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29 #include "IOPMPowerStateQueue.h"
31 #define super IOEventSource
32 OSDefineMetaClassAndStructors( IOPMPowerStateQueue
, IOEventSource
)
34 IOPMPowerStateQueue
* IOPMPowerStateQueue::PMPowerStateQueue(
35 OSObject
* inOwner
, Action inAction
)
37 IOPMPowerStateQueue
* me
= new IOPMPowerStateQueue
;
39 if (me
&& !me
->init(inOwner
, inAction
)) {
48 IOPMPowerStateQueue::init( OSObject
* inOwner
, Action inAction
)
50 if (!inAction
|| !(super::init(inOwner
, inAction
))) {
54 queue_init( &queueHead
);
56 queueLock
= IOLockAlloc();
65 IOPMPowerStateQueue::submitPowerEvent(
70 PowerEventEntry
* entry
;
72 entry
= IONew(PowerEventEntry
, 1);
77 entry
->eventType
= eventType
;
81 IOLockLock(queueLock
);
82 queue_enter(&queueHead
, entry
, PowerEventEntry
*, chain
);
83 IOLockUnlock(queueLock
);
84 signalWorkAvailable();
90 IOPMPowerStateQueue::checkForWork( void )
92 IOPMPowerStateQueueAction queueAction
= (IOPMPowerStateQueueAction
) action
;
93 PowerEventEntry
* entry
;
95 IOLockLock(queueLock
);
96 while (!queue_empty(&queueHead
)) {
97 queue_remove_first(&queueHead
, entry
, PowerEventEntry
*, chain
);
98 IOLockUnlock(queueLock
);
100 (*queueAction
)(owner
, entry
->eventType
, entry
->arg0
, entry
->arg1
);
101 IODelete(entry
, PowerEventEntry
, 1);
103 IOLockLock(queueLock
);
105 IOLockUnlock(queueLock
);