The entry point is generate_states. */
#include "system.h"
+#include "symtab.h"
#include "getargs.h"
#include "reader.h"
#include "gram.h"
#include "reduce.h"
int nstates;
-int final_state;
+/* Initialize the final state to -1, otherwise, it might be set to 0
+ by default, and since we don't compute the reductions of the final
+ state, we end up not computing the reductions of the initial state,
+ which is of course needed.
+
+ FINAL_STATE is properly set by new_state when it recognizes the
+ accessing symbol: EOF. */
+int final_state = -1;
static state_t *first_state = NULL;
static state_t *this_state = NULL;
if (trace_flag)
fprintf (stderr, "Entering new_state, state = %d, symbol = %d (%s)\n",
- this_state->number, symbol, tags[symbol]);
+ this_state->number, symbol, symbols[symbol]->tag);
if (nstates >= MAXSHORT)
fatal (_("too many states (max %d)"), MAXSHORT);
if (trace_flag)
fprintf (stderr, "Entering get_state, state = %d, symbol = %d (%s)\n",
- this_state->number, symbol, tags[symbol]);
+ this_state->number, symbol, symbols[symbol]->tag);
/* Add up the target state's active item numbers to get a hash key.
*/
{
if (trace_flag)
fprintf (stderr, "Processing state %d (reached by %s)\n",
- this_state->number, tags[this_state->accessing_symbol]);
+ this_state->number,
+ symbols[this_state->accessing_symbol]->tag);
/* Set up ruleset and itemset for the transitions out of this
state. ruleset gets a 1 bit for each rule that could reduce
now. itemset gets a vector of all the items that could be