-/* Type definitions for nondeterministic finite state machine for bison,
- Copyright 1984, 1989, 2000, 2001 Free Software Foundation, Inc.
+/* Type definitions for nondeterministic finite state machine for Bison.
+
+ Copyright (C) 1984, 1989, 2000, 2001, 2002, 2003, 2004 Free
+ Software Foundation, Inc.
This file is part of Bison, the GNU Compiler Compiler.
Each core contains a vector of NITEMS items which are the indices
in the RITEMS vector of the items that are selected in this state.
- The two types of actions are shifts/gotos (push the lookahead token
+ The two types of actions are shifts/gotos (push the look-ahead token
and read another/goto to the state designated by a nterm) and
reductions (combine the last n things on the stack via a rule,
replace them with the symbol that the rule derives, and leave the
- lookahead token alone). When the states are generated, these
+ look-ahead token alone). When the states are generated, these
actions are represented in two other lists.
- Each transition_t structure describes the possible transitions out
+ Each transition structure describes the possible transitions out
of one state, the state whose number is in the number field. Each
contains a vector of numbers of the states that transitions can go
to. The accessing_symbol fields of those states' cores say what
#ifndef STATE_H_
# define STATE_H_
-# include "bitset.h"
+# include <bitset.h>
+
+# include "gram.h"
+# include "symtab.h"
/*-------------------.
| Numbering states. |
`-------------------*/
-typedef short state_number_t;
-# define STATE_NUMBER_MAX ((state_number_t) SHRT_MAX)
+typedef short int state_number;
+# define STATE_NUMBER_MAXIMUM SHRT_MAX
-/* Be ready to map a state_number_t to an int. */
-# define state_number_as_int(Tok) ((int) (Tok))
+/* Be ready to map a state_number to an int. */
+static inline int
+state_number_as_int (state_number s)
+{
+ return s;
+}
-typedef struct state_s state_t;
+typedef struct state state;
/*--------------.
| Transitions. |
`--------------*/
-typedef struct transtion_s
+typedef struct
{
- short num;
- state_t *states[1];
-} transitions_t;
+ short int num;
+ state *states[1];
+} transitions;
/* What is the symbol labelling the transition to
if (!TRANSITION_IS_DISABLED (Transitions, Iter))
-/* Return the state such these TRANSITIONS contain a shift/goto to it on
- SYMBOL. Aborts if none found. */
-struct state_s;
-struct state_s *transitions_to (transitions_t *state, symbol_number_t s);
+/* Return the state such SHIFTS contain a shift/goto to it on SYM.
+ Abort if none found. */
+struct state *transitions_to (transitions *shifts, symbol_number sym);
/*-------.
| Errs. |
`-------*/
-typedef struct errs_s
+typedef struct
{
- short num;
- symbol_t *symbols[1];
-} errs_t;
+ short int num;
+ symbol *symbols[1];
+} errs;
-errs_t *errs_new (int num, symbol_t **tokens);
+errs *errs_new (int num, symbol **tokens);
/*-------------.
| Reductions. |
`-------------*/
-typedef struct reductions_s
+typedef struct
{
- short num;
- bitset *lookaheads;
- rule_t *rules[1];
-} reductions_t;
+ short int num;
+ bitset *look_ahead_tokens;
+ rule *rules[1];
+} reductions;
/*---------.
-| States. |
+| states. |
`---------*/
-struct state_s
+struct state
{
- state_number_t number;
- symbol_number_t accessing_symbol;
- transitions_t *transitions;
- reductions_t *reductions;
- errs_t *errs;
+ state_number number;
+ symbol_number accessing_symbol;
+ transitions *transitions;
+ reductions *reductions;
+ errs *errs;
- /* Nonzero if no lookahead is needed to decide what to do in state S. */
+ /* Nonzero if no look-ahead is needed to decide what to do in state S. */
char consistent;
/* If some conflicts were solved thanks to precedence/associativity,
/* Its items. Must be last, since ITEMS can be arbitrarily large.
*/
- unsigned short nitems;
- item_number_t items[1];
+ unsigned short int nitems;
+ item_number items[1];
};
-extern state_number_t nstates;
-extern state_t *final_state;
+extern state_number nstates;
+extern state *final_state;
/* Create a new state with ACCESSING_SYMBOL for those items. */
-state_t *state_new (symbol_number_t accessing_symbol,
- size_t core_size, item_number_t *core);
+state *state_new (symbol_number accessing_symbol,
+ size_t core_size, item_number *core);
/* Set the transitions of STATE. */
-void state_transitions_set (state_t *state, int num, state_t **transitions);
+void state_transitions_set (state *s, int num, state **trans);
/* Set the reductions of STATE. */
-void state_reductions_set (state_t *state, int num, rule_t **reductions);
+void state_reductions_set (state *s, int num, rule **reds);
-int state_reduction_find (state_t *state, rule_t *rule);
+int state_reduction_find (state *s, rule *r);
/* Set the errs of STATE. */
-void state_errs_set (state_t *state, int num, symbol_t **errs);
+void state_errs_set (state *s, int num, symbol **errors);
-/* Print on OUT all the lookaheads such that this STATE wants to
- reduce this RULE. */
-void state_rule_lookaheads_print (state_t *state, rule_t *rule, FILE *out);
+/* Print on OUT all the look-ahead tokens such that this STATE wants to
+ reduce R. */
+void state_rule_look_ahead_tokens_print (state *s, rule *r, FILE *out);
/* Create/destroy the states hash table. */
void state_hash_new (void);
/* Find the state associated to the CORE, and return it. If it does
not exist yet, return NULL. */
-state_t *state_hash_lookup (size_t core_size, item_number_t *core);
+state *state_hash_lookup (size_t core_size, item_number *core);
/* Insert STATE in the state hash table. */
-void state_hash_insert (state_t *state);
+void state_hash_insert (state *s);
/* All the states, indexed by the state number. */
-extern state_t **states;
+extern state **states;
/* Free all the states. */
void states_free (void);