2 * Copyright (c) 2000 Apple Computer, Inc. All rights reserved.
4 * @APPLE_LICENSE_HEADER_START@
6 * Copyright (c) 1999-2003 Apple Computer, Inc. All Rights Reserved.
8 * This file contains Original Code and/or Modifications of Original Code
9 * as defined in and that are subject to the Apple Public Source License
10 * Version 2.0 (the 'License'). You may not use this file except in
11 * compliance with the License. Please obtain a copy of the License at
12 * http://www.opensource.apple.com/apsl/ and read it before using this
15 * The Original Code and all software distributed under the License are
16 * distributed on an 'AS IS' basis, WITHOUT WARRANTY OF ANY KIND, EITHER
17 * EXPRESS OR IMPLIED, AND APPLE HEREBY DISCLAIMS ALL SUCH WARRANTIES,
18 * INCLUDING WITHOUT LIMITATION, ANY WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE, QUIET ENJOYMENT OR NON-INFRINGEMENT.
20 * Please see the License for the specific language governing rights and
21 * limitations under the License.
23 * @APPLE_LICENSE_HEADER_END@
26 * This file contains firmware code.
32 #include <mach_vm_debug.h>
33 #include <db_machine_commands.h>
35 #include <kern/thread.h>
36 #include <mach/vm_attributes.h>
37 #include <mach/vm_param.h>
40 #include <kern/misc_protos.h>
41 #include <ppc/misc_protos.h>
42 #include <ppc/proc_reg.h>
45 #include <ppc/new_screen.h>
46 #include <ppc/Firmware.h>
47 #include <ppc/mappings.h>
48 #include <pexpert/pexpert.h>
49 #include <ddb/db_output.h>
51 extern Boot_Video boot_video_info
;
53 extern GDWorkArea GratefulDebWork
[];
55 typedef struct RuptCtr
{ /* Counts hardware interrupts */
56 struct GDpos
{ /* Screen position for Grateful Deb display */
57 unsigned short col
; /* Column (-1 means no display) */
58 unsigned short row
; /* Row */
60 unsigned int count
; /* Count of interrupt */
61 unsigned int timed
; /* If set, count updates at timed rate */
62 unsigned int lasttime
; /* Low of timebase when last updated */
65 /* Window layout for Grateful Deb:
71 * 2 System call External
72 * 3 SIGP Floating point
80 RuptCtr RuptCtrs
[96] = {
81 { { 0, 0}, 0, 1 }, /* Total interruptions */
82 { {-1, -1}, 0, 0 }, /* Reset */
83 { {-1, -1}, 0, 0 }, /* Machine check */
84 { { 0, 1}, 0, 1 }, /* DSIs */
85 { { 1, 1}, 0, 1 }, /* ISIs */
86 { { 1, 2}, 0, 1 }, /* Externals */
87 { { 1, 4}, 0, 0 }, /* Alignment */
88 { { 0, 4}, 0, 0 }, /* Program */
89 { { 1, 3}, 0, 0 }, /* Floating point */
90 { { 1, 0}, 0, 1 }, /* Decrementer */
91 { {-1, -1}, 0, 0 }, /* I/O error */
92 { {-1, -1}, 0, 0 }, /* Reserved */
93 { { 0, 2}, 0, 1 }, /* System call */
94 { {-1, -1}, 0, 0 }, /* Trace */
95 { {-1, -1}, 0, 0 }, /* Floating point assist */
96 { {-1, -1}, 0, 0 }, /* Performance monitor */
97 { {-1, -1}, 0, 0 }, /* VMX */
98 { {-1, -1}, 0, 0 }, /* Reserved */
99 { {-1, -1}, 0, 0 }, /* Reserved */
100 { {-1, -1}, 0, 0 }, /* Reserved */
101 { {-1, -1}, 0, 0 }, /* Instruction breakpoint */
102 { {-1, -1}, 0, 0 }, /* System management */
103 { {-1, -1}, 0, 0 }, /* Reserved */
104 { {-1, -1}, 0, 0 }, /* Reserved */
105 { {-1, -1}, 0, 0 }, /* Reserved */
106 { {-1, -1}, 0, 0 }, /* Reserved */
107 { {-1, -1}, 0, 0 }, /* Reserved */
108 { {-1, -1}, 0, 0 }, /* Reserved */
109 { {-1, -1}, 0, 0 }, /* Reserved */
110 { {-1, -1}, 0, 0 }, /* Reserved */
111 { {-1, -1}, 0, 0 }, /* Reserved */
112 { {-1, -1}, 0, 0 }, /* Reserved */
113 { {-1, -1}, 0, 0 }, /* Reserved */
114 { {-1, -1}, 0, 0 }, /* Trace */
115 { { 0, 3}, 0, 0 }, /* SIGP */
116 { {-1, -1}, 0, 0 }, /* Preemption */
117 { {-1, -1}, 0, 0 }, /* Context switch */
118 { {-1, -1}, 0, 0 }, /* Reserved */
119 { {-1, -1}, 0, 0 }, /* Reserved */
120 { {-1, -1}, 0, 0 }, /* Reserved */
121 { {-1, -1}, 0, 0 }, /* Reserved */
122 { {-1, -1}, 0, 0 }, /* Reserved */
123 { {-1, -1}, 0, 0 }, /* Reserved */
124 { {-1, -1}, 0, 0 }, /* Reserved */
125 { {-1, -1}, 0, 0 }, /* Reserved */
126 { {-1, -1}, 0, 0 }, /* Reserved */
127 { {-1, -1}, 0, 0 }, /* Reserved */
128 { {-1, -1}, 0, 0 }, /* Special, update frequency controls */
130 /* Start of second processor counts */
132 { { 0, 0}, 0, 1 }, /* Total interruptions */
133 { {-1, -1}, 0, 0 }, /* Reset */
134 { {-1, -1}, 0, 0 }, /* Machine check */
135 { { 0, 1}, 0, 1 }, /* DSIs */
136 { { 1, 1}, 0, 1 }, /* ISIs */
137 { { 1, 2}, 0, 1 }, /* Externals */
138 { { 1, 4}, 0, 0 }, /* Alignment */
139 { { 0, 4}, 0, 0 }, /* Program */
140 { { 1, 3}, 0, 0 }, /* Floating point */
141 { { 1, 0}, 0, 1 }, /* Decrementer */
142 { {-1, -1}, 0, 0 }, /* I/O error */
143 { {-1, -1}, 0, 0 }, /* Reserved */
144 { { 0, 2}, 0, 1 }, /* System call */
145 { {-1, -1}, 0, 0 }, /* Trace */
146 { {-1, -1}, 0, 0 }, /* Floating point assist */
147 { {-1, -1}, 0, 0 }, /* Performance monitor */
148 { {-1, -1}, 0, 0 }, /* VMX */
149 { {-1, -1}, 0, 0 }, /* Reserved */
150 { {-1, -1}, 0, 0 }, /* Reserved */
151 { {-1, -1}, 0, 0 }, /* Reserved */
152 { {-1, -1}, 0, 0 }, /* Instruction breakpoint */
153 { {-1, -1}, 0, 0 }, /* System management */
154 { {-1, -1}, 0, 0 }, /* Reserved */
155 { {-1, -1}, 0, 0 }, /* Reserved */
156 { {-1, -1}, 0, 0 }, /* Reserved */
157 { {-1, -1}, 0, 0 }, /* Reserved */
158 { {-1, -1}, 0, 0 }, /* Reserved */
159 { {-1, -1}, 0, 0 }, /* Reserved */
160 { {-1, -1}, 0, 0 }, /* Reserved */
161 { {-1, -1}, 0, 0 }, /* Reserved */
162 { {-1, -1}, 0, 0 }, /* Reserved */
163 { {-1, -1}, 0, 0 }, /* Reserved */
164 { {-1, -1}, 0, 0 }, /* Reserved */
165 { {-1, -1}, 0, 0 }, /* Trace */
166 { { 0, 3}, 0, 0 }, /* SIGP */
167 { {-1, -1}, 0, 0 }, /* Preemption */
168 { {-1, -1}, 0, 0 }, /* Context switch */
169 { {-1, -1}, 0, 0 }, /* Reserved */
170 { {-1, -1}, 0, 0 }, /* Reserved */
171 { {-1, -1}, 0, 0 }, /* Reserved */
172 { {-1, -1}, 0, 0 }, /* Reserved */
173 { {-1, -1}, 0, 0 }, /* Reserved */
174 { {-1, -1}, 0, 0 }, /* Reserved */
175 { {-1, -1}, 0, 0 }, /* Reserved */
176 { {-1, -1}, 0, 0 }, /* Reserved */
177 { {-1, -1}, 0, 0 }, /* Reserved */
178 { {-1, -1}, 0, 0 }, /* Reserved */
179 { {-1, -1}, 0, 0 } /* Special, update frequency controls */
182 void GratefulDebInit(bootBumbleC
*boot_video_info
) { /* Initialize the video debugger */
184 unsigned int fillframe
[256];
185 unsigned int startpos
, startbyte
, windowleft
, newwidth
, i
, j
, startword
, oldwidth
, nrmlgn
;
186 unsigned int nwords
, *byteleft
, lstlgn
, pixlgn
, bytelgn
;
188 if(!boot_video_info
) { /* Are we disabling it?
189 GratefulDebWork[0].GDready = 0; /* Disable output */
193 nrmlgn
= (9 * GDfontsize
) * (boot_video_info
->v_depth
/ 8); /* Get the normal column size in bytes */
194 lstlgn
= (((8 * GDfontsize
) + (GDfontsize
>> 1)) * boot_video_info
->v_depth
) / 8; /* Same as normal, but with 1/2 character space */
195 nrmlgn
= (nrmlgn
+ 31) & -32; /* Round to a line */
197 bytelgn
= (nrmlgn
* (GDdispcols
- 1)) + lstlgn
; /* Length in bytes */
198 pixlgn
= bytelgn
/ (boot_video_info
->v_depth
/ 8); /* Number of pixels wide */
200 startbyte
= (boot_video_info
->v_width
* (boot_video_info
->v_depth
/ 8)) - bytelgn
; /* Get the starting byte unaligned */
201 startpos
= boot_video_info
->v_width
- pixlgn
; /* Starting pixel position */
203 startbyte
+= (unsigned int)boot_video_info
->v_baseAddr
& 31; /* Add the extra to cache boundary in frame buffer */
204 startbyte
&= -32; /* Make sure it's on a cache line for speed */
205 startbyte
+= (unsigned int)boot_video_info
->v_baseAddr
& 31; /* Subtract the extra to cache boundary in frame buffer */
207 windowleft
= startbyte
- (((GDfontsize
/ 2) * boot_video_info
->v_depth
) / 8); /* Back up a half character */
208 windowleft
&= -4; /* Make sure it is on a word boundary */
209 newwidth
= windowleft
/ (boot_video_info
->v_depth
/ 8); /* Get the new pixel width of screen */
211 oldwidth
= boot_video_info
->v_width
; /* Save the old width */
212 // boot_video_info->v_width = newwidth; /* Set the new width */
214 nwords
= oldwidth
- newwidth
; /* See how much to fill in pixels */
215 nwords
= nwords
/ (32 / boot_video_info
->v_depth
); /* Get that in bytes */
217 startword
= (newwidth
+ 3) / 4; /* Where does it start? */
220 byteleft
= (unsigned int *)(boot_video_info
->v_baseAddr
+ windowleft
); /* Starting place */
221 for (i
=0; i
< nwords
; i
++) byteleft
[i
] = 0; /* Set the row to all black */
223 byteleft
= (unsigned int *)(boot_video_info
->v_baseAddr
+ windowleft
+ (boot_video_info
->v_rowBytes
* 1)); /* Starting place */
224 for (i
=0; i
< nwords
; i
++) byteleft
[i
] = 0; /* Set the row to all black */
226 byteleft
= (unsigned int *)(boot_video_info
->v_baseAddr
+ windowleft
+
227 (boot_video_info
->v_rowBytes
* (boot_video_info
->v_height
- 2))); /* Starting place */
228 for (i
=0; i
< nwords
; i
++) byteleft
[i
] = 0; /* Set the row to all black */
230 byteleft
= (unsigned int *)(boot_video_info
->v_baseAddr
+ windowleft
+
231 (boot_video_info
->v_rowBytes
* (boot_video_info
->v_height
- 1))); /* Starting place */
232 for (i
=0; i
< nwords
; i
++) byteleft
[i
] = 0; /* Set the row to all black */
234 for (i
=0; i
< nwords
; i
++) fillframe
[i
] = 0xFFFFFFFF; /* Set the row to all white */
236 if(boot_video_info
->v_depth
== 8) { /* See if 8 bits a pixel */
237 fillframe
[0] = 0x0000FFFF; /* Make left border */
238 fillframe
[nwords
- 1] = 0xFFFF0000; /* Make right border */
240 else if(boot_video_info
->v_depth
== 16) { /* See if 16 bits a pixel */
241 fillframe
[0] = 0x00000000; /* Make left border */
242 fillframe
[nwords
- 1] = 0x00000000; /* Make right border */
245 fillframe
[0] = 0x00000000; /* Make left border */
246 fillframe
[1] = 0x00000000; /* Make left border */
247 fillframe
[nwords
- 1] = 0x00000000; /* Make right border */
248 fillframe
[nwords
- 2] = 0x00000000; /* Make right border */
251 byteleft
= (unsigned int *)(boot_video_info
->v_baseAddr
+ windowleft
+ (boot_video_info
->v_rowBytes
* 2)); /* Place to start filling */
253 for(i
=2; i
< (boot_video_info
->v_height
- 2); i
++) { /* Fill the rest */
254 for(j
=0; j
<nwords
; j
++) byteleft
[j
] = fillframe
[j
]; /* Fill the row */
255 byteleft
= (unsigned int *)((unsigned int)byteleft
+ boot_video_info
->v_rowBytes
); /* Next row */
258 for(i
=0; i
<2; i
++) { /* Initialize both (for now) processor areas */
260 GratefulDebWork
[i
].GDtop
= 2 + (GDfontsize
/ 2) + (i
* 18 * GDfontsize
);
261 GratefulDebWork
[i
].GDleft
= 2 + startpos
+ (GDfontsize
/ 2);
262 GratefulDebWork
[i
].GDtopleft
= boot_video_info
->v_baseAddr
+ startbyte
+
263 (GratefulDebWork
[i
].GDtop
* boot_video_info
->v_rowBytes
);
264 GratefulDebWork
[i
].GDrowbytes
= boot_video_info
->v_rowBytes
;
265 GratefulDebWork
[i
].GDrowchar
= boot_video_info
->v_rowBytes
* (GDfontsize
+ (GDfontsize
/ 4));
266 GratefulDebWork
[i
].GDdepth
= boot_video_info
->v_depth
;
267 GratefulDebWork
[i
].GDcollgn
= nrmlgn
;
269 // RuptCtrs[(48*i)+47].timed = gPEClockFrequencyInfo.timebase_frequency_hz >> 4; /* (Update every 16th of a second (16 fps) */
270 RuptCtrs
[(48*i
)+47].timed
= gPEClockFrequencyInfo
.timebase_frequency_hz
>> 3; /* (Update every 8th of a second (8 fps) */
271 // RuptCtrs[(48*i)+47].timed = gPEClockFrequencyInfo.timebase_frequency_hz >> 2; /* (Update every 4th of a second (4 fps) */
272 // RuptCtrs[(48*i)+47].timed = gPEClockFrequencyInfo.timebase_frequency_hz >> 1; /* (Update every 2th of a second (2 fps) */
273 // RuptCtrs[(48*i)+47].timed = gPEClockFrequencyInfo.timebase_frequency_hz >> 0; /* (Update every 1 second (1 fps) */
277 GratefulDebWork
[i
].GDready
= 1; /* This one's all ready */
282 void debugNoop(void);
283 void debugNoop(void) { /* This does absolutely nothing */