[[^ABCDEFGHIJKLMNOPQRSTUVWXYZ]], [_])])
+## ------------------------- ##
+## Assigning token numbers. ##
+## ------------------------- ##
+
# b4_token_define(TOKEN-NAME, TOKEN-NUMBER)
# -----------------------------------------
# Output the definition of this token as #define.
b4_check
};
-#if YYDEBUG
/* YYSTOS[[STATE-NUM]] -- The (internal number of the) accessing
symbol of state STATE-NUM. */
static const b4_uint_type(b4_stos_max) yystos[[]] =
{
b4_stos
};
-#endif
#if ! defined (YYSIZE_T) && defined (__SIZE_TYPE__)
# define YYSIZE_T __SIZE_TYPE__
int yyparse (void);
# endif
#endif
+static void yydestructor (int symbol_type, YYSTYPE symbol_value);
/* YY_DECL_VARIABLES -- depending whether we use a pure parser,
variables are global, or local to YYPARSE. */
YYABORT;
YYDPRINTF ((stderr, "Discarding token %d (%s).\n",
yychar, yytname[yychar1]));
+ yydestructor (yychar1, yylval);
yychar = YYEMPTY;
}
}
#endif
+ yydestructor (yystos[yystate], *yyvsp);
yyvsp--;
yystate = *--yyssp;
#if YYLSP_NEEDED
return yyresult;
]}
+/* Release the memory associated to SYMBOL-NUMBER. */
+m4_divert_push([KILL])# M4 code.
+# b4_eval
+# -------
+# FIXME: This is really wrong, we no longer guarantee we don't evaluate
+# the user's input. This demonstrates that decoding actions (BRACED_CODE)
+# ought to be done when output, not when read.
+m4_define([b4_eval],
+[$*])
+
+# b4_symbol_destructor(SYMBOL-NUMBER, DESTRUCTOR, TYPE-NAME)
+# ----------------------------------------------------------
+m4_define([b4_symbol_destructor],
+[m4_pushdef([b4_dollar_dollar], [symbol_value.$3])dnl
+ case $1:
+ b4_eval($2);
+ break;
+m4_popdef([b4_dollar_dollar])])
+
+m4_divert_pop([KILL])dnl# End of M4 code.
+static void
+yydestructor (int symbol_type, YYSTYPE symbol_value)
+{
+ switch (symbol_type)
+ {
+m4_map([b4_symbol_destructor], m4_defn([b4_symbol_destructors]))dnl
+ default:
+ YYDPRINTF ((stderr, "yydestructor: unknown symbol type: %s\n",
+ yytname[[symbol_type]]));
+ break;
+ }
+}
+
b4_epilogue
m4_if(b4_defines_flag, 0, [],
[#output "b4_output_header_name"