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1 | /* Generate the nondeterministic finite state machine for bison, | |
2 | Copyright 1984, 1986, 1989, 2000, 2001 Free Software Foundation, Inc. | |
3 | ||
4 | This file is part of Bison, the GNU Compiler Compiler. | |
5 | ||
6 | Bison is free software; you can redistribute it and/or modify | |
7 | it under the terms of the GNU General Public License as published by | |
8 | the Free Software Foundation; either version 2, or (at your option) | |
9 | any later version. | |
10 | ||
11 | Bison is distributed in the hope that it will be useful, | |
12 | but WITHOUT ANY WARRANTY; without even the implied warranty of | |
13 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | |
14 | GNU General Public License for more details. | |
15 | ||
16 | You should have received a copy of the GNU General Public License | |
17 | along with Bison; see the file COPYING. If not, write to | |
18 | the Free Software Foundation, Inc., 59 Temple Place - Suite 330, | |
19 | Boston, MA 02111-1307, USA. */ | |
20 | ||
21 | ||
22 | /* See comments in state.h for the data structures that represent it. | |
23 | The entry point is generate_states. */ | |
24 | ||
25 | #include "system.h" | |
26 | #include "symtab.h" | |
27 | #include "getargs.h" | |
28 | #include "reader.h" | |
29 | #include "gram.h" | |
30 | #include "state.h" | |
31 | #include "complain.h" | |
32 | #include "closure.h" | |
33 | #include "LR0.h" | |
34 | #include "lalr.h" | |
35 | #include "reduce.h" | |
36 | ||
37 | int nstates; | |
38 | /* Initialize the final state to -1, otherwise, it might be set to 0 | |
39 | by default, and since we don't compute the reductions of the final | |
40 | state, we end up not computing the reductions of the initial state, | |
41 | which is of course needed. | |
42 | ||
43 | FINAL_STATE is properly set by new_state when it recognizes the | |
44 | accessing symbol: EOF. */ | |
45 | int final_state = -1; | |
46 | static state_t *first_state = NULL; | |
47 | ||
48 | static state_t *this_state = NULL; | |
49 | static state_t *last_state = NULL; | |
50 | ||
51 | static int nshifts; | |
52 | static short *shift_symbol = NULL; | |
53 | ||
54 | static short *redset = NULL; | |
55 | static short *shiftset = NULL; | |
56 | ||
57 | static short **kernel_base = NULL; | |
58 | static int *kernel_size = NULL; | |
59 | static short *kernel_items = NULL; | |
60 | ||
61 | /* hash table for states, to recognize equivalent ones. */ | |
62 | ||
63 | #define STATE_HASH_SIZE 1009 | |
64 | static state_t **state_hash = NULL; | |
65 | ||
66 | \f | |
67 | static void | |
68 | allocate_itemsets (void) | |
69 | { | |
70 | int i; | |
71 | ||
72 | /* Count the number of occurrences of all the symbols in RITEMS. | |
73 | Note that useless productions (hence useless nonterminals) are | |
74 | browsed too, hence we need to allocate room for _all_ the | |
75 | symbols. */ | |
76 | int count = 0; | |
77 | short *symbol_count = XCALLOC (short, nsyms + nuseless_nonterminals); | |
78 | ||
79 | for (i = 0; i < nritems; ++i) | |
80 | if (ritem[i] >= 0) | |
81 | { | |
82 | count++; | |
83 | symbol_count[ritem[i]]++; | |
84 | } | |
85 | ||
86 | /* See comments before new_itemsets. All the vectors of items | |
87 | live inside KERNEL_ITEMS. The number of active items after | |
88 | some symbol cannot be more than the number of times that symbol | |
89 | appears as an item, which is symbol_count[symbol]. | |
90 | We allocate that much space for each symbol. */ | |
91 | ||
92 | kernel_base = XCALLOC (short *, nsyms); | |
93 | if (count) | |
94 | kernel_items = XCALLOC (short, count); | |
95 | ||
96 | count = 0; | |
97 | for (i = 0; i < nsyms; i++) | |
98 | { | |
99 | kernel_base[i] = kernel_items + count; | |
100 | count += symbol_count[i]; | |
101 | } | |
102 | ||
103 | free (symbol_count); | |
104 | kernel_size = XCALLOC (int, nsyms); | |
105 | } | |
106 | ||
107 | ||
108 | static void | |
109 | allocate_storage (void) | |
110 | { | |
111 | allocate_itemsets (); | |
112 | ||
113 | shiftset = XCALLOC (short, nsyms); | |
114 | redset = XCALLOC (short, nrules + 1); | |
115 | state_hash = XCALLOC (state_t *, STATE_HASH_SIZE); | |
116 | shift_symbol = XCALLOC (short, nsyms); | |
117 | } | |
118 | ||
119 | ||
120 | static void | |
121 | free_storage (void) | |
122 | { | |
123 | free (shift_symbol); | |
124 | free (redset); | |
125 | free (shiftset); | |
126 | free (kernel_base); | |
127 | free (kernel_size); | |
128 | XFREE (kernel_items); | |
129 | free (state_hash); | |
130 | } | |
131 | ||
132 | ||
133 | ||
134 | ||
135 | /*----------------------------------------------------------------. | |
136 | | Find which symbols can be shifted in the current state, and for | | |
137 | | each one record which items would be active after that shift. | | |
138 | | Uses the contents of itemset. | | |
139 | | | | |
140 | | shift_symbol is set to a vector of the symbols that can be | | |
141 | | shifted. For each symbol in the grammar, kernel_base[symbol] | | |
142 | | points to a vector of item numbers activated if that symbol is | | |
143 | | shifted, and kernel_size[symbol] is their numbers. | | |
144 | `----------------------------------------------------------------*/ | |
145 | ||
146 | static void | |
147 | new_itemsets (void) | |
148 | { | |
149 | int i; | |
150 | ||
151 | if (trace_flag) | |
152 | fprintf (stderr, "Entering new_itemsets, state = %d\n", | |
153 | this_state->number); | |
154 | ||
155 | for (i = 0; i < nsyms; i++) | |
156 | kernel_size[i] = 0; | |
157 | ||
158 | nshifts = 0; | |
159 | ||
160 | for (i = 0; i < nitemset; ++i) | |
161 | { | |
162 | int symbol = ritem[itemset[i]]; | |
163 | if (symbol >= 0) | |
164 | { | |
165 | if (!kernel_size[symbol]) | |
166 | { | |
167 | shift_symbol[nshifts] = symbol; | |
168 | nshifts++; | |
169 | } | |
170 | ||
171 | kernel_base[symbol][kernel_size[symbol]] = itemset[i] + 1; | |
172 | kernel_size[symbol]++; | |
173 | } | |
174 | } | |
175 | } | |
176 | ||
177 | ||
178 | ||
179 | /*-----------------------------------------------------------------. | |
180 | | Subroutine of get_state. Create a new state for those items, if | | |
181 | | necessary. | | |
182 | `-----------------------------------------------------------------*/ | |
183 | ||
184 | static state_t * | |
185 | new_state (int symbol) | |
186 | { | |
187 | state_t *p; | |
188 | ||
189 | if (trace_flag) | |
190 | fprintf (stderr, "Entering new_state, state = %d, symbol = %d (%s)\n", | |
191 | this_state->number, symbol, symbols[symbol]->tag); | |
192 | ||
193 | if (nstates >= MAXSHORT) | |
194 | fatal (_("too many states (max %d)"), MAXSHORT); | |
195 | ||
196 | p = STATE_ALLOC (kernel_size[symbol]); | |
197 | p->accessing_symbol = symbol; | |
198 | p->number = nstates; | |
199 | p->nitems = kernel_size[symbol]; | |
200 | ||
201 | shortcpy (p->items, kernel_base[symbol], kernel_size[symbol]); | |
202 | ||
203 | last_state->next = p; | |
204 | last_state = p; | |
205 | nstates++; | |
206 | ||
207 | /* If this is the eoftoken, then this is the final state. */ | |
208 | if (symbol == 0) | |
209 | final_state = p->number; | |
210 | ||
211 | return p; | |
212 | } | |
213 | ||
214 | ||
215 | /*--------------------------------------------------------------. | |
216 | | Find the state number for the state we would get to (from the | | |
217 | | current state) by shifting symbol. Create a new state if no | | |
218 | | equivalent one exists already. Used by append_states. | | |
219 | `--------------------------------------------------------------*/ | |
220 | ||
221 | static int | |
222 | get_state (int symbol) | |
223 | { | |
224 | int key; | |
225 | int i; | |
226 | state_t *sp; | |
227 | ||
228 | if (trace_flag) | |
229 | fprintf (stderr, "Entering get_state, state = %d, symbol = %d (%s)\n", | |
230 | this_state->number, symbol, symbols[symbol]->tag); | |
231 | ||
232 | /* Add up the target state's active item numbers to get a hash key. | |
233 | */ | |
234 | key = 0; | |
235 | for (i = 0; i < kernel_size[symbol]; ++i) | |
236 | key += kernel_base[symbol][i]; | |
237 | key = key % STATE_HASH_SIZE; | |
238 | sp = state_hash[key]; | |
239 | ||
240 | if (sp) | |
241 | { | |
242 | int found = 0; | |
243 | while (!found) | |
244 | { | |
245 | if (sp->nitems == kernel_size[symbol]) | |
246 | { | |
247 | found = 1; | |
248 | for (i = 0; i < kernel_size[symbol]; ++i) | |
249 | if (kernel_base[symbol][i] != sp->items[i]) | |
250 | found = 0; | |
251 | } | |
252 | ||
253 | if (!found) | |
254 | { | |
255 | if (sp->link) | |
256 | { | |
257 | sp = sp->link; | |
258 | } | |
259 | else /* bucket exhausted and no match */ | |
260 | { | |
261 | sp = sp->link = new_state (symbol); | |
262 | found = 1; | |
263 | } | |
264 | } | |
265 | } | |
266 | } | |
267 | else /* bucket is empty */ | |
268 | { | |
269 | state_hash[key] = sp = new_state (symbol); | |
270 | } | |
271 | ||
272 | if (trace_flag) | |
273 | fprintf (stderr, "Exiting get_state => %d\n", sp->number); | |
274 | ||
275 | return sp->number; | |
276 | } | |
277 | ||
278 | /*------------------------------------------------------------------. | |
279 | | Use the information computed by new_itemsets to find the state | | |
280 | | numbers reached by each shift transition from the current state. | | |
281 | | | | |
282 | | shiftset is set up as a vector of state numbers of those states. | | |
283 | `------------------------------------------------------------------*/ | |
284 | ||
285 | static void | |
286 | append_states (void) | |
287 | { | |
288 | int i; | |
289 | int j; | |
290 | int symbol; | |
291 | ||
292 | if (trace_flag) | |
293 | fprintf (stderr, "Entering append_states, state = %d\n", | |
294 | this_state->number); | |
295 | ||
296 | /* first sort shift_symbol into increasing order */ | |
297 | ||
298 | for (i = 1; i < nshifts; i++) | |
299 | { | |
300 | symbol = shift_symbol[i]; | |
301 | j = i; | |
302 | while (j > 0 && shift_symbol[j - 1] > symbol) | |
303 | { | |
304 | shift_symbol[j] = shift_symbol[j - 1]; | |
305 | j--; | |
306 | } | |
307 | shift_symbol[j] = symbol; | |
308 | } | |
309 | ||
310 | for (i = 0; i < nshifts; i++) | |
311 | shiftset[i] = get_state (shift_symbol[i]); | |
312 | } | |
313 | ||
314 | ||
315 | static void | |
316 | new_states (void) | |
317 | { | |
318 | first_state = last_state = this_state = STATE_ALLOC (0); | |
319 | nstates = 1; | |
320 | } | |
321 | ||
322 | ||
323 | /*------------------------------------------------------------. | |
324 | | Save the NSHIFTS of SHIFTSET into the current linked list. | | |
325 | `------------------------------------------------------------*/ | |
326 | ||
327 | static void | |
328 | save_shifts (void) | |
329 | { | |
330 | shifts *p = shifts_new (nshifts); | |
331 | shortcpy (p->shifts, shiftset, nshifts); | |
332 | this_state->shifts = p; | |
333 | } | |
334 | ||
335 | ||
336 | /*----------------------------------------------------------------. | |
337 | | Find which rules can be used for reduction transitions from the | | |
338 | | current state and make a reductions structure for the state to | | |
339 | | record their rule numbers. | | |
340 | `----------------------------------------------------------------*/ | |
341 | ||
342 | static void | |
343 | save_reductions (void) | |
344 | { | |
345 | int count = 0; | |
346 | int i; | |
347 | ||
348 | /* If this is the final state, we want it to have no reductions at | |
349 | all, although it has one for `START_SYMBOL EOF .'. */ | |
350 | if (this_state->number == final_state) | |
351 | return; | |
352 | ||
353 | /* Find and count the active items that represent ends of rules. */ | |
354 | for (i = 0; i < nitemset; ++i) | |
355 | { | |
356 | int item = ritem[itemset[i]]; | |
357 | if (item < 0) | |
358 | redset[count++] = -item; | |
359 | } | |
360 | ||
361 | /* Make a reductions structure and copy the data into it. */ | |
362 | this_state->reductions = reductions_new (count); | |
363 | shortcpy (this_state->reductions->rules, redset, count); | |
364 | } | |
365 | ||
366 | \f | |
367 | /*--------------------. | |
368 | | Build STATES. | | |
369 | `--------------------*/ | |
370 | ||
371 | static void | |
372 | set_states (void) | |
373 | { | |
374 | state_t *sp; | |
375 | states = XCALLOC (state_t *, nstates); | |
376 | ||
377 | for (sp = first_state; sp; sp = sp->next) | |
378 | { | |
379 | /* Pessimization, but simplification of the code: make sure all | |
380 | the states have a shifts, errs, and reductions, even if | |
381 | reduced to 0. */ | |
382 | if (!sp->shifts) | |
383 | sp->shifts = shifts_new (0); | |
384 | if (!sp->errs) | |
385 | sp->errs = errs_new (0); | |
386 | if (!sp->reductions) | |
387 | sp->reductions = reductions_new (0); | |
388 | ||
389 | states[sp->number] = sp; | |
390 | } | |
391 | } | |
392 | ||
393 | /*-------------------------------------------------------------------. | |
394 | | Compute the nondeterministic finite state machine (see state.h for | | |
395 | | details) from the grammar. | | |
396 | `-------------------------------------------------------------------*/ | |
397 | ||
398 | void | |
399 | generate_states (void) | |
400 | { | |
401 | allocate_storage (); | |
402 | new_closure (nritems); | |
403 | new_states (); | |
404 | ||
405 | while (this_state) | |
406 | { | |
407 | if (trace_flag) | |
408 | fprintf (stderr, "Processing state %d (reached by %s)\n", | |
409 | this_state->number, | |
410 | symbols[this_state->accessing_symbol]->tag); | |
411 | /* Set up ruleset and itemset for the transitions out of this | |
412 | state. ruleset gets a 1 bit for each rule that could reduce | |
413 | now. itemset gets a vector of all the items that could be | |
414 | accepted next. */ | |
415 | closure (this_state->items, this_state->nitems); | |
416 | /* record the reductions allowed out of this state */ | |
417 | save_reductions (); | |
418 | /* find the itemsets of the states that shifts can reach */ | |
419 | new_itemsets (); | |
420 | /* find or create the core structures for those states */ | |
421 | append_states (); | |
422 | ||
423 | /* create the shifts structures for the shifts to those states, | |
424 | now that the state numbers transitioning to are known */ | |
425 | save_shifts (); | |
426 | ||
427 | /* states are queued when they are created; process them all */ | |
428 | this_state = this_state->next; | |
429 | } | |
430 | ||
431 | /* discard various storage */ | |
432 | free_closure (); | |
433 | free_storage (); | |
434 | ||
435 | /* Set up STATES. */ | |
436 | set_states (); | |
437 | } |