#ifndef LALR_H_
# define LALR_H_
-#include "bitset.h"
-#include "bitsetv.h"
-
-/* Import the definition of CORE, SHIFTS and REDUCTIONS. */
-# include "state.h"
+# include <bitset.h>
+# include <bitsetv.h>
/* Import the definition of RULE_T. */
# include "gram.h"
+/* Import the definition of CORE, TRANSITIONS and REDUCTIONS. */
+# include "state.h"
+
/* Compute how to make the finite state machine deterministic; find
which rules need lookahead in each state, and which lookahead
tokens they accept. */
-void lalr PARAMS ((void));
+void lalr (void);
+
+/* Release the information related to lookaheads. Can be performed
+ once the action tables are computed. */
+
+void lalr_free (void);
/* lalr() builds these data structures. */
together and GOTO_MAP[I - NTOKENS] is the index in FROM_STATE and
TO_STATE of the first of them. */
-extern short *goto_map;
-extern state_number_t *from_state;
-extern state_number_t *to_state;
-
-/* LARULE is a vector which records the rules that need lookahead in
- various states. The elements of LARULE that apply to state S are
- those from LOOKAHEADS[S] through LOOKAHEADS[S+1]-1.
-
- If LR is the length of LArule, then a number from 0 to LR-1 can
- specify both a rule and a state where the rule might be applied.
- */
-
-extern rule_t **LArule;
-
-/* LA is a LR by NTOKENS matrix of bits. LA[l, i] is 1 if the rule
- LAruleno[l] is applicable in the appropriate state when the next
- token is symbol i. If LA[l, i] and LA[l, j] are both 1 for i != j,
- it is a conflict. */
+typedef short goto_number;
+# define GOTO_NUMBER_MAXIMUM SHRT_MAX
-extern bitsetv LA;
+extern goto_number *goto_map;
+extern state_number *from_state;
+extern state_number *to_state;
#endif /* !LALR_H_ */