-/* Type definitions for nondeterministic finite state machine for bison,
- Copyright 1984, 1989, 2000, 2001 Free Software Foundation, Inc.
+/* Type definitions for the finite state machine for Bison.
+
+ Copyright (C) 1984, 1989, 2000-2004, 2007, 2009-2013 Free Software
+ Foundation, Inc.
This file is part of Bison, the GNU Compiler Compiler.
- Bison is free software; you can redistribute it and/or modify
+ This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
- the Free Software Foundation; either version 2, or (at your option)
- any later version.
+ the Free Software Foundation, either version 3 of the License, or
+ (at your option) any later version.
- Bison is distributed in the hope that it will be useful,
+ This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
- along with Bison; see the file COPYING. If not, write to
- the Free Software Foundation, Inc., 59 Temple Place - Suite 330,
- Boston, MA 02111-1307, USA. */
+ along with this program. If not, see <http://www.gnu.org/licenses/>. */
/* These type definitions are used to represent a nondeterministic
ACCESSING_SYMBOL of the core.
Each core contains a vector of NITEMS items which are the indices
- in the RITEMS vector of the items that are selected in this state.
+ in the RITEM vector of the items that are selected in this state.
The two types of actions are shifts/gotos (push the lookahead token
and read another/goto to the state designated by a nterm) and
lookahead token alone). When the states are generated, these
actions are represented in two other lists.
- Each transition_t structure describes the possible transitions out
+ Each transition structure describes the possible transitions out
of one state, the state whose number is in the number field. Each
contains a vector of numbers of the states that transitions can go
to. The accessing_symbol fields of those states' cores say what
deletes transitions by having them point to zero.
Each reductions structure describes the possible reductions at the
- state whose number is in the number field. The data is a list of
- nreds rules, represented by their rule numbers. first_reduction
- points to the list of these structures.
+ state whose number is in the number field. rules is an array of
+ num rules. lookahead_tokens is an array of bitsets, one per rule.
Conflict resolution can decide that certain tokens in certain
states should explicitly be errors (for implementing %nonassoc).
#ifndef STATE_H_
# define STATE_H_
-# include "bitset.h"
+# include <bitset.h>
+
+# include "gram.h"
+# include "symtab.h"
/*-------------------.
| Numbering states. |
`-------------------*/
-typedef short state_number_t;
-# define STATE_NUMBER_MAX ((state_number_t) SHRT_MAX)
+typedef int state_number;
+# define STATE_NUMBER_MAXIMUM INT_MAX
-/* Be ready to map a state_number_t to an int. */
-# define state_number_as_int(Tok) ((int) (Tok))
+/* Be ready to map a state_number to an int. */
+static inline int
+state_number_as_int (state_number s)
+{
+ return s;
+}
-typedef struct state_s state_t;
+typedef struct state state;
/*--------------.
| Transitions. |
`--------------*/
-typedef struct transtion_s
+typedef struct
{
- short num;
- state_t *states[1];
-} transitions_t;
+ int num;
+ state *states[1];
+} transitions;
/* What is the symbol labelling the transition to
if (!TRANSITION_IS_DISABLED (Transitions, Iter))
-/* Return the state such these TRANSITIONS contain a shift/goto to it on
- SYMBOL. Aborts if none found. */
-struct state_s;
-struct state_s *transitions_to (transitions_t *state, symbol_number_t s);
+/* Return the state such SHIFTS contain a shift/goto to it on SYM.
+ Abort if none found. */
+struct state *transitions_to (transitions *shifts, symbol_number sym);
/*-------.
| Errs. |
`-------*/
-typedef struct errs_s
+typedef struct
{
- short num;
- symbol_t *symbols[1];
-} errs_t;
+ int num;
+ symbol *symbols[1];
+} errs;
-errs_t *errs_new (int num, symbol_t **tokens);
+errs *errs_new (int num, symbol **tokens);
/*-------------.
| Reductions. |
`-------------*/
-typedef struct reductions_s
+typedef struct
{
- short num;
- bitset *lookaheads;
- rule_t *rules[1];
-} reductions_t;
+ int num;
+ bitset *lookahead_tokens;
+ /* Sorted ascendingly on rule number. */
+ rule *rules[1];
+} reductions;
/*---------.
-| States. |
+| states. |
`---------*/
-struct state_s
-{
- state_number_t number;
- symbol_number_t accessing_symbol;
- transitions_t *transitions;
- reductions_t *reductions;
- errs_t *errs;
+struct state_list;
- /* Nonzero if no lookahead is needed to decide what to do in state S. */
+struct state
+{
+ state_number number;
+ symbol_number accessing_symbol;
+ transitions *transitions;
+ reductions *reductions;
+ errs *errs;
+
+ /* When an includer (such as ielr.c) needs to store states in a list, the
+ includer can define struct state_list as the list node structure and can
+ store in this member a reference to the node containing each state. */
+ struct state_list *state_list;
+
+ /* If non-zero, then no lookahead sets on reduce actions are needed to
+ decide what to do in state S. */
char consistent;
/* If some conflicts were solved thanks to precedence/associativity,
a human readable description of the resolution. */
const char *solved_conflicts;
+ const char *solved_conflicts_xml;
- /* Its items. Must be last, since ITEMS can be arbitrarily large.
- */
- unsigned short nitems;
- item_number_t items[1];
+ /* Its items. Must be last, since ITEMS can be arbitrarily large. Sorted
+ ascendingly on item index in RITEM, which is sorted on rule number. */
+ size_t nitems;
+ item_number items[1];
};
-extern state_number_t nstates;
-extern state_t *final_state;
+extern state_number nstates;
+extern state *final_state;
/* Create a new state with ACCESSING_SYMBOL for those items. */
-state_t *state_new (symbol_number_t accessing_symbol,
- size_t core_size, item_number_t *core);
+state *state_new (symbol_number accessing_symbol,
+ size_t core_size, item_number *core);
+state *state_new_isocore (state const *s);
/* Set the transitions of STATE. */
-void state_transitions_set (state_t *state, int num, state_t **transitions);
+void state_transitions_set (state *s, int num, state **trans);
/* Set the reductions of STATE. */
-void state_reductions_set (state_t *state, int num, rule_t **reductions);
+void state_reductions_set (state *s, int num, rule **reds);
-int state_reduction_find (state_t *state, rule_t *rule);
+int state_reduction_find (state *s, rule *r);
/* Set the errs of STATE. */
-void state_errs_set (state_t *state, int num, symbol_t **errs);
+void state_errs_set (state *s, int num, symbol **errors);
-/* Print on OUT all the lookaheads such that this STATE wants to
- reduce this RULE. */
-void state_rule_lookaheads_print (state_t *state, rule_t *rule, FILE *out);
+/* Print on OUT all the lookahead tokens such that this STATE wants to
+ reduce R. */
+void state_rule_lookahead_tokens_print (state *s, rule *r, FILE *out);
+void state_rule_lookahead_tokens_print_xml (state *s, rule *r,
+ FILE *out, int level);
/* Create/destroy the states hash table. */
void state_hash_new (void);
/* Find the state associated to the CORE, and return it. If it does
not exist yet, return NULL. */
-state_t *state_hash_lookup (size_t core_size, item_number_t *core);
+state *state_hash_lookup (size_t core_size, item_number *core);
/* Insert STATE in the state hash table. */
-void state_hash_insert (state_t *state);
+void state_hash_insert (state *s);
+
+/* Remove unreachable states, renumber remaining states, update NSTATES, and
+ write to OLD_TO_NEW a mapping of old state numbers to new state numbers such
+ that the old value of NSTATES is written as the new state number for removed
+ states. The size of OLD_TO_NEW must be the old value of NSTATES. */
+void state_remove_unreachable_states (state_number old_to_new[]);
/* All the states, indexed by the state number. */
-extern state_t **states;
+extern state **states;
/* Free all the states. */
void states_free (void);
+
#endif /* !STATE_H_ */