+@node C++ Variants
+@subsubsection C++ Variants
+
+Starting with version 2.6, Bison provides a @emph{variant} based
+implementation of semantic values for C++. This alleviates all the
+limitations reported in the previous section, and in particular, object
+types can be used without pointers.
+
+To enable variant-based semantic values, set @code{%define} variable
+@code{variant} (@pxref{Decl Summary, , variant}). Once this defined,
+@code{%union} is ignored, and instead of using the name of the fields of the
+@code{%union} to ``type'' the symbols, use genuine types.
+
+For instance, instead of
+
+@example
+%union
+@{
+ int ival;
+ std::string* sval;
+@}
+%token <ival> NUMBER;
+%token <sval> STRING;
+@end example
+
+@noindent
+write
+
+@example
+%token <int> NUMBER;
+%token <std::string> STRING;
+@end example
+
+@code{STRING} is no longer a pointer, which should fairly simplify the user
+actions in the grammar and in the scanner (in particular the memory
+management).
+
+Since C++ features destructors, and since it is customary to specialize
+@code{operator<<} to support uniform printing of values, variants also
+typically simplify Bison printers and destructors.
+
+Variants are stricter than unions. When based on unions, you may play any
+dirty game with @code{yylval}, say storing an @code{int}, reading a
+@code{char*}, and then storing a @code{double} in it. This is no longer
+possible with variants: they must be initialized, then assigned to, and
+eventually, destroyed.
+
+@deftypemethod {semantic_type} {T&} build<T> ()
+Initialize, but leave empty. Returns the address where the actual value may
+be stored. Requires that the variant was not initialized yet.
+@end deftypemethod
+
+@deftypemethod {semantic_type} {T&} build<T> (const T& @var{t})
+Initialize, and copy-construct from @var{t}.
+@end deftypemethod
+
+
+@strong{Warning}: We do not use Boost.Variant, for two reasons. First, it
+appeared unacceptable to require Boost on the user's machine (i.e., the
+machine on which the generated parser will be compiled, not the machine on
+which @command{bison} was run). Second, for each possible semantic value,
+Boost.Variant not only stores the value, but also a tag specifying its
+type. But the parser already ``knows'' the type of the semantic value, so
+that would be duplicating the information.
+
+Therefore we developed light-weight variants whose type tag is external (so
+they are really like @code{unions} for C++ actually). But our code is much
+less mature that Boost.Variant. So there is a number of limitations in
+(the current implementation of) variants:
+@itemize
+@item
+Alignment must be enforced: values should be aligned in memory according to
+the most demanding type. Computing the smallest alignment possible requires
+meta-programming techniques that are not currently implemented in Bison, and
+therefore, since, as far as we know, @code{double} is the most demanding
+type on all platforms, alignments are enforced for @code{double} whatever
+types are actually used. This may waste space in some cases.
+
+@item
+Our implementation is not conforming with strict aliasing rules. Alias
+analysis is a technique used in optimizing compilers to detect when two
+pointers are disjoint (they cannot ``meet''). Our implementation breaks
+some of the rules that G++ 4.4 uses in its alias analysis, so @emph{strict
+alias analysis must be disabled}. Use the option
+@option{-fno-strict-aliasing} to compile the generated parser.
+
+@item
+There might be portability issues we are not aware of.
+@end itemize
+
+As far as we know, these limitations @emph{can} be alleviated. All it takes
+is some time and/or some talented C++ hacker willing to contribute to Bison.