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1/* Type definitions for nondeterministic finite state machine for Bison.
2
3 Copyright (C) 1984, 1989, 2000, 2001, 2002, 2003, 2004, 2007 Free
4 Software Foundation, Inc.
5
6 This file is part of Bison, the GNU Compiler Compiler.
7
8 This program is free software: you can redistribute it and/or modify
9 it under the terms of the GNU General Public License as published by
10 the Free Software Foundation, either version 3 of the License, or
11 (at your option) any later version.
12
13 This program is distributed in the hope that it will be useful,
14 but WITHOUT ANY WARRANTY; without even the implied warranty of
15 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 GNU General Public License for more details.
17
18 You should have received a copy of the GNU General Public License
19 along with this program. If not, see <http://www.gnu.org/licenses/>. */
20
21
22/* These type definitions are used to represent a nondeterministic
23 finite state machine that parses the specified grammar. This
24 information is generated by the function generate_states in the
25 file LR0.
26
27 Each state of the machine is described by a set of items --
28 particular positions in particular rules -- that are the possible
29 places where parsing could continue when the machine is in this
30 state. These symbols at these items are the allowable inputs that
31 can follow now.
32
33 A core represents one state. States are numbered in the NUMBER
34 field. When generate_states is finished, the starting state is
35 state 0 and NSTATES is the number of states. (FIXME: This sentence
36 is no longer true: A transition to a state whose state number is
37 NSTATES indicates termination.) All the cores are chained together
38 and FIRST_STATE points to the first one (state 0).
39
40 For each state there is a particular symbol which must have been
41 the last thing accepted to reach that state. It is the
42 ACCESSING_SYMBOL of the core.
43
44 Each core contains a vector of NITEMS items which are the indices
45 in the RITEM vector of the items that are selected in this state.
46
47 The two types of actions are shifts/gotos (push the lookahead token
48 and read another/goto to the state designated by a nterm) and
49 reductions (combine the last n things on the stack via a rule,
50 replace them with the symbol that the rule derives, and leave the
51 lookahead token alone). When the states are generated, these
52 actions are represented in two other lists.
53
54 Each transition structure describes the possible transitions out
55 of one state, the state whose number is in the number field. Each
56 contains a vector of numbers of the states that transitions can go
57 to. The accessing_symbol fields of those states' cores say what
58 kind of input leads to them.
59
60 A transition to state zero should be ignored: conflict resolution
61 deletes transitions by having them point to zero.
62
63 Each reductions structure describes the possible reductions at the
64 state whose number is in the number field. rules is an array of
65 num rules. lookahead_tokens is an array of bitsets, one per rule.
66
67 Conflict resolution can decide that certain tokens in certain
68 states should explicitly be errors (for implementing %nonassoc).
69 For each state, the tokens that are errors for this reason are
70 recorded in an errs structure, which holds the token numbers.
71
72 There is at least one goto transition present in state zero. It
73 leads to a next-to-final state whose accessing_symbol is the
74 grammar's start symbol. The next-to-final state has one shift to
75 the final state, whose accessing_symbol is zero (end of input).
76 The final state has one shift, which goes to the termination state.
77 The reason for the extra state at the end is to placate the
78 parser's strategy of making all decisions one token ahead of its
79 actions. */
80
81#ifndef STATE_H_
82# define STATE_H_
83
84# include <bitset.h>
85
86# include "gram.h"
87# include "symtab.h"
88
89
90/*-------------------.
91| Numbering states. |
92`-------------------*/
93
94typedef int state_number;
95# define STATE_NUMBER_MAXIMUM INT_MAX
96
97/* Be ready to map a state_number to an int. */
98static inline int
99state_number_as_int (state_number s)
100{
101 return s;
102}
103
104
105typedef struct state state;
106
107/*--------------.
108| Transitions. |
109`--------------*/
110
111typedef struct
112{
113 int num;
114 state *states[1];
115} transitions;
116
117
118/* What is the symbol labelling the transition to
119 TRANSITIONS->states[Num]? Can be a token (amongst which the error
120 token), or non terminals in case of gotos. */
121
122#define TRANSITION_SYMBOL(Transitions, Num) \
123 (Transitions->states[Num]->accessing_symbol)
124
125/* Is the TRANSITIONS->states[Num] a shift? (as opposed to gotos). */
126
127#define TRANSITION_IS_SHIFT(Transitions, Num) \
128 (ISTOKEN (TRANSITION_SYMBOL (Transitions, Num)))
129
130/* Is the TRANSITIONS->states[Num] a goto?. */
131
132#define TRANSITION_IS_GOTO(Transitions, Num) \
133 (!TRANSITION_IS_SHIFT (Transitions, Num))
134
135/* Is the TRANSITIONS->states[Num] labelled by the error token? */
136
137#define TRANSITION_IS_ERROR(Transitions, Num) \
138 (TRANSITION_SYMBOL (Transitions, Num) == errtoken->number)
139
140/* When resolving a SR conflicts, if the reduction wins, the shift is
141 disabled. */
142
143#define TRANSITION_DISABLE(Transitions, Num) \
144 (Transitions->states[Num] = NULL)
145
146#define TRANSITION_IS_DISABLED(Transitions, Num) \
147 (Transitions->states[Num] == NULL)
148
149
150/* Iterate over each transition over a token (shifts). */
151#define FOR_EACH_SHIFT(Transitions, Iter) \
152 for (Iter = 0; \
153 Iter < Transitions->num \
154 && (TRANSITION_IS_DISABLED (Transitions, Iter) \
155 || TRANSITION_IS_SHIFT (Transitions, Iter)); \
156 ++Iter) \
157 if (!TRANSITION_IS_DISABLED (Transitions, Iter))
158
159
160/* Return the state such SHIFTS contain a shift/goto to it on SYM.
161 Abort if none found. */
162struct state *transitions_to (transitions *shifts, symbol_number sym);
163
164
165/*-------.
166| Errs. |
167`-------*/
168
169typedef struct
170{
171 int num;
172 symbol *symbols[1];
173} errs;
174
175errs *errs_new (int num, symbol **tokens);
176
177
178/*-------------.
179| Reductions. |
180`-------------*/
181
182typedef struct
183{
184 int num;
185 bitset *lookahead_tokens;
186 /* Sorted ascendingly on rule number. */
187 rule *rules[1];
188} reductions;
189
190
191
192/*---------.
193| states. |
194`---------*/
195
196struct state
197{
198 state_number number;
199 symbol_number accessing_symbol;
200 transitions *transitions;
201 reductions *reductions;
202 errs *errs;
203
204 /* If non-zero, then no lookahead sets on reduce actions are needed to
205 decide what to do in state S. */
206 char consistent;
207
208 /* If some conflicts were solved thanks to precedence/associativity,
209 a human readable description of the resolution. */
210 const char *solved_conflicts;
211 const char *solved_conflicts_xml;
212
213 /* Its items. Must be last, since ITEMS can be arbitrarily large. Sorted
214 ascendingly on item index in RITEM, which is sorted on rule number. */
215 size_t nitems;
216 item_number items[1];
217};
218
219extern state_number nstates;
220extern state *final_state;
221
222/* Create a new state with ACCESSING_SYMBOL for those items. */
223state *state_new (symbol_number accessing_symbol,
224 size_t core_size, item_number *core);
225
226/* Set the transitions of STATE. */
227void state_transitions_set (state *s, int num, state **trans);
228
229/* Set the reductions of STATE. */
230void state_reductions_set (state *s, int num, rule **reds);
231
232int state_reduction_find (state *s, rule *r);
233
234/* Set the errs of STATE. */
235void state_errs_set (state *s, int num, symbol **errors);
236
237/* Print on OUT all the lookahead tokens such that this STATE wants to
238 reduce R. */
239void state_rule_lookahead_tokens_print (state *s, rule *r, FILE *out);
240void state_rule_lookahead_tokens_print_xml (state *s, rule *r,
241 FILE *out, int level);
242
243/* Create/destroy the states hash table. */
244void state_hash_new (void);
245void state_hash_free (void);
246
247/* Find the state associated to the CORE, and return it. If it does
248 not exist yet, return NULL. */
249state *state_hash_lookup (size_t core_size, item_number *core);
250
251/* Insert STATE in the state hash table. */
252void state_hash_insert (state *s);
253
254/* Remove unreachable states, renumber remaining states, update NSTATES, and
255 write to OLD_TO_NEW a mapping of old state numbers to new state numbers such
256 that the old value of NSTATES is written as the new state number for removed
257 states. The size of OLD_TO_NEW must be the old value of NSTATES. */
258void state_remove_unreachable_states (state_number old_to_new[]);
259
260/* All the states, indexed by the state number. */
261extern state **states;
262
263/* Free all the states. */
264void states_free (void);
265
266#endif /* !STATE_H_ */