conflict_row (state_t *state)
{
int i, j;
+ reductions_t *reds = state->reductions;
if (! glr_parser)
return;
/* Find all reductions for token J, and record all that do not
match ACTROW[J]. */
- for (i = 0; i < state->nlookaheads; i += 1)
- if (bitset_test (state->lookaheads[i], j)
+ for (i = 0; i < reds->num; i += 1)
+ if (bitset_test (reds->lookaheads[i], j)
&& (actrow[j]
- != rule_number_as_item_number (state->lookaheads_rule[i]->number)))
+ != rule_number_as_item_number (reds->rules[i]->number)))
{
assert (conflict_list_free > 0);
- conflict_list[conflict_list_cnt]
- = state->lookaheads_rule[i]->number + 1;
+ conflict_list[conflict_list_cnt] = reds->rules[i]->number + 1;
conflict_list_cnt += 1;
conflict_list_free -= 1;
}
for (i = 0; i < ntokens; i++)
actrow[i] = conflrow[i] = 0;
- if (redp->num >= 1)
+ if (redp->lookaheads)
{
int j;
bitset_iterator biter;
/* loop over all the rules available here which require
- lookahead */
- for (i = state->nlookaheads - 1; i >= 0; --i)
+ lookahead (in reverse order to give precedence to the first
+ rule) */
+ for (i = redp->num - 1; i >= 0; --i)
/* and find each token which the rule finds acceptable
to come next */
- BITSET_FOR_EACH (biter, state->lookaheads[i], j, 0)
+ BITSET_FOR_EACH (biter, redp->lookaheads[i], j, 0)
{
/* and record this rule as the rule to use if that
token follows. */
if (actrow[j] != 0)
conflicted = conflrow[j] = 1;
- actrow[j] = rule_number_as_item_number (state->lookaheads_rule[i]->number);
+ actrow[j] = rule_number_as_item_number (redp->rules[i]->number);
}
}
else
{
int max = 0;
- for (i = 0; i < state->nlookaheads; i++)
+ for (i = 0; i < redp->num; i++)
{
int count = 0;
- rule_t *rule = state->lookaheads_rule[i];
+ rule_t *rule = redp->rules[i];
symbol_number_t j;
for (j = 0; j < ntokens; j++)
}
}
- /* Find the rules which are reduced. */
- if (!glr_parser)
- {
- for (i = 0; i < ntokens; i++)
- if (actrow[i] < 0 && actrow[i] != ACTION_MIN)
- rules[item_number_as_rule_number (actrow[i])].useful = TRUE;
- if (default_rule)
- default_rule->useful = TRUE;
- }
-
/* If have no default rule, the default is an error.
So replace any action which says "error" with "use default". */
token_actions (void)
{
state_number_t i;
+ symbol_number_t j;
rule_number_t r;
+
int nconflict = conflicts_total_count ();
yydefact = XCALLOC (rule_number_t, nstates);
actrow = XCALLOC (action_t, ntokens);
conflrow = XCALLOC (unsigned int, ntokens);
- /* Now that the parser was computed, we can find which rules are
- really reduced, and which are not because of SR or RR conflicts.
- */
+ /* Find the rules which are reduced. */
if (!glr_parser)
for (r = 0; r < nrules; ++r)
rules[r].useful = FALSE;
rule_t *default_rule = action_row (states[i]);
yydefact[i] = default_rule ? default_rule->number + 1 : 0;
save_row (i);
- }
- if (!glr_parser)
- for (r = 0; r < nrules ; ++r)
- if (!rules[r].useful)
+ /* Now that the parser was computed, we can find which rules are
+ really reduced, and which are not because of SR or RR
+ conflicts. */
+ if (!glr_parser)
{
- LOCATION_PRINT (stderr, rules[r].location);
- fprintf (stderr, ": %s: %s: ",
- _("warning"), _("rule never reduced because of conflicts"));
- rule_print (&rules[r], stderr);
+ for (j = 0; j < ntokens; ++j)
+ if (actrow[j] < 0 && actrow[j] != ACTION_MIN)
+ rules[item_number_as_rule_number (actrow[j])].useful = TRUE;
+ if (yydefact[i])
+ rules[yydefact[i] - 1].useful = TRUE;
}
+ }
free (actrow);
free (conflrow);