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1 | /* Generate the nondeterministic finite state machine for bison, | |
2 | Copyright 1984, 1986, 1989, 2000, 2001, 2002 Free Software Foundation, Inc. | |
3 | ||
4 | This file is part of Bison, the GNU Compiler Compiler. | |
5 | ||
6 | Bison is free software; you can redistribute it and/or modify | |
7 | it under the terms of the GNU General Public License as published by | |
8 | the Free Software Foundation; either version 2, or (at your option) | |
9 | any later version. | |
10 | ||
11 | Bison is distributed in the hope that it will be useful, | |
12 | but WITHOUT ANY WARRANTY; without even the implied warranty of | |
13 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | |
14 | GNU General Public License for more details. | |
15 | ||
16 | You should have received a copy of the GNU General Public License | |
17 | along with Bison; see the file COPYING. If not, write to | |
18 | the Free Software Foundation, Inc., 59 Temple Place - Suite 330, | |
19 | Boston, MA 02111-1307, USA. */ | |
20 | ||
21 | ||
22 | /* See comments in state.h for the data structures that represent it. | |
23 | The entry point is generate_states. */ | |
24 | ||
25 | #include "system.h" | |
26 | #include "bitset.h" | |
27 | #include "symtab.h" | |
28 | #include "getargs.h" | |
29 | #include "reader.h" | |
30 | #include "gram.h" | |
31 | #include "state.h" | |
32 | #include "complain.h" | |
33 | #include "closure.h" | |
34 | #include "LR0.h" | |
35 | #include "lalr.h" | |
36 | #include "reduce.h" | |
37 | ||
38 | unsigned int nstates; | |
39 | /* Initialize the final state to -1, otherwise, it might be set to 0 | |
40 | by default, and since we don't compute the reductions of the final | |
41 | state, we end up not computing the reductions of the initial state, | |
42 | which is of course needed. | |
43 | ||
44 | FINAL_STATE is properly set by new_state when it recognizes the | |
45 | accessing symbol: EOF. */ | |
46 | int final_state = -1; | |
47 | static state_t *first_state = NULL; | |
48 | ||
49 | static state_t *this_state = NULL; | |
50 | static state_t *last_state = NULL; | |
51 | ||
52 | static int nshifts; | |
53 | static short *shift_symbol = NULL; | |
54 | ||
55 | static short *redset = NULL; | |
56 | static short *shiftset = NULL; | |
57 | ||
58 | static short **kernel_base = NULL; | |
59 | static int *kernel_size = NULL; | |
60 | static short *kernel_items = NULL; | |
61 | ||
62 | /* hash table for states, to recognize equivalent ones. */ | |
63 | ||
64 | #define STATE_HASH_SIZE 1009 | |
65 | static state_t **state_hash = NULL; | |
66 | ||
67 | \f | |
68 | static void | |
69 | allocate_itemsets (void) | |
70 | { | |
71 | int i; | |
72 | ||
73 | /* Count the number of occurrences of all the symbols in RITEMS. | |
74 | Note that useless productions (hence useless nonterminals) are | |
75 | browsed too, hence we need to allocate room for _all_ the | |
76 | symbols. */ | |
77 | int count = 0; | |
78 | short *symbol_count = XCALLOC (short, nsyms + nuseless_nonterminals); | |
79 | ||
80 | for (i = 0; i < nritems; ++i) | |
81 | if (ritem[i] >= 0) | |
82 | { | |
83 | count++; | |
84 | symbol_count[ritem[i]]++; | |
85 | } | |
86 | ||
87 | /* See comments before new_itemsets. All the vectors of items | |
88 | live inside KERNEL_ITEMS. The number of active items after | |
89 | some symbol cannot be more than the number of times that symbol | |
90 | appears as an item, which is symbol_count[symbol]. | |
91 | We allocate that much space for each symbol. */ | |
92 | ||
93 | kernel_base = XCALLOC (short *, nsyms); | |
94 | if (count) | |
95 | kernel_items = XCALLOC (short, count); | |
96 | ||
97 | count = 0; | |
98 | for (i = 0; i < nsyms; i++) | |
99 | { | |
100 | kernel_base[i] = kernel_items + count; | |
101 | count += symbol_count[i]; | |
102 | } | |
103 | ||
104 | free (symbol_count); | |
105 | kernel_size = XCALLOC (int, nsyms); | |
106 | } | |
107 | ||
108 | ||
109 | static void | |
110 | allocate_storage (void) | |
111 | { | |
112 | allocate_itemsets (); | |
113 | ||
114 | shiftset = XCALLOC (short, nsyms); | |
115 | redset = XCALLOC (short, nrules + 1); | |
116 | state_hash = XCALLOC (state_t *, STATE_HASH_SIZE); | |
117 | shift_symbol = XCALLOC (short, nsyms); | |
118 | } | |
119 | ||
120 | ||
121 | static void | |
122 | free_storage (void) | |
123 | { | |
124 | free (shift_symbol); | |
125 | free (redset); | |
126 | free (shiftset); | |
127 | free (kernel_base); | |
128 | free (kernel_size); | |
129 | XFREE (kernel_items); | |
130 | free (state_hash); | |
131 | } | |
132 | ||
133 | ||
134 | ||
135 | ||
136 | /*----------------------------------------------------------------. | |
137 | | Find which symbols can be shifted in the current state, and for | | |
138 | | each one record which items would be active after that shift. | | |
139 | | Uses the contents of itemset. | | |
140 | | | | |
141 | | shift_symbol is set to a vector of the symbols that can be | | |
142 | | shifted. For each symbol in the grammar, kernel_base[symbol] | | |
143 | | points to a vector of item numbers activated if that symbol is | | |
144 | | shifted, and kernel_size[symbol] is their numbers. | | |
145 | `----------------------------------------------------------------*/ | |
146 | ||
147 | static void | |
148 | new_itemsets (void) | |
149 | { | |
150 | int i; | |
151 | ||
152 | if (trace_flag) | |
153 | fprintf (stderr, "Entering new_itemsets, state = %d\n", | |
154 | this_state->number); | |
155 | ||
156 | for (i = 0; i < nsyms; i++) | |
157 | kernel_size[i] = 0; | |
158 | ||
159 | nshifts = 0; | |
160 | ||
161 | for (i = 0; i < nitemset; ++i) | |
162 | { | |
163 | int symbol = ritem[itemset[i]]; | |
164 | if (symbol >= 0) | |
165 | { | |
166 | if (!kernel_size[symbol]) | |
167 | { | |
168 | shift_symbol[nshifts] = symbol; | |
169 | nshifts++; | |
170 | } | |
171 | ||
172 | kernel_base[symbol][kernel_size[symbol]] = itemset[i] + 1; | |
173 | kernel_size[symbol]++; | |
174 | } | |
175 | } | |
176 | } | |
177 | ||
178 | ||
179 | ||
180 | /*-----------------------------------------------------------------. | |
181 | | Subroutine of get_state. Create a new state for those items, if | | |
182 | | necessary. | | |
183 | `-----------------------------------------------------------------*/ | |
184 | ||
185 | static state_t * | |
186 | new_state (int symbol) | |
187 | { | |
188 | state_t *p; | |
189 | ||
190 | if (trace_flag) | |
191 | fprintf (stderr, "Entering new_state, state = %d, symbol = %d (%s)\n", | |
192 | this_state->number, symbol, symbols[symbol]->tag); | |
193 | ||
194 | if (nstates >= MAXSHORT) | |
195 | fatal (_("too many states (max %d)"), MAXSHORT); | |
196 | ||
197 | p = STATE_ALLOC (kernel_size[symbol]); | |
198 | p->accessing_symbol = symbol; | |
199 | p->number = nstates; | |
200 | p->nitems = kernel_size[symbol]; | |
201 | ||
202 | shortcpy (p->items, kernel_base[symbol], kernel_size[symbol]); | |
203 | ||
204 | last_state->next = p; | |
205 | last_state = p; | |
206 | nstates++; | |
207 | ||
208 | /* If this is the eoftoken, then this is the final state. */ | |
209 | if (symbol == 0) | |
210 | final_state = p->number; | |
211 | ||
212 | return p; | |
213 | } | |
214 | ||
215 | ||
216 | /*--------------------------------------------------------------. | |
217 | | Find the state number for the state we would get to (from the | | |
218 | | current state) by shifting symbol. Create a new state if no | | |
219 | | equivalent one exists already. Used by append_states. | | |
220 | `--------------------------------------------------------------*/ | |
221 | ||
222 | static int | |
223 | get_state (int symbol) | |
224 | { | |
225 | int key; | |
226 | int i; | |
227 | state_t *sp; | |
228 | ||
229 | if (trace_flag) | |
230 | fprintf (stderr, "Entering get_state, state = %d, symbol = %d (%s)\n", | |
231 | this_state->number, symbol, symbols[symbol]->tag); | |
232 | ||
233 | /* Add up the target state's active item numbers to get a hash key. | |
234 | */ | |
235 | key = 0; | |
236 | for (i = 0; i < kernel_size[symbol]; ++i) | |
237 | key += kernel_base[symbol][i]; | |
238 | key = key % STATE_HASH_SIZE; | |
239 | sp = state_hash[key]; | |
240 | ||
241 | if (sp) | |
242 | { | |
243 | int found = 0; | |
244 | while (!found) | |
245 | { | |
246 | if (sp->nitems == kernel_size[symbol]) | |
247 | { | |
248 | found = 1; | |
249 | for (i = 0; i < kernel_size[symbol]; ++i) | |
250 | if (kernel_base[symbol][i] != sp->items[i]) | |
251 | found = 0; | |
252 | } | |
253 | ||
254 | if (!found) | |
255 | { | |
256 | if (sp->link) | |
257 | { | |
258 | sp = sp->link; | |
259 | } | |
260 | else /* bucket exhausted and no match */ | |
261 | { | |
262 | sp = sp->link = new_state (symbol); | |
263 | found = 1; | |
264 | } | |
265 | } | |
266 | } | |
267 | } | |
268 | else /* bucket is empty */ | |
269 | { | |
270 | state_hash[key] = sp = new_state (symbol); | |
271 | } | |
272 | ||
273 | if (trace_flag) | |
274 | fprintf (stderr, "Exiting get_state => %d\n", sp->number); | |
275 | ||
276 | return sp->number; | |
277 | } | |
278 | ||
279 | /*------------------------------------------------------------------. | |
280 | | Use the information computed by new_itemsets to find the state | | |
281 | | numbers reached by each shift transition from the current state. | | |
282 | | | | |
283 | | shiftset is set up as a vector of state numbers of those states. | | |
284 | `------------------------------------------------------------------*/ | |
285 | ||
286 | static void | |
287 | append_states (void) | |
288 | { | |
289 | int i; | |
290 | int j; | |
291 | int symbol; | |
292 | ||
293 | if (trace_flag) | |
294 | fprintf (stderr, "Entering append_states, state = %d\n", | |
295 | this_state->number); | |
296 | ||
297 | /* first sort shift_symbol into increasing order */ | |
298 | ||
299 | for (i = 1; i < nshifts; i++) | |
300 | { | |
301 | symbol = shift_symbol[i]; | |
302 | j = i; | |
303 | while (j > 0 && shift_symbol[j - 1] > symbol) | |
304 | { | |
305 | shift_symbol[j] = shift_symbol[j - 1]; | |
306 | j--; | |
307 | } | |
308 | shift_symbol[j] = symbol; | |
309 | } | |
310 | ||
311 | for (i = 0; i < nshifts; i++) | |
312 | shiftset[i] = get_state (shift_symbol[i]); | |
313 | } | |
314 | ||
315 | ||
316 | static void | |
317 | new_states (void) | |
318 | { | |
319 | first_state = last_state = this_state = STATE_ALLOC (0); | |
320 | nstates = 1; | |
321 | } | |
322 | ||
323 | ||
324 | /*------------------------------------------------------------. | |
325 | | Save the NSHIFTS of SHIFTSET into the current linked list. | | |
326 | `------------------------------------------------------------*/ | |
327 | ||
328 | static void | |
329 | save_shifts (void) | |
330 | { | |
331 | shifts *p = shifts_new (nshifts); | |
332 | shortcpy (p->shifts, shiftset, nshifts); | |
333 | this_state->shifts = p; | |
334 | } | |
335 | ||
336 | ||
337 | /*----------------------------------------------------------------. | |
338 | | Find which rules can be used for reduction transitions from the | | |
339 | | current state and make a reductions structure for the state to | | |
340 | | record their rule numbers. | | |
341 | `----------------------------------------------------------------*/ | |
342 | ||
343 | static void | |
344 | save_reductions (void) | |
345 | { | |
346 | int count = 0; | |
347 | int i; | |
348 | ||
349 | /* If this is the final state, we want it to have no reductions at | |
350 | all, although it has one for `START_SYMBOL EOF .'. */ | |
351 | if (this_state->number == final_state) | |
352 | return; | |
353 | ||
354 | /* Find and count the active items that represent ends of rules. */ | |
355 | for (i = 0; i < nitemset; ++i) | |
356 | { | |
357 | int item = ritem[itemset[i]]; | |
358 | if (item < 0) | |
359 | redset[count++] = -item; | |
360 | } | |
361 | ||
362 | /* Make a reductions structure and copy the data into it. */ | |
363 | this_state->reductions = reductions_new (count); | |
364 | shortcpy (this_state->reductions->rules, redset, count); | |
365 | } | |
366 | ||
367 | \f | |
368 | /*---------------. | |
369 | | Build STATES. | | |
370 | `---------------*/ | |
371 | ||
372 | static void | |
373 | set_states (void) | |
374 | { | |
375 | state_t *sp; | |
376 | states = XCALLOC (state_t *, nstates); | |
377 | ||
378 | for (sp = first_state; sp; sp = sp->next) | |
379 | { | |
380 | /* Pessimization, but simplification of the code: make sure all | |
381 | the states have a shifts, errs, and reductions, even if | |
382 | reduced to 0. */ | |
383 | if (!sp->shifts) | |
384 | sp->shifts = shifts_new (0); | |
385 | if (!sp->errs) | |
386 | sp->errs = errs_new (0); | |
387 | if (!sp->reductions) | |
388 | sp->reductions = reductions_new (0); | |
389 | ||
390 | states[sp->number] = sp; | |
391 | } | |
392 | } | |
393 | ||
394 | /*-------------------------------------------------------------------. | |
395 | | Compute the nondeterministic finite state machine (see state.h for | | |
396 | | details) from the grammar. | | |
397 | `-------------------------------------------------------------------*/ | |
398 | ||
399 | void | |
400 | generate_states (void) | |
401 | { | |
402 | allocate_storage (); | |
403 | new_closure (nritems); | |
404 | new_states (); | |
405 | ||
406 | while (this_state) | |
407 | { | |
408 | if (trace_flag) | |
409 | fprintf (stderr, "Processing state %d (reached by %s)\n", | |
410 | this_state->number, | |
411 | symbols[this_state->accessing_symbol]->tag); | |
412 | /* Set up ruleset and itemset for the transitions out of this | |
413 | state. ruleset gets a 1 bit for each rule that could reduce | |
414 | now. itemset gets a vector of all the items that could be | |
415 | accepted next. */ | |
416 | closure (this_state->items, this_state->nitems); | |
417 | /* record the reductions allowed out of this state */ | |
418 | save_reductions (); | |
419 | /* find the itemsets of the states that shifts can reach */ | |
420 | new_itemsets (); | |
421 | /* find or create the core structures for those states */ | |
422 | append_states (); | |
423 | ||
424 | /* create the shifts structures for the shifts to those states, | |
425 | now that the state numbers transitioning to are known */ | |
426 | save_shifts (); | |
427 | ||
428 | /* states are queued when they are created; process them all */ | |
429 | this_state = this_state->next; | |
430 | } | |
431 | ||
432 | /* discard various storage */ | |
433 | free_closure (); | |
434 | free_storage (); | |
435 | ||
436 | /* Set up STATES. */ | |
437 | set_states (); | |
438 | } |