/* Generate the nondeterministic finite state machine for Bison.
- Copyright (C) 1984, 1986, 1989, 2000, 2001, 2002, 2004 Free
- Software Foundation, Inc.
+ Copyright (C) 1984, 1986, 1989, 2000, 2001, 2002, 2004, 2005, 2006
+ Free Software Foundation, Inc.
This file is part of Bison, the GNU Compiler Compiler.
You should have received a copy of the GNU General Public License
along with Bison; see the file COPYING. If not, write to
- the Free Software Foundation, Inc., 59 Temple Place - Suite 330,
- Boston, MA 02111-1307, USA. */
+ the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
+ Boston, MA 02110-1301, USA. */
/* See comments in state.h for the data structures that represent it.
The entry point is generate_states. */
+#include <config.h>
#include "system.h"
#include <bitset.h>
fprintf (stderr, "state_list_append (state = %d, symbol = %d (%s))\n",
nstates, sym, symbols[sym]->tag);
- /* If this is the endtoken, and this is not the initial state, then
- this is the final state. */
- if (sym == 0 && first_state)
- final_state = s;
-
node->next = NULL;
node->state = s;
static state *
get_state (symbol_number sym, size_t core_size, item_number *core)
{
- state *sp;
+ state *s;
if (trace_flag & trace_automaton)
fprintf (stderr, "Entering get_state, symbol = %d (%s)\n",
sym, symbols[sym]->tag);
- sp = state_hash_lookup (core_size, core);
- if (!sp)
- sp = state_list_append (sym, core_size, core);
+ s = state_hash_lookup (core_size, core);
+ if (!s)
+ s = state_list_append (sym, core_size, core);
if (trace_flag & trace_automaton)
- fprintf (stderr, "Exiting get_state => %d\n", sp->number);
+ fprintf (stderr, "Exiting get_state => %d\n", s->number);
- return sp;
+ return s;
}
/*---------------------------------------------------------------.
/* Find and count the active items that represent ends of rules. */
for (i = 0; i < nritemset; ++i)
{
- int item = ritem[itemset[i]];
- if (item < 0)
- redset[count++] = &rules[item_number_as_rule_number (item)];
+ item_number item = ritem[itemset[i]];
+ if (item_number_is_rule_number (item))
+ {
+ rule_number r = item_number_as_rule_number (item);
+ redset[count++] = &rules[r];
+ if (r == 0)
+ {
+ /* This is "reduce 0", i.e., accept. */
+ aver (!final_state);
+ final_state = s;
+ }
+ }
}
/* Make a reductions structure and copy the data into it. */
item of this initial rule. */
state_list_append (0, 1, &initial_core);
- list = first_state;
-
- while (list)
+ /* States are queued when they are created; process them all. */
+ for (list = first_state; list; list = list->next)
{
state *s = list->state;
if (trace_flag & trace_automaton)
/* Create the shifts structures for the shifts to those states,
now that the state numbers transitioning to are known. */
state_transitions_set (s, nshifts, shiftset);
-
- /* states are queued when they are created; process them all.
- */
- list = list->next;
}
/* discard various storage */