------------.
+| Create a function NAME which associates to the muscle NAME the |
+| result of formatting the FIRST and then TABLE_DATA[BEGIN..END[ (of |
+| TYPE), and to the muscle NAME_max, the max value of the |
+| TABLE_DATA. |
+`-------------------------------------------------------------------*/
+
+
+#define GENERATE_MUSCLE_INSERT_TABLE(Name, Type) \
+ \
+static void \
+Name (const char *name, \
+ Type *table_data, \
+ Type first, \
+ int begin, \
+ int end) \
+{ \
+ Type min = first; \
+ Type max = first; \
+ int i; \
+ int j = 1; \
+ \
+ obstack_fgrow1 (&format_obstack, "%6d", first); \
+ for (i = begin; i < end; ++i) \
+ { \
+ obstack_1grow (&format_obstack, ','); \
+ if (j >= 10) \
+ { \
+ obstack_sgrow (&format_obstack, "\n "); \
+ j = 1; \
+ } \
+ else \
+ ++j; \
+ obstack_fgrow1 (&format_obstack, "%6d", table_data[i]); \
+ if (table_data[i] < min) \
+ min = table_data[i]; \
+ if (max < table_data[i]) \
+ max = table_data[i]; \
+ } \
+ obstack_1grow (&format_obstack, 0); \
+ muscle_insert (name, obstack_finish (&format_obstack)); \
+ \
+ /* Build `NAME_min' and `NAME_max' in the obstack. */ \
+ obstack_fgrow1 (&format_obstack, "%s_min", name); \
+ obstack_1grow (&format_obstack, 0); \
+ MUSCLE_INSERT_LONG_INT (obstack_finish (&format_obstack), \
+ (long int) min); \
+ obstack_fgrow1 (&format_obstack, "%s_max", name); \
+ obstack_1grow (&format_obstack, 0); \
+ MUSCLE_INSERT_LONG_INT (obstack_finish (&format_obstack), \
+ (long int) max); \
+}
+
+GENERATE_MUSCLE_INSERT_TABLE(muscle_insert_unsigned_int_table, unsigned int)
+GENERATE_MUSCLE_INSERT_TABLE(muscle_insert_int_table, int)
+GENERATE_MUSCLE_INSERT_TABLE(muscle_insert_short_table, short)
+GENERATE_MUSCLE_INSERT_TABLE(muscle_insert_base_table, base_t)
+GENERATE_MUSCLE_INSERT_TABLE(muscle_insert_rule_number_table, rule_number_t)
+GENERATE_MUSCLE_INSERT_TABLE(muscle_insert_symbol_number_table, symbol_number_t)
+GENERATE_MUSCLE_INSERT_TABLE(muscle_insert_item_number_table, item_number_t)
+GENERATE_MUSCLE_INSERT_TABLE(muscle_insert_state_number_table, state_number_t)
+
+