#include "lalr.h"
#include "reduce.h"
-unsigned int nstates = 0;
-/* Initialize the final state to -1, otherwise, it might be set to 0
- by default, and since we don't compute the reductions of the final
- state, we end up not computing the reductions of the initial state,
- which is of course needed.
-
- FINAL_STATE is properly set by new_state when it recognizes the
- accessing symbol: EOF. */
-int final_state = -1;
static state_t *first_state = NULL;
static state_t *this_state = NULL;
static symbol_number_t *shift_symbol = NULL;
static short *redset = NULL;
-static short *shiftset = NULL;
+static state_number_t *shiftset = NULL;
static item_number_t **kernel_base = NULL;
static int *kernel_size = NULL;
{
allocate_itemsets ();
- shiftset = XCALLOC (short, nsyms);
+ shiftset = XCALLOC (state_number_t, nsyms);
redset = XCALLOC (short, nrules + 1);
state_hash = XCALLOC (state_t *, STATE_HASH_SIZE);
shift_symbol = XCALLOC (symbol_number_t, nsyms);
static state_t *
new_state (symbol_number_t symbol, size_t core_size, item_number_t *core)
{
- state_t *p;
+ state_t *res;
if (trace_flag)
fprintf (stderr, "Entering new_state, state = %d, symbol = %d (%s)\n",
nstates, symbol, symbol_tag_get (symbols[symbol]));
- if (nstates >= SHRT_MAX)
- fatal (_("too many states (max %d)"), SHRT_MAX);
-
- p = STATE_ALLOC (core_size);
- p->accessing_symbol = symbol;
- p->number = nstates;
- p->solved_conflicts = NULL;
-
- p->nitems = core_size;
- memcpy (p->items, core, core_size * sizeof (core[0]));
+ res = state_new (symbol, core_size, core);
/* If this is the eoftoken, and this is not the initial state, then
this is the final state. */
if (symbol == 0 && first_state)
- final_state = p->number;
+ final_state = res;
if (!first_state)
- first_state = p;
+ first_state = res;
if (last_state)
- last_state->next = p;
- last_state = p;
-
- nstates++;
+ last_state->next = res;
+ last_state = res;
- return p;
+ return res;
}
| equivalent one exists already. Used by append_states. |
`--------------------------------------------------------------*/
-static int
+static state_number_t
get_state (symbol_number_t symbol, size_t core_size, item_number_t *core)
{
int key;
/* If this is the final state, we want it to have no reductions at
all, although it has one for `START_SYMBOL EOF .'. */
- if (this_state->number == final_state)
+ if (final_state && this_state->number == final_state->number)
return;
/* Find and count the active items that represent ends of rules. */