-/* Generate the nondeterministic finite state machine for bison,
- Copyright 1984, 1986, 1989, 2000, 2001, 2002 Free Software Foundation, Inc.
+/* Generate the nondeterministic finite state machine for Bison.
+
+ Copyright (C) 1984, 1986, 1989, 2000, 2001, 2002, 2004 Free
+ Software Foundation, Inc.
This file is part of Bison, the GNU Compiler Compiler.
The entry point is generate_states. */
#include "system.h"
-#include "bitset.h"
-#include "quotearg.h"
-#include "symtab.h"
-#include "gram.h"
+
+#include <bitset.h>
+#include <quotearg.h>
+
+#include "LR0.h"
+#include "closure.h"
+#include "complain.h"
#include "getargs.h"
-#include "reader.h"
#include "gram.h"
-#include "state.h"
-#include "complain.h"
-#include "closure.h"
-#include "LR0.h"
+#include "gram.h"
#include "lalr.h"
+#include "reader.h"
#include "reduce.h"
+#include "state.h"
+#include "symtab.h"
-static state_t *first_state = NULL;
+typedef struct state_list
+{
+ struct state_list *next;
+ state *state;
+} state_list;
-static state_t *this_state = NULL;
-static state_t *last_state = NULL;
+static state_list *first_state = NULL;
+static state_list *last_state = NULL;
+
+
+/*------------------------------------------------------------------.
+| A state was just discovered from another state. Queue it for |
+| later examination, in order to find its transitions. Return it. |
+`------------------------------------------------------------------*/
+
+static state *
+state_list_append (symbol_number sym, size_t core_size, item_number *core)
+{
+ state_list *node = MALLOC (node, 1);
+ state *s = state_new (sym, core_size, core);
+
+ if (trace_flag & trace_automaton)
+ fprintf (stderr, "state_list_append (state = %d, symbol = %d (%s))\n",
+ nstates, sym, symbols[sym]->tag);
+
+ /* If this is the endtoken, and this is not the initial state, then
+ this is the final state. */
+ if (sym == 0 && first_state)
+ final_state = s;
+
+ node->next = NULL;
+ node->state = s;
+
+ if (!first_state)
+ first_state = node;
+ if (last_state)
+ last_state->next = node;
+ last_state = node;
+
+ return s;
+}
static int nshifts;
-static symbol_number_t *shift_symbol = NULL;
+static symbol_number *shift_symbol = NULL;
-static short *redset = NULL;
-static state_number_t *shiftset = NULL;
+static rule **redset = NULL;
+static state **shiftset = NULL;
-static item_number_t **kernel_base = NULL;
+static item_number **kernel_base = NULL;
static int *kernel_size = NULL;
-static item_number_t *kernel_items = NULL;
+static item_number *kernel_items = NULL;
\f
static void
allocate_itemsets (void)
{
- int i, r;
- item_number_t *rhsp;
+ symbol_number i;
+ rule_number r;
+ item_number *rhsp;
/* Count the number of occurrences of all the symbols in RITEMS.
Note that useless productions (hence useless nonterminals) are
browsed too, hence we need to allocate room for _all_ the
symbols. */
int count = 0;
- short *symbol_count = XCALLOC (short, nsyms + nuseless_nonterminals);
+ short int *symbol_count = CALLOC (symbol_count,
+ nsyms + nuseless_nonterminals);
- for (r = 1; r < nrules + 1; ++r)
+ for (r = 0; r < nrules; ++r)
for (rhsp = rules[r].rhs; *rhsp >= 0; ++rhsp)
{
count++;
/* See comments before new_itemsets. All the vectors of items
live inside KERNEL_ITEMS. The number of active items after
- some symbol cannot be more than the number of times that symbol
- appears as an item, which is symbol_count[symbol].
+ some symbol S cannot be more than the number of times that S
+ appears as an item, which is SYMBOL_COUNT[S].
We allocate that much space for each symbol. */
- kernel_base = XCALLOC (item_number_t *, nsyms);
+ CALLOC (kernel_base, nsyms);
if (count)
- kernel_items = XCALLOC (item_number_t, count);
+ CALLOC (kernel_items, count);
count = 0;
for (i = 0; i < nsyms; i++)
}
free (symbol_count);
- kernel_size = XCALLOC (int, nsyms);
+ CALLOC (kernel_size, nsyms);
}
{
allocate_itemsets ();
- shiftset = XCALLOC (state_number_t, nsyms);
- redset = XCALLOC (short, nrules + 1);
+ CALLOC (shiftset, nsyms);
+ CALLOC (redset, nrules);
state_hash_new ();
- shift_symbol = XCALLOC (symbol_number_t, nsyms);
+ CALLOC (shift_symbol, nsyms);
}
-/*----------------------------------------------------------------.
-| Find which symbols can be shifted in the current state, and for |
-| each one record which items would be active after that shift. |
-| Uses the contents of itemset. |
-| |
-| shift_symbol is set to a vector of the symbols that can be |
-| shifted. For each symbol in the grammar, kernel_base[symbol] |
-| points to a vector of item numbers activated if that symbol is |
-| shifted, and kernel_size[symbol] is their numbers. |
-`----------------------------------------------------------------*/
+/*---------------------------------------------------------------.
+| Find which symbols can be shifted in S, and for each one |
+| record which items would be active after that shift. Uses the |
+| contents of itemset. |
+| |
+| shift_symbol is set to a vector of the symbols that can be |
+| shifted. For each symbol in the grammar, kernel_base[symbol] |
+| points to a vector of item numbers activated if that symbol is |
+| shifted, and kernel_size[symbol] is their numbers. |
+`---------------------------------------------------------------*/
static void
-new_itemsets (void)
+new_itemsets (state *s)
{
int i;
- if (trace_flag)
- fprintf (stderr, "Entering new_itemsets, state = %d\n",
- this_state->number);
+ if (trace_flag & trace_automaton)
+ fprintf (stderr, "Entering new_itemsets, state = %d\n", s->number);
for (i = 0; i < nsyms; i++)
kernel_size[i] = 0;
for (i = 0; i < nritemset; ++i)
if (ritem[itemset[i]] >= 0)
{
- symbol_number_t symbol
- = item_number_as_symbol_number (ritem[itemset[i]]);
- if (!kernel_size[symbol])
+ symbol_number sym = item_number_as_symbol_number (ritem[itemset[i]]);
+ if (!kernel_size[sym])
{
- shift_symbol[nshifts] = symbol;
+ shift_symbol[nshifts] = sym;
nshifts++;
}
- kernel_base[symbol][kernel_size[symbol]] = itemset[i] + 1;
- kernel_size[symbol]++;
+ kernel_base[sym][kernel_size[sym]] = itemset[i] + 1;
+ kernel_size[sym]++;
}
}
-/*-----------------------------------------------------------------.
-| Subroutine of get_state. Create a new state for those items, if |
-| necessary. |
-`-----------------------------------------------------------------*/
-
-static state_t *
-new_state (symbol_number_t symbol, size_t core_size, item_number_t *core)
-{
- state_t *res;
-
- if (trace_flag)
- fprintf (stderr, "Entering new_state, state = %d, symbol = %d (%s)\n",
- nstates, symbol, symbol_tag_get (symbols[symbol]));
-
- res = state_new (symbol, core_size, core);
- state_hash_insert (res);
-
- /* If this is the eoftoken, and this is not the initial state, then
- this is the final state. */
- if (symbol == 0 && first_state)
- final_state = res;
-
- if (!first_state)
- first_state = res;
- if (last_state)
- last_state->next = res;
- last_state = res;
-
- return res;
-}
-
-
/*--------------------------------------------------------------.
-| Find the state number for the state we would get to (from the |
-| current state) by shifting symbol. Create a new state if no |
-| equivalent one exists already. Used by append_states. |
+| Find the state we would get to (from the current state) by |
+| shifting SYM. Create a new state if no equivalent one exists |
+| already. Used by append_states. |
`--------------------------------------------------------------*/
-static state_number_t
-get_state (symbol_number_t symbol, size_t core_size, item_number_t *core)
+static state *
+get_state (symbol_number sym, size_t core_size, item_number *core)
{
- state_t *sp;
+ state *sp;
- if (trace_flag)
- fprintf (stderr, "Entering get_state, state = %d, symbol = %d (%s)\n",
- this_state->number, symbol,
- symbol_tag_get (symbols[symbol]));
+ if (trace_flag & trace_automaton)
+ fprintf (stderr, "Entering get_state, symbol = %d (%s)\n",
+ sym, symbols[sym]->tag);
sp = state_hash_lookup (core_size, core);
if (!sp)
- sp = new_state (symbol, core_size, core);
+ sp = state_list_append (sym, core_size, core);
- if (trace_flag)
+ if (trace_flag & trace_automaton)
fprintf (stderr, "Exiting get_state => %d\n", sp->number);
- return sp->number;
+ return sp;
}
-/*------------------------------------------------------------------.
-| Use the information computed by new_itemsets to find the state |
-| numbers reached by each shift transition from the current state. |
-| |
-| shiftset is set up as a vector of state numbers of those states. |
-`------------------------------------------------------------------*/
+/*---------------------------------------------------------------.
+| Use the information computed by new_itemsets to find the state |
+| numbers reached by each shift transition from S. |
+| |
+| SHIFTSET is set up as a vector of those states. |
+`---------------------------------------------------------------*/
static void
-append_states (void)
+append_states (state *s)
{
int i;
- int j;
- symbol_number_t symbol;
- if (trace_flag)
- fprintf (stderr, "Entering append_states, state = %d\n",
- this_state->number);
+ if (trace_flag & trace_automaton)
+ fprintf (stderr, "Entering append_states, state = %d\n", s->number);
- /* first sort shift_symbol into increasing order */
+ /* First sort shift_symbol into increasing order. */
for (i = 1; i < nshifts; i++)
{
- symbol = shift_symbol[i];
- j = i;
- while (j > 0 && shift_symbol[j - 1] > symbol)
- {
- shift_symbol[j] = shift_symbol[j - 1];
- j--;
- }
- shift_symbol[j] = symbol;
+ symbol_number sym = shift_symbol[i];
+ int j;
+ for (j = i; 0 < j && sym < shift_symbol [j - 1]; j--)
+ shift_symbol[j] = shift_symbol[j - 1];
+ shift_symbol[j] = sym;
}
for (i = 0; i < nshifts; i++)
{
- symbol = shift_symbol[i];
- shiftset[i] = get_state (symbol,
- kernel_size[symbol], kernel_base[symbol]);
+ symbol_number sym = shift_symbol[i];
+ shiftset[i] = get_state (sym, kernel_size[sym], kernel_base[sym]);
}
}
-static void
-new_states (void)
-{
- /* The 0 at the lhs is the index of the item of this initial rule. */
- kernel_base[0][0] = 0;
- kernel_size[0] = 1;
- this_state = new_state (0, kernel_size[0], kernel_base[0]);
-}
-
-
-/*------------------------------------------------------------.
-| Save the NSHIFTS of SHIFTSET into the current linked list. |
-`------------------------------------------------------------*/
-
-static void
-save_shifts (void)
-{
- shifts *p = shifts_new (nshifts);
- memcpy (p->shifts, shiftset, nshifts * sizeof (shiftset[0]));
- this_state->shifts = p;
-}
-
-
/*----------------------------------------------------------------.
| Find which rules can be used for reduction transitions from the |
| current state and make a reductions structure for the state to |
`----------------------------------------------------------------*/
static void
-save_reductions (void)
+save_reductions (state *s)
{
int count = 0;
int i;
- /* If this is the final state, we want it to have no reductions at
- all, although it has one for `START_SYMBOL EOF .'. */
- if (final_state && this_state->number == final_state->number)
- return;
-
/* Find and count the active items that represent ends of rules. */
for (i = 0; i < nritemset; ++i)
{
int item = ritem[itemset[i]];
if (item < 0)
- redset[count++] = -item;
+ redset[count++] = &rules[item_number_as_rule_number (item)];
}
/* Make a reductions structure and copy the data into it. */
- this_state->reductions = reductions_new (count);
- memcpy (this_state->reductions->rules, redset, count * sizeof (redset[0]));
+ state_reductions_set (s, count, redset);
}
\f
static void
set_states (void)
{
- state_t *sp;
- states = XCALLOC (state_t *, nstates);
+ CALLOC (states, nstates);
- for (sp = first_state; sp; sp = sp->next)
+ while (first_state)
{
+ state_list *this = first_state;
+
/* Pessimization, but simplification of the code: make sure all
- the states have a shifts, errs, and reductions, even if
- reduced to 0. */
- if (!sp->shifts)
- sp->shifts = shifts_new (0);
- if (!sp->errs)
- sp->errs = errs_new (0);
- if (!sp->reductions)
- sp->reductions = reductions_new (0);
-
- states[sp->number] = sp;
+ the states have valid transitions and reductions members,
+ even if reduced to 0. It is too soon for errs, which are
+ computed later, but set_conflicts. */
+ state *s = this->state;
+ if (!s->transitions)
+ state_transitions_set (s, 0, 0);
+ if (!s->reductions)
+ state_reductions_set (s, 0, 0);
+
+ states[s->number] = s;
+
+ first_state = this->next;
+ free (this);
}
+ first_state = NULL;
+ last_state = NULL;
}
void
generate_states (void)
{
+ state_list *list = NULL;
allocate_storage ();
new_closure (nritems);
- new_states ();
- while (this_state)
+ /* Create the initial state. The 0 at the lhs is the index of the
+ item of this initial rule. */
+ kernel_base[0][0] = 0;
+ kernel_size[0] = 1;
+ state_list_append (0, kernel_size[0], kernel_base[0]);
+
+ list = first_state;
+
+ while (list)
{
- if (trace_flag)
+ state *s = list->state;
+ if (trace_flag & trace_automaton)
fprintf (stderr, "Processing state %d (reached by %s)\n",
- this_state->number,
- symbol_tag_get (symbols[this_state->accessing_symbol]));
+ s->number,
+ symbols[s->accessing_symbol]->tag);
/* Set up ruleset and itemset for the transitions out of this
state. ruleset gets a 1 bit for each rule that could reduce
now. itemset gets a vector of all the items that could be
accepted next. */
- closure (this_state->items, this_state->nitems);
- /* record the reductions allowed out of this state */
- save_reductions ();
- /* find the itemsets of the states that shifts can reach */
- new_itemsets ();
- /* find or create the core structures for those states */
- append_states ();
-
- /* create the shifts structures for the shifts to those states,
- now that the state numbers transitioning to are known */
- save_shifts ();
-
- /* states are queued when they are created; process them all */
- this_state = this_state->next;
+ closure (s->items, s->nitems);
+ /* Record the reductions allowed out of this state. */
+ save_reductions (s);
+ /* Find the itemsets of the states that shifts can reach. */
+ new_itemsets (s);
+ /* Find or create the core structures for those states. */
+ append_states (s);
+
+ /* Create the shifts structures for the shifts to those states,
+ now that the state numbers transitioning to are known. */
+ state_transitions_set (s, nshifts, shiftset);
+
+ /* states are queued when they are created; process them all.
+ */
+ list = list->next;
}
/* discard various storage */