+ Compute how to make the finite state machine deterministic; find
+ which rules need lookahead in each state, and which lookahead
+ tokens they accept.
+
+ Also builds:
+ - #goto_map
+ - #from_state
+ - #to_state
+ - #goto_follows
+*/
+void lalr (void);
+
+/**
+ * Set #nLA and allocate all reduction lookahead sets. Normally invoked by
+ * #lalr.
+ */
+void initialize_LA (void);
+
+/**
+ * Build only:
+ * - #goto_map
+ * - #from_state
+ * - #to_state
+ * Normally invoked by #lalr.
+ */
+void set_goto_map (void);
+
+/**
+ * Update state numbers recorded in #goto_map, #from_state, and #to_state such
+ * that:
+ * - \c nstates_old is the old number of states.
+ * - Where \c i is the old state number, <tt>old_to_new[i]</tt> is either:
+ * - \c nstates_old if state \c i is removed because it is unreachable.
+ * Thus, remove all goto entries involving this state.
+ * - The new state number.
+ */
+void lalr_update_state_numbers (state_number old_to_new[],
+ state_number nstates_old);
+
+
+/** Release the information related to lookahead tokens.
+
+ Can be performed once the action tables are computed. */
+void lalr_free (void);
+
+typedef size_t goto_number;
+# define GOTO_NUMBER_MAXIMUM ((goto_number) -1)
+
+/** Index into #from_state and #to_state.